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  1. #31
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Firon View Post
    And those mitts still would not be better tho -.-. If you could use the melee body from DH and it could be upgraded which has str and dex on it i think. That body would sought out for cause str materia cannot be put in that slot. U/U gear should offer good stats on armor where materia could not be attached, like having boots with int on them.

    For example Sephi(think that's right) Turban is a great piece but the stats on it is so low its hardly noticeable. Why couldn't that head piece have like +15~20 str on it?
    id be happy if the u/u gear was a little better then high grade single meld or meld-able it self.

    i have sorcerers ring band which has like +10 mag pot or something, and i can get a reg ring band and double meld like +80 of the same stat. But if it was meldable then the +10 would be fine.
    (0)

  2. #32
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The only U/U item i feel that they created right was the crown you get from having all classes to 50 it has a a ton of stats on it. This items boost stats in every area and its a very good head piece that's why a lot of people have it. Now when you look @ other U/U gear 95% of it is trash.
    (1)

  3. #33
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Firon View Post
    The only U/U item i feel that they created right was the crown you get from having all classes to 50 it has a a ton of stats on it. This items boost stats in every area and its a very good head piece that's why a lot of people have it. Now when you look @ other U/U gear 95% of it is trash.
    well ifrit and mog weapons are good. Mog could have been a little better but whatever. The crown is best on melee classes. id still wear crafted on mage and tank normally.
    (0)

  4. #34
    Player
    Klive's Avatar
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    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Why do you guys want to but materia on everything? Using materia bind limits what the gear does. If SE makes U/U gear so you can put materia on it, that would suck!

    I would like that other stats on gear other than what I can bind with materia. I use gear from the GC because they have stats on gear slots I cannot put on with materia. The Gridinian Square Shield has +10 M.Acc. Something you cannot do with materia. Every caster with the Gridinia GC uses this shield for a reason. I use the LL GC chest becuase it has +8 INT +8 MND and +10 M.Acc. Once again, stats I cannot put on a chest piece via materia.

    The materia system is a genius way of keeping the crafter market going. Crafter makes gear, turns most of it into materia, save HQ gear made to try to bind. Crater blows up 80%, or more, HQ gear trying to create HQ double bind gear. So materia has its place.

    So does U/U gear. Notice the primal weapons all have stats you cannot be put on them via materia? Ifrit weapons have a chance for fire damage and give fire resist, cannot do that with materia. Second only MRD and LNC can put Att PWR on their weapons via materia. So Ifrit ARC, GLA, PUG weapons are you can't even hope to remake with materia crafted gear. This makes Ifrit weapon very hard to replace with a crafted materia bind item. In order to have something in that same ball park as a Ifrit weapon, you need a HQ weapon and a double bind. Two lvl4 materia binds has about a 15% at success. That means if you had 20 HQ weapons and 40 lvl4 materia, you would get around 3 HQ double bind weapons. That is a hefty investment to get a weapon that is roughly equal to a drop.

    All other drops, meaning not primal weapons, were in this game are pre-materia and not designed with materia system balance in mind. They are making DH worth the effort with the drop trade-able for company seals. So Darkhold has a purpose again. GC gear is good enough, since every piece is worth about 1.5 materia and has stats you cannot reproduce with materia. The system is fine in my humble opinion.
    (0)
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  5. #35
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    All other drops, meaning not primal weapons, were in this game are pre-materia and not designed with materia system balance in mind. They are making DH worth the effort with the drop trade-able for company seals. So Darkhold has a purpose again. GC gear is good enough, since every piece is worth about 1.5 materia and has stats you cannot reproduce with materia. The system is fine in my humble opinion.
    There are other items they added after they adjusted stats and they are not very good.
    (0)

  6. #36
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Klive View Post
    Why do you guys want to but materia on everything? Using materia bind limits what the gear does. If SE makes U/U gear so you can put materia on it, that would suck!

    I would like that other stats on gear other than what I can bind with materia. I use gear from the GC because they have stats on gear slots I cannot put on with materia. The Gridinian Square Shield has +10 M.Acc. Something you cannot do with materia. Every caster with the Gridinia GC uses this shield for a reason. I use the LL GC chest becuase it has +8 INT +8 MND and +10 M.Acc. Once again, stats I cannot put on a chest piece via materia.

