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  1. #21
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    GW2 does it well apart from the monetization part. They have specific key / token wallet where all the currencies go in.

    They also have resource bank and you can unload all your materials in to it with just one button click.

    This way the items which you most likely need in the future are out of the way and waiting you when you need them. While as in here it's constant brainstorming do I want to keep these tokens or materials for future use or do I want to grind for them again if I happen to need them.

    Guess which system is better by a gigantic margin?
    (4)

  2. #22
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Naoki34 View Post
    It's a pity that the expansion of our inventory is an open incentive to pay for more retainers.

    If you are not a crafter everything is fine, if you are, it is a real problem. And so is keeping some favorite skin stuff.

    Another point, it's a pity that you can't put the paid outfits in the chest, it still takes up space in the too small inventory.

    Only some outfits and event rewards can be placed in the chest which is perfectly ridiculous especially since event rewards are getting worse and worse.

    So, this chest is almost useless.
    This would be the best and most realistic thing they could do, after expanding currencies to things like EX totems and Alliance Raid coins. Allow the storage of more items in the Armoire, including later artefact gear, and cash shop items.

    As it stands, each separate inventory is a separate database that needs to be loaded, which is why we have different inventories that can be accessed in different circumstances. e.g. chocobo saddlebag can't be opened everywhere your inventory can, and the armoire is even more restricted. Lovely spaghetti code.

    But the Armoire is so restricted (only inn rooms and housing) that expanding it shouldn't impact too much of the game, only inn rooms and housing.
    But it would affect inn rooms and housing, the latter being a location that every single inventory can be accessed, which could potentially be the issue. I know when I was playing on PS4, that simply being in the inn room would cause my PS4 to attempt an orbital launch. I don't know the specifics of why XIV's code is so bad that this is an issue, and it could be glamour dresser specific which would explain why it was the inn room that my PS4 hated (and why we don't have a glamour dresser housing item yet), but that could potentially be why the Armoire has a hard cap.
    (1)
    Last edited by Seraphor; 08-21-2021 at 08:48 PM.

  3. #23
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seraphor View Post
    Selling all of your unwanted stock keeps the marketboard stimulated.
    Hoarding mats is very much not healthy for the game.
    Nonsense. The markets will not fall apart because a tiny handful of high end crafters are holding onto materials for future use.

    What isn't healthy for the game is how this playerbase does mental gymnastics to try and explain why we shouldn't get QoL. You aren't "defending" the devs, chances are if there was enough demand for more inventory or another free retainer they'd be happy to know and would look into it. They want to know what we want. All these "manage ur inventory better lol" comments are the most unhealthy thing for the game because it's just shooting down feedback and suppressing it, which creates silent leavers in the long term when there are too many annoyances that they feel will never change.

    I already manage my inventory. I don't hold currencies or cheap materials or glam and I converted everything to NQ, but I'm still tight on bag space. I also enjoy having a stockpile of useful mats to craft things for people or my house at any time. We need one more free retainer and some pruning/merging of excess materials. That's my opinion.
    (12)

  4. #24
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Nonsense. The markets will not fall apart because a tiny handful of high end crafters are holding onto materials for future use.

    What isn't healthy for the game is how this playerbase does mental gymnastics to try and explain why we shouldn't get QoL. You aren't "defending" the devs, chances are if there was enough demand for more inventory or another free retainer they'd be happy to know and would look into it. They want to know what we want. All these "manage ur inventory better lol" comments are the most unhealthy thing for the game because it's just shooting down feedback and suppressing it, which creates silent leavers in the long term when there are too many annoyances that they feel will never change.

    I already manage my inventory. I don't hold currencies or cheap materials or glam and I converted everything to NQ, but I'm still tight on bag space. I also enjoy having a stockpile of useful mats to craft things for people or my house at any time. We need one more free retainer and some pruning/merging of excess materials. That's my opinion.
    No, because if you were given 1000 free inventory slots you'd fill them up and then complain that you need more.
    It's been proven over various games, it doesn't matter what your inventory cap is, most players just suck at inventory management. You will use all of what you're given and then need more.
    We used to have a fraction of the inventory we have today, and some things such as the glamour dresser you can say that "we keep getting more items to add to it" but your main inventory needn't be constantly full. You can ditch all of your low level mats, pots and foods, you can stop collecting old raid currencies, you can throw away all of those mats you're holding onto "just in case" that sell for pennies.

