
Originally Posted by
Tezz_Xivectro
Another one of these again? (like the 3rd time now...)
People may be worried that U/U with 1 meld will end up useless. In some cases it may be true.
Now SE releases Green, Blue, Purple & Orange/Gold rarity armor (which is planned).
(assuming Lv.50 & highest materia grade is tier IV)
Green - Worse than 1 melded (some U/U have unique stats that no materia have)
Blue - On-Par with 1 meld (again keeping the unique stats in mind)
Purple - On-par with 1-2 meld
Orange~ - On-par with 2-3~ meld
Legacy - 5 meld+
Allowing only 1 meld (100% rate, no failing) it would be a good step. Even if it was just some upgrade by an NPC (spiritbond value must be full before attaching, tired of seeing that useless thing on U/U armor).
Further, they could always add special materia that drops from dungeons (perhaps only allowing it to be placed on armor from that dungeon?).
And for fun. a few quick examples (1 slot available, tier IV only OR a special materia):
(special materia, examples of some of the things they might be, class/job specific for some)
Polearm(Green)Lv.50 Longinus - DMG140, ATK+10, STR+5, PIE+5
Special Materia - ACC+10, Critical Hit rate +10%
Sword(Blue)Lv.50 Shiva's Shotel - DMG102, MEVA+30, Additional Effect Ice Damage
Special Materia - STR+5, ATK+8, Double Attack +4%
Body(Purple)Lv.50 Genji Armor - Damage Taken -20%, Double Attack 5%
Special Materia - ATK+10, ACC+5, Weaponskill Damage + 5%
Sword(Orange)Lv.50 Ridill - DMG50, Occasionally Attacks 2-3 times
Special Materia - Double Attack + 5%, ATK+15, Accuracy +10,
Staff(Legacy)Lv.50 Nirvana - DMG140 - Occasionally Deals Double Spell Damage, Refresh+10%, Fast Cast+10%, Enmity - 20%
Special Materia - Quick Magic + 10%, Spell Damage + 10%, Enhancing Magic + 10%