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  1. #31
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    It is not bad certainly not the most sought for & greatest ((more like 38/100 probably?)),

    My personal dislike for it’s its pvp ability sector - I don’t like PvP “just abilities only”, why can’t we just solely use out PvE abilities?

    Wish there were more battleground games; Skirmishes, alliance, 4 vs 4, capture the flag etc,.
    (1)

  2. #32
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Vencio View Post
    It is not bad certainly not the most sought for & greatest ((more like 38/100 probably?)),

    My personal dislike for it’s its pvp ability sector - I don’t like PvP “just abilities only”, why can’t we just solely use out PvE abilities?

    Wish there were more battleground games; Skirmishes, alliance, 4 vs 4, capture the flag etc,.
    It is because people lack the ability to understand their own job, lack ability to understand the mechanic, and too lazy to even bother with learn what other job is capable at.
    Back in 2.4 PvP when job trait is a thing and Ninja has a trait to reduce 50% fallen damage.
    Do you know how many people I can make them suicide each game in Shattered after bait them to chase my ninja?
    10 to 15 per game and I have done that in entire Reborn period.

    Even with current system, I still can see a lot of people are still clueless.
    (0)

  3. #33
    Player
    BunniEclair's Avatar
    Join Date
    Feb 2020
    Posts
    526
    Character
    Tea Cakes
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Say that to my face after I’ve spent all of Seal Rock day beating my face against my desk trying to help my friend get his 100 wins for the coat, OP. :P

    When I’m not tunnel-visioning a goal that requires actually winning, I do find it kinda fun most of the time. I can’t speak for the Feast because I don’t play it, but the other modes I’ve got a fair bit of experience with from leveling and grinding Garo/mogtomes/marks. It’s just kind of clunky in some aspects and the experience of hoping your team has more than one shared braincell and the salt bogging up chat from completely unhelpful players make it an exercise in patience on some days, to put it lightly.
    (0)

  4. #34
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Caitlyn View Post
    PvP would be much better, if:

    - healers werent overpowered. 1vs1 against a healer is impossible to win. In feast, nearly everything depends on the healer. It may be better if SE change the healer to a supporter (no heals, but buffs/debuffs).

    - frontlines including 3 factions. Frontlines is purely luck right now. If you re lucky, its a easy win. If you re not, your teammates ignore objectives and by randomly attacking everything, you end up sandwich'ed by the other 2 factions... . It would be more fun, if you have only 2 factions (like in rival wings).
    It is true for Seal Rock and Onsal Hakir they are mode that base on pure luck but it is different story with Secure and Shattered.
    With proper harassing strategy it is possible to manipulate the outcome of these two modes.
    I have developed a strategy mainly to make sure the GC I am harass (either alone or with a friend) will most likely end up at 3rd place
    I am going to say result is better than I am expecting
    (0)

  5. #35
    Player
    MPK's Avatar
    Join Date
    Mar 2019
    Posts
    995
    Character
    Mirabelle Weaver
    World
    Cactuar
    Main Class
    Summoner Lv 90
    It's terrible. The netcode in this game makes pvp literally impossible to be playable. Me on my screen is in a completely different location than me on your screen.
    (2)

  6. #36
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    For me, the fundamental problem with FF14 PVP is that the PVP classes are, at best, tangentially related to their corresponding PVE classes. The benefit of not balancing PVE around PVP is real and correct, but the result is that I don't enjoy the PVP versions at all.

    These days, I occasionally do the PVP roulette to get marks for glams, but I will go back to doing no PVP once I get any glams that I want.

    (Also, WHM feels very OP to play :P)
    (0)

  7. #37
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,134
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Pvp is pretty fun when you basically play like 90% of your random team mates, not care about anything and just kill some players for fun.

    When you try to get more into it the glaring flaws become rather obvious, it is pretty shallow since the rework with Stormblood.
    It has a limited ability setup similar to MOBAs but unlike those games your abilities don't have a lot of impact, so most fights you end up just spamming buttons until something dies, which often can take ages. It also limits the amount of strategies you can come up with since your toolkit is so limited, which means most engagements just end up being giant zerg-fests.

    PvP also shows the issues on a more technical side. You already have barely any crowd control effects and those that you have don't last very long. Now combine that with the server ticks and you're in for maximum frustration because if you try to interrupt a healer they will most likely have already finished their cast by the time the server registers that you stunned them, so now they sit at full HP and your measly 3 second stun isn't enough time to kill them, after which you have a healer that is stun immune for a while and you achieved exactly nothing.
    The same however also applies to healing, I've had so many situations where I healed someone and they died anyway because the server took forever to register the heal.


    And these are just the general issues I have with the job gameplay in pvp, add on top of that the lack of incentives, the 3 faction nonsense in frontlines, not having a Rival Wings roulette despite it being the vastly more interesting mode, the fact that you can end up with only 2 healers in a 24man party which basically makes you lose by default, etc.
    (0)
    Last edited by Absurdity; 08-19-2021 at 02:55 AM.

  8. #38
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Jettinson View Post
    The Borderlands can be the most fun or infuriating because all 3 groups in your team gotta actual find an understanding on what is the tactic for that map.
    The most common thing teams do is to rotate capture points, constantly ensuring each have 2 points and keep the score going although slow.
    The problem with Borderlands Ruins is that due to how the other Frontlines work and the increase in kill point rewards, map strategy has decayed to each GC forming a 24 player zerg that runs around capturing the nearest point controlled by another gc.

    The original strategy for the map was:
    • Party A - Contests the left control point. If they get pushed off the control point they go around to attack the left gc's primary control point.
    • Party B - Kill the drones that spawn in mid. Protect the GC's primary control point. Supports Party A and Party C when they attempt to push the left and right control points.
    • Party C - Contests the left control point. If they get pushed off the control point they go around to attack the left gc's primary control point.

    This strategy is very solid if each GC is roughly equal in strength but breaks down if one GC is significantly more skilled or organized than the others.

    Another reason also tends to be that there is no timer visible for mid and not everybody keeps that in mind and try to not overstay the fights.

    And once again, it all depends on what your faction is going for as well as the enemies.
    It is weird Borderlands does not have a timer like Rival Wings'train and mercenary though
    Borderlands ruins was the first Frontlines and the Central's respawn is actually based on when the last of the previous set was killed. It is the oldest map and the most primitive in many ways.
    (0)

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