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  1. #1
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Another one of these again? (like the 3rd time now...)


    People may be worried that U/U with 1 meld will end up useless. In some cases it may be true.

    Now SE releases Green, Blue, Purple & Orange/Gold rarity armor (which is planned).

    (assuming Lv.50 & highest materia grade is tier IV)

    Green - Worse than 1 melded (some U/U have unique stats that no materia have)
    Blue - On-Par with 1 meld (again keeping the unique stats in mind)
    Purple - On-par with 1-2 meld
    Orange~ - On-par with 2-3~ meld
    Legacy - 5 meld+

    Allowing only 1 meld (100% rate, no failing) it would be a good step. Even if it was just some upgrade by an NPC (spiritbond value must be full before attaching, tired of seeing that useless thing on U/U armor).
    Further, they could always add special materia that drops from dungeons (perhaps only allowing it to be placed on armor from that dungeon?).



    And for fun. a few quick examples (1 slot available, tier IV only OR a special materia):
    (special materia, examples of some of the things they might be, class/job specific for some)

    Polearm(Green)Lv.50 Longinus - DMG140, ATK+10, STR+5, PIE+5
    Special Materia - ACC+10, Critical Hit rate +10%

    Sword(Blue)Lv.50 Shiva's Shotel - DMG102, MEVA+30, Additional Effect Ice Damage
    Special Materia - STR+5, ATK+8, Double Attack +4%

    Body(Purple)Lv.50 Genji Armor - Damage Taken -20%, Double Attack 5%
    Special Materia - ATK+10, ACC+5, Weaponskill Damage + 5%

    Sword(Orange)Lv.50 Ridill - DMG50, Occasionally Attacks 2-3 times
    Special Materia - Double Attack + 5%, ATK+15, Accuracy +10,

    Staff(Legacy)Lv.50 Nirvana - DMG140 - Occasionally Deals Double Spell Damage, Refresh+10%, Fast Cast+10%, Enmity - 20%
    Special Materia - Quick Magic + 10%, Spell Damage + 10%, Enhancing Magic + 10%
    (2)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    Another one of these again? (like the 3rd time now...)


    People may be worried that U/U with 1 meld will end up useless. In some cases it may be true.

    Now SE releases Green, Blue, Purple & Orange/Gold rarity armor (which is planned).

    (assuming Lv.50 & highest materia grade is tier IV)

    Green - Worse than 1 melded (some U/U have unique stats that no materia have)
    Blue - On-Par with 1 meld (again keeping the unique stats in mind)
    Purple - On-par with 1-2 meld
    Orange~ - On-par with 2-3~ meld
    Legacy - 5 meld+

    Allowing only 1 meld (100% rate, no failing) it would be a good step. Even if it was just some upgrade by an NPC (spiritbond value must be full before attaching, tired of seeing that useless thing on U/U armor).
    Further, they could always add special materia that drops from dungeons (perhaps only allowing it to be placed on armor from that dungeon?).



    And for fun. a few quick examples (1 slot available, tier IV only OR a special materia):
    (special materia, examples of some of the things they might be, class/job specific for some)

    Polearm(Green)Lv.50 Longinus - DMG140, ATK+10, STR+5, PIE+5
    Special Materia - ACC+10, Critical Hit rate +10%

    Sword(Blue)Lv.50 Shiva's Shotel - DMG102, MEVA+30, Additional Effect Ice Damage
    Special Materia - STR+5, ATK+8, Double Attack +4%

    Body(Purple)Lv.50 Genji Armor - Damage Taken -20%, Double Attack 5%
    Special Materia - ATK+10, ACC+5, Weaponskill Damage + 5%

    Sword(Orange)Lv.50 Ridill - DMG50, Occasionally Attacks 2-3 times
    Special Materia - Double Attack + 5%, ATK+15, Accuracy +10,

    Staff(Legacy)Lv.50 Nirvana - DMG140 - Occasionally Deals Double Spell Damage, Refresh+10%, Fast Cast+10%, Enmity - 20%
    Special Materia - Quick Magic + 10%, Spell Damage + 10%, Enhancing Magic + 10%

    Also while you make good examples the problem with that is i doubt they would make materia like that, that stuff is too good, even in your examples the stats the gear comes with is retarded low which would just be more trash. The problem with U/U gear the stats on them need to be higher. We have such high stats that +5 is laughable on armor, armor needs to have stats like 15+ str or more most of the time.
    (0)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    Another one of these again? (like the 3rd time now...)


    People may be worried that U/U with 1 meld will end up useless. In some cases it may be true.

    Now SE releases Green, Blue, Purple & Orange/Gold rarity armor (which is planned).

    (assuming Lv.50 & highest materia grade is tier IV)

    Green - Worse than 1 melded (some U/U have unique stats that no materia have)
    Blue - On-Par with 1 meld (again keeping the unique stats in mind)
    Purple - On-par with 1-2 meld
    Orange~ - On-par with 2-3~ meld
    Legacy - 5 meld+

    Allowing only 1 meld (100% rate, no failing) it would be a good step. Even if it was just some upgrade by an NPC (spiritbond value must be full before attaching, tired of seeing that useless thing on U/U armor).
    Further, they could always add special materia that drops from dungeons (perhaps only allowing it to be placed on armor from that dungeon?).



    And for fun. a few quick examples (1 slot available, tier IV only OR a special materia):
    (special materia, examples of some of the things they might be, class/job specific for some)

    Polearm(Green)Lv.50 Longinus - DMG140, ATK+10, STR+5, PIE+5
    Special Materia - ACC+10, Critical Hit rate +10%

    Sword(Blue)Lv.50 Shiva's Shotel - DMG102, MEVA+30, Additional Effect Ice Damage
    Special Materia - STR+5, ATK+8, Double Attack +4%

    Body(Purple)Lv.50 Genji Armor - Damage Taken -20%, Double Attack 5%
    Special Materia - ATK+10, ACC+5, Weaponskill Damage + 5%

    Sword(Orange)Lv.50 Ridill - DMG50, Occasionally Attacks 2-3 times
    Special Materia - Double Attack + 5%, ATK+15, Accuracy +10,

    Staff(Legacy)Lv.50 Nirvana - DMG140 - Occasionally Deals Double Spell Damage, Refresh+10%, Fast Cast+10%, Enmity - 20%
    Special Materia - Quick Magic + 10%, Spell Damage + 10%, Enhancing Magic + 10%
    theres a reason theres so many threads on this. Honestly a game were crafted is best will drive away alot of new players so i hope they fix it.
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tezz_Xivectro View Post
    Another one of these again? (like the 3rd time now...)
    Yup yup, if there are enough complaints Yoshida has no choice but to re-evaluate the system.
    (0)