
Originally Posted by
Daeriion_Aeradiir
Considering my experience in game development, it's not really all that surprising that a team that's job is literally only some 3D model rigging & basic item database coding could push content out faster than a team that not only has to 3D model about 1000x more things, but also has to do eventing, balancing, coding, writing, QA testing, server coding, etc.
Also that argument is disingenuous, completely ignoring the fact there's been more many times more mounts in-game released over SHB than there has been in mogstation in the same timeframe of 5.0-present.
Mogstation:
-Cruisechaser
-Spriggan Stonecarrier
-Ruby Carbuncle
-Chocobo Carriage
-Lunar Whale
-Kingly peacock.
vs in-game, all for free from the same time frame of 5.0-present:
-Skyslipper
-Ramuh
-Eden
-7 gwibers
-Landerwaffe
-Polar Bear
-Tankard
-Great Vessel of Ronka & Resplendent vessel of Ronka
-Porxie
-Al-Ikili
-Deinonychus
-Magicked Card
-Antelope Stag
-Antelope Doe
-gilded Mikoshi
-Both Gabriel mounts
-Construct VI-S
-Construct 14
-Ehll Thou
-Jibanyan Couch
-Pterodon
-Albino karakul
-Dhamel
-Hybodus
-Morbol
-Ufiti
-Construct VII
-Forgiven Reticence
-Magicked Bed
-Battle Tiger & Tiger
-Amaro
-Circus Ahriman (during 2019 halloween event)
-Ironfrog Mover
-triceratops
-Several Feast mounts
But please, do tell me how the mogstation team is getting so much more content out than the main dev team is as far as mounts. People are just emotionally charged about Cruise Chaser, that's it. There's hardly a lack of in-game grindable mounts. How dare the mogstation team release an item that was 99.9999% likely to never see the light of day, given it's been literally 5 years since CC came out, at which any point Yoshi-P could have decided to add it in-game as a mount with plenty of opportunities.