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  1. #33
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Honestly part of the issue was that Materia is so powerful it is obnoxious to balance. One of the core problems we had pre-stat fix was that stats contributed so little to calculations that it was hard to notice any change. Then Materia came and did the exact same thing. Before materia U/U gear was good because it gave that edge over crafted gear (much like it was in XI. The difference wasn't always striking, but it was just a hair better). Now... its hard to even do anything about it when you can sit on Attack Power +150 on a single pair of gloves.

    That's like and extra 25% on a single item; although granted we will likely never actually see a quintuple melded T4 pair of gloves, but still. It is very plausible to have Attack Power +50 or STR+40 for a reasonable amount of money. In order to make U/U gear anywhere near comparable it would have to be so overpowered it would need to look something like this: "STR+25 Attack Power+40" And this is only at lv50! What happens when the cap raises and we're at 75? Oh, derp, heres your 100 points of STR on a single item, have a good day.

    EDIT: And yes there is always the window for special materia that gives added benefits. But if the enhancements are anywhere near as laughable as previous U/U gear, it won't be worth it. Haste +3% won't be worth forgoing an obnoxious amount of STR/Attack. In order to make these "special materia" enhancements worth getting, they would have to be as equally broken. Pretty soon it's going to be XI's "haste cap" all over again; except this time it'll be with like... you know... an item and a half.
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    Last edited by Razor; 02-24-2012 at 02:45 AM.
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.