    The materia system is a genius way of keeping the crafter market going. Crafter makes gear, turns most of it into materia, save HQ gear made to try to bind. Crater blows up 80%, or more, HQ gear trying to create HQ double bind gear. So materia has its place.

    So does U/U gear. Notice the primal weapons all have stats you cannot be put on them via materia? Ifrit weapons have a chance for fire damage and give fire resist, cannot do that with materia. Second only MRD and LNC can put Att PWR on their weapons via materia. So Ifrit ARC, GLA, PUG weapons are you can't even hope to remake with materia crafted gear. This makes Ifrit weapon very hard to replace with a crafted materia bind item. In order to have something in that same ball park as a Ifrit weapon, you need a HQ weapon and a double bind. Two lvl4 materia binds has about a 15% at success. That means if you had 20 HQ weapons and 40 lvl4 materia, you would get around 3 HQ double bind weapons. That is a hefty investment to get a weapon that is roughly equal to a drop.

    All other drops, meaning not primal weapons, were in this game are pre-materia and not designed with materia system balance in mind. They are making DH worth the effort with the drop trade-able for company seals. So Darkhold has a purpose again. GC gear is good enough, since every piece is worth about 1.5 materia and has stats you cannot reproduce with materia. The system is fine in my humble opinion.
    i dont care if u/u is meldable. i dont need to meld my ifrit weopons cause they are good. Its the rest of the gear in game. U/U (in most cases) does not even come close to melded gear.

    i already made this example. sorcerers ring-band has +10 mag crit pot i can single meld a +50 or double meld a +100 of the same stat. so if it was a +60 i think it would be a fair compromise.
    (0)

  7. #37
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Another one of these again? (like the 3rd time now...)


    People may be worried that U/U with 1 meld will end up useless. In some cases it may be true.

    Now SE releases Green, Blue, Purple & Orange/Gold rarity armor (which is planned).

    (assuming Lv.50 & highest materia grade is tier IV)

    Green - Worse than 1 melded (some U/U have unique stats that no materia have)
    Blue - On-Par with 1 meld (again keeping the unique stats in mind)
    Purple - On-par with 1-2 meld
    Orange~ - On-par with 2-3~ meld
    Legacy - 5 meld+

    Allowing only 1 meld (100% rate, no failing) it would be a good step. Even if it was just some upgrade by an NPC (spiritbond value must be full before attaching, tired of seeing that useless thing on U/U armor).
    Further, they could always add special materia that drops from dungeons (perhaps only allowing it to be placed on armor from that dungeon?).



    And for fun. a few quick examples (1 slot available, tier IV only OR a special materia):
    (special materia, examples of some of the things they might be, class/job specific for some)

    Polearm(Green)Lv.50 Longinus - DMG140, ATK+10, STR+5, PIE+5
    Special Materia - ACC+10, Critical Hit rate +10%

    Sword(Blue)Lv.50 Shiva's Shotel - DMG102, MEVA+30, Additional Effect Ice Damage
    Special Materia - STR+5, ATK+8, Double Attack +4%

    Body(Purple)Lv.50 Genji Armor - Damage Taken -20%, Double Attack 5%
    Special Materia - ATK+10, ACC+5, Weaponskill Damage + 5%

    Sword(Orange)Lv.50 Ridill - DMG50, Occasionally Attacks 2-3 times
    Special Materia - Double Attack + 5%, ATK+15, Accuracy +10,

    Staff(Legacy)Lv.50 Nirvana - DMG140 - Occasionally Deals Double Spell Damage, Refresh+10%, Fast Cast+10%, Enmity - 20%
    Special Materia - Quick Magic + 10%, Spell Damage + 10%, Enhancing Magic + 10%
    (2)

  8. #38
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    Another one of these again? (like the 3rd time now...)


    People may be worried that U/U with 1 meld will end up useless. In some cases it may be true.

    Now SE releases Green, Blue, Purple & Orange/Gold rarity armor (which is planned).

    (assuming Lv.50 & highest materia grade is tier IV)

    Green - Worse than 1 melded (some U/U have unique stats that no materia have)
    Blue - On-Par with 1 meld (again keeping the unique stats in mind)
    Purple - On-par with 1-2 meld
    Orange~ - On-par with 2-3~ meld
    Legacy - 5 meld+

    Allowing only 1 meld (100% rate, no failing) it would be a good step. Even if it was just some upgrade by an NPC (spiritbond value must be full before attaching, tired of seeing that useless thing on U/U armor).
    Further, they could always add special materia that drops from dungeons (perhaps only allowing it to be placed on armor from that dungeon?).



