everything becomes boring given enough time, that includes cooldowns and resource management; so how much time will it be matters - and for 11111111111 the time is instantly
everything becomes boring given enough time, that includes cooldowns and resource management; so how much time will it be matters - and for 11111111111 the time is instantly
both 1-2-3 combo and 1111111111 interact with fight mechanics in some way ^^
also these are all mostly static fights, cooldowns and resources on most jobs can be mapped and you'll just get a very long 1-...-N combo so over time every fight will become muscle memory
Last edited by AikenDrum; 08-22-2021 at 06:56 AM.
I understand your position and I get where you're coming from. I miss the options we had between dots, shields, heals/shields, and ofc direct damage spells. They stripped away that diversity though and left us with a shell of we once had. THAT is why I say I hate 5.0 changes. The design is very shallow.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.