As someone who likes Bozja, I tend to agree. The problem with it though is players being forced to partake in it when they dislike that sort of content. I said this in another thread but to briefly summarize again here, they need to either commit to alternate relic paths or just separate the relic from Bozja-like content entirely and see if it can stand on its own.
I also have been quite vocal Shadowbringers focused far too much on "fluff" with very limited staying power. Which is partially why the content droughts have felt essentially bad. The patches had so little to fall back on, it became extremely noticeable how little meat was actually on the bone. This goes into my issue with the lack of content longevity in this game. If they had content that could last through two or three patch cycles, then a "fluff" focused patch wouldn't feel so hollow for players who have minimal interest in Gpose or Fishing. Take Blue Mage, for example. Even if you thoroughly enjoy what they have to offer... well, it got an update in 5.45 and likely won't see another until 6.15 or 6.35. Which is a year apart. Before that, it's last update was in 5.15 if I recall. Simply put, this is just too big a gap for something that really only lasts for a month at most.
They need content that can stretch through multiple patches or content that sees small updates throughout each patch.
No longer fun to play for you. While you may enjoy simply running dungeons with your friends who aren't as skilled, I get incredibly bored with them due to their complete inability to pose even the slightest challenge. This would not be content aimed towards your demographic but players more in the midcore scene looking to keep themselves occupied with reasonably challenging content that could hopefully last between patches. Furthermore, you have to consider in WoW, M+ is about progression. A FFXIV iteration wouldn't have power upgrades associated with it. Or if it did, they would be similar to how Bozja works: it's own system entirely separate from the main game. Frankly, I would prefer the latter approach as it offers a built in potential reward structure.
Borrowing an idea from WoW doesn't inherently make it toxic because our playerbases aren't the same. Toxicity breeds only because devs and GMs allow it. We need only look at the recent lawsuits Blizzard is undergoing to see why their playerbase can be incredibly toxic. That doesn't mean the content itself is.




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