    And for fun. a few quick examples (1 slot available, tier IV only OR a special materia):
    (special materia, examples of some of the things they might be, class/job specific for some)

    Polearm(Green)Lv.50 Longinus - DMG140, ATK+10, STR+5, PIE+5
    Special Materia - ACC+10, Critical Hit rate +10%

    Sword(Blue)Lv.50 Shiva's Shotel - DMG102, MEVA+30, Additional Effect Ice Damage
    Special Materia - STR+5, ATK+8, Double Attack +4%

    Body(Purple)Lv.50 Genji Armor - Damage Taken -20%, Double Attack 5%
    Special Materia - ATK+10, ACC+5, Weaponskill Damage + 5%

    Sword(Orange)Lv.50 Ridill - DMG50, Occasionally Attacks 2-3 times
    Special Materia - Double Attack + 5%, ATK+15, Accuracy +10,

    Staff(Legacy)Lv.50 Nirvana - DMG140 - Occasionally Deals Double Spell Damage, Refresh+10%, Fast Cast+10%, Enmity - 20%
    Special Materia - Quick Magic + 10%, Spell Damage + 10%, Enhancing Magic + 10%

    Also while you make good examples the problem with that is i doubt they would make materia like that, that stuff is too good, even in your examples the stats the gear comes with is retarded low which would just be more trash. The problem with U/U gear the stats on them need to be higher. We have such high stats that +5 is laughable on armor, armor needs to have stats like 15+ str or more most of the time.
    (0)

  9. #39
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Tezz_Xivectro View Post
    Another one of these again? (like the 3rd time now...)


    People may be worried that U/U with 1 meld will end up useless. In some cases it may be true.

    Now SE releases Green, Blue, Purple & Orange/Gold rarity armor (which is planned).

    (assuming Lv.50 & highest materia grade is tier IV)

    Green - Worse than 1 melded (some U/U have unique stats that no materia have)
    Blue - On-Par with 1 meld (again keeping the unique stats in mind)
    Purple - On-par with 1-2 meld
    Orange~ - On-par with 2-3~ meld
    Legacy - 5 meld+

    Allowing only 1 meld (100% rate, no failing) it would be a good step. Even if it was just some upgrade by an NPC (spiritbond value must be full before attaching, tired of seeing that useless thing on U/U armor).
    Further, they could always add special materia that drops from dungeons (perhaps only allowing it to be placed on armor from that dungeon?).



    And for fun. a few quick examples (1 slot available, tier IV only OR a special materia):
    (special materia, examples of some of the things they might be, class/job specific for some)

    Polearm(Green)Lv.50 Longinus - DMG140, ATK+10, STR+5, PIE+5
    Special Materia - ACC+10, Critical Hit rate +10%

    Sword(Blue)Lv.50 Shiva's Shotel - DMG102, MEVA+30, Additional Effect Ice Damage
    Special Materia - STR+5, ATK+8, Double Attack +4%

    Body(Purple)Lv.50 Genji Armor - Damage Taken -20%, Double Attack 5%
    Special Materia - ATK+10, ACC+5, Weaponskill Damage + 5%

    Sword(Orange)Lv.50 Ridill - DMG50, Occasionally Attacks 2-3 times
    Special Materia - Double Attack + 5%, ATK+15, Accuracy +10,

    Staff(Legacy)Lv.50 Nirvana - DMG140 - Occasionally Deals Double Spell Damage, Refresh+10%, Fast Cast+10%, Enmity - 20%
    Special Materia - Quick Magic + 10%, Spell Damage + 10%, Enhancing Magic + 10%
    theres a reason theres so many threads on this. Honestly a game were crafted is best will drive away alot of new players so i hope they fix it.
    (0)

  10. #40
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Ya my examples weren't meant to be "balanced" or w/e. I just typed them up quick.

    My point was that U/U can/tends to have unique stats that no materia can provide. Adding "special materia" on top of that could help keep it relevant & add more drops to dungeons.
    (0)

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