    I occasionally craft and fish, and I get the mats I need for those crafts at the time, usually gathered myself. I have a retainer that's full of some of the less common mats, and all my dyes, and a retainer for some miscellaneous stuff. My chocobo saddlebag is for materia, totems/raid currencies, and some limited tokens things like chocobo feathers, etc. My main inventory is never more than half full, (usually half a dozen each of pots, foods, currencies and some of my current mats), mainly because I routinely use the empty half for moving over all my superfluous gear for GC trade ins.
    Just keep your inventory tidy.

    I'm not "defending" anyone. I am explaining why it won't happen, and why it would only be shifting the goalposts.
    We're never going to get another free retainer, because our two free retainers is already established. Giving us one more free retainer means that everyone who has purchased additional retainers is automatically paying for one less retainer. That's a massive loss of profits instantly wiped out, they have zero reason to do that, they're backed into a corner on retainers. A far more likely scenario, is additional slots in one of the other side inventories, like the Armoire or the Glamour dresser. Or potentially an expanded tacklebox. But all of these are problematic because of the games spaghetti code, see my post above.
    (4)
    Last edited by Seraphor; 08-21-2021 at 09:39 PM.

  5. #25
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    Make it that the reward from crafter/gartherer rolequest is 10 extra slot each role
    While the reward from combat class rolequest are 20 extra glamour slot each role
    This will make rolequest more desirable and interesting
    (0)

  6. 08-21-2021 09:35 PM

  7. #26
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    How I long for a crafting mats pouch à la ESO.
    (4)
    im baby

  8. #27
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Keep seeing people say If they gave you more inventory space blah blah blah, go back and read and show me where I asked for more inventory space, I'll wait.
    (5)

  9. #28
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Erinellza View Post
    I store my crafting mats in the company chest (solo FC),
    With that you already dont need to talk any more lol


    Idc what some say, we need more space or less mats, adding like 50 mats every expansion plus more in patches or unify the whole alchemist stuff which has like 4-6 tiers of the same stuff for no reason but to make us gather new stuff that literally only is there to... let us gather new stuff...


    And stop calling it "hording" you make it sound like we got houses full of cats or smt, or the same item 10 just for the lols or dyes....

    I just hate how we get insulted by just requesting at least some changes, every time someone brings that up. The very least Relic and Raid items should not land in our Inventory... materia and dyes should have their own storage as well. If we just could have that id already be happy and never complain again.



    Also without any way to control what loot we get from dungeons im not gonna farm an instance 50x bc im on bad luck and that one chest wont drop... Do you remember when the swallows compass dropped? I might have never done farm runs but to this day in at least 50-60 runs ive never got the caster helmet lol
    ...or that one pair of gloves at Yorha 3...


    IF we'd really fill 1000 more slots with anything else thne glamour, then its a game problem not an us problem.
    (7)

  10. #29
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    all they need to do is just make the Glamour Dresser Infinite and that'll reduce the inventory issue by 70% since most of the time what's cluttering up the inventory is gear, they can even add a infinity symbol where the cap use to be like so.



    in regards to Lures/Bait/Mats that's a really simple fix:
    make a item that can store lures/bait within it like a "fishers bag" that will be item with it's own equipment slot under the right side of the equipment slot.
    make a item that can store Materials within it like a "crafters pouch" that will be a item with it's own equipment slot under the left side of the equipment slot.
    Heck they can even use the data from the "pouch" and etc in 1.0. and just add a separate inventory space to those items in the Armory window. I even made a mockup of how it'll look like as equipment slots.



    they can even reallocate half the space reserved for when retainers inventory and incorporate them into two separate bag types that can only be equipped and obtained if your the right job (DoH and Fisher respectively). it's really not difficult to code into the game, infact I even added inventory in a few games I made/help make back in college and after.

    unless though the code and engine to this product is still so botched that you can't even do that which then leads me into just asking "why" especially since they had 8 years to fix that stuff out behind the scenes or just say screw it and just redo the whole thing over from square one again like Yoshi decided with legacy which is where my idea originates from.
    (0)

  11. #30
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    you don't need all those normal mode raid items.
    (2)

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