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  1. #1
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,046
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    It's a pity that the expansion of our inventory is an open incentive to pay for more retainers.

    If you are not a crafter everything is fine, if you are, it is a real problem. And so is keeping some favorite skin stuff.

    Another point, it's a pity that you can't put the paid outfits in the chest, it still takes up space in the too small inventory.

    Only some outfits and event rewards can be placed in the chest which is perfectly ridiculous especially since event rewards are getting worse and worse.

    So, this chest is almost useless.
    (1)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Naoki34 View Post
    It's a pity that the expansion of our inventory is an open incentive to pay for more retainers.

    If you are not a crafter everything is fine, if you are, it is a real problem. And so is keeping some favorite skin stuff.

    Another point, it's a pity that you can't put the paid outfits in the chest, it still takes up space in the too small inventory.

    Only some outfits and event rewards can be placed in the chest which is perfectly ridiculous especially since event rewards are getting worse and worse.

    So, this chest is almost useless.
    This would be the best and most realistic thing they could do, after expanding currencies to things like EX totems and Alliance Raid coins. Allow the storage of more items in the Armoire, including later artefact gear, and cash shop items.

    As it stands, each separate inventory is a separate database that needs to be loaded, which is why we have different inventories that can be accessed in different circumstances. e.g. chocobo saddlebag can't be opened everywhere your inventory can, and the armoire is even more restricted. Lovely spaghetti code.

    But the Armoire is so restricted (only inn rooms and housing) that expanding it shouldn't impact too much of the game, only inn rooms and housing.
    But it would affect inn rooms and housing, the latter being a location that every single inventory can be accessed, which could potentially be the issue. I know when I was playing on PS4, that simply being in the inn room would cause my PS4 to attempt an orbital launch. I don't know the specifics of why XIV's code is so bad that this is an issue, and it could be glamour dresser specific which would explain why it was the inn room that my PS4 hated (and why we don't have a glamour dresser housing item yet), but that could potentially be why the Armoire has a hard cap.
    (1)
    Last edited by Seraphor; 08-21-2021 at 08:48 PM.

  3. #3
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    GW2 does it well apart from the monetization part. They have specific key / token wallet where all the currencies go in.

    They also have resource bank and you can unload all your materials in to it with just one button click.

    This way the items which you most likely need in the future are out of the way and waiting you when you need them. While as in here it's constant brainstorming do I want to keep these tokens or materials for future use or do I want to grind for them again if I happen to need them.

    Guess which system is better by a gigantic margin?
    (4)

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jin- View Post
    GW2 does it well apart from the monetization part. They have specific key / token wallet where all the currencies go in.

    They also have resource bank and you can unload all your materials in to it with just one button click.

    This way the items which you most likely need in the future are out of the way and waiting you when you need them. While as in here it's constant brainstorming do I want to keep these tokens or materials for future use or do I want to grind for them again if I happen to need them.

    Guess which system is better by a gigantic margin?
    They also have a really nice wardrobe system where you can save the 'skin' of any armor piece, and then discard/salvage the gear itself. This way it doesn't take up any inventory space while still being usable for glamour.

    Compare that to XIV where we have to keep the actual item, the wardrobe has a finite amount of space available, which if you're like me, requires juggling what items you put in there, outfits you pay real cash for don't have a free storage option and can be tossed by accident losing it forever...it leaves a lot to be desired.

    Can we all manage OK with what XIV gives us? Yeah, sure. Could the systems be way better*? Totally.


    *I realize this game has a lot of things holding it back, and we can't have a lot of nice things because of it. So do I think some amazing QOL options from other games can make it into XIV? Probably not. But lets not pretend that what we do have to deal with has been implemented in an ideal way.
    (0)
    Last edited by Skivvy; 08-22-2021 at 11:18 AM.

  5. #5
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    Make it that the reward from crafter/gartherer rolequest is 10 extra slot each role
    While the reward from combat class rolequest are 20 extra glamour slot each role
    This will make rolequest more desirable and interesting
    (0)

  6. #6
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Keep seeing people say If they gave you more inventory space blah blah blah, go back and read and show me where I asked for more inventory space, I'll wait.
    (5)

  7. #7
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    all they need to do is just make the Glamour Dresser Infinite and that'll reduce the inventory issue by 70% since most of the time what's cluttering up the inventory is gear, they can even add a infinity symbol where the cap use to be like so.



    in regards to Lures/Bait/Mats that's a really simple fix:
    make a item that can store lures/bait within it like a "fishers bag" that will be item with it's own equipment slot under the right side of the equipment slot.
    make a item that can store Materials within it like a "crafters pouch" that will be a item with it's own equipment slot under the left side of the equipment slot.
    Heck they can even use the data from the "pouch" and etc in 1.0. and just add a separate inventory space to those items in the Armory window. I even made a mockup of how it'll look like as equipment slots.



    they can even reallocate half the space reserved for when retainers inventory and incorporate them into two separate bag types that can only be equipped and obtained if your the right job (DoH and Fisher respectively). it's really not difficult to code into the game, infact I even added inventory in a few games I made/help make back in college and after.

    unless though the code and engine to this product is still so botched that you can't even do that which then leads me into just asking "why" especially since they had 8 years to fix that stuff out behind the scenes or just say screw it and just redo the whole thing over from square one again like Yoshi decided with legacy which is where my idea originates from.
    (0)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    you don't need all those normal mode raid items.
    (2)

  9. #9
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    +1 to craft from retainer inventory;

    But I don't think we need more space. There is no reason to keep fish, bait or crafting materials at all. Everything you could ever want can be purchased or re-acquired with little effort outside of some specific fish.

    The only thing I can feel your pain on would be wanting to keep a large variety of skins for glamour purposes, but even that if you hoard smarter, you should be fine with 2 retainers.

    ..moreover, for the low low price of exactly what you're probably paying anyway, you can get 7 additional characters, each with their own retainers.

    (For the same price as the base fee, you can get the benefits of the better account, but you have to pay 3 months at once at a time, instead of monthly.)
    (0)

  10. #10
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Lack of inventory is a problem in all MMO's I've played. Sometimes I'm convinced the developers officially consider inventory management a mini-game within the main game. If nothing else it is a way to keep players logged in as they try to decide what to keep and what to get rid of. So while I would be overjoyed with more inventory space I do not have an expectation it will ever be resolved 100% within the game genre.

    That being said many games today provide unlimited crafting material storage space as part of their subscription. This goes a long way towards freeing up space in the regular inventory and would be a good QoL addition to this game. Personally I don't consider extra retainers a good value but I'd consider spending a couple of bucks extra per month for an unlimited crafting bag.

    I also think the glamour system would be better if the dresser was nothing more than the glamour plates. Every item that is eligible for use as glamour would flip a switch once the player had picked it up and the system would use a common object table to build the plates. It would save database space and memory usage since the only items loaded would be those that have been assigned to glamour plates while creating a system that would allow access to unlimited styles. Again this is a QoL thing but would likely help system resource usage and an overburdened inventory system that I suspect the glamour dresser is scaffolded onto.
    (3)

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