Results 1 to 10 of 520

Hybrid View

  1. #1
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kolsykol View Post
    Or just expand on the Trust System.

    I'd like to see them expand it to the whole story and then increase the difficulty of dungeons etc.
    I kinda don't like how it feels sometimes like content connected to the story is made to be beatable while asleep.
    And we still get complaints on here from people that can't clear the solo duty content because even by the time they've gotten to the end of shadowbringers they haven't figured out they shouldn't stand in the giant glowing spot on the floor when the enemy stops to charge an attack. (Though to be fair if you do those as a tank it feels like the only way to fail is to fall asleep and have the timer run out because stuff don't really seem to do any noticeable damage to you even if you do stand in the poo lol.)

    I guess a wish would be to have them no longer nerf duties to make them easier when people complain on here about not being able to clear it. Most of these tend to be duties with a number of basic game mechanics in them to follow and less about gear and ilvl.

    Alot of the story duties at the launch of the later expansions feel like they were designed just to be like a review or refresher of game mechanics. A design I actually am fine with as I'm sure alot of people hitting that content when it drops probably haven't played the game in a long time and came back the check out the new story.
    (0)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    And we still get complaints on here from people that can't clear the solo duty content because even by the time they've gotten to the end of shadowbringers they haven't figured out they shouldn't stand in the giant glowing spot on the floor when the enemy stops to charge an attack. (Though to be fair if you do those as a tank it feels like the only way to fail is to fall asleep and have the timer run out because stuff don't really seem to do any noticeable damage to you even if you do stand in the poo lol.)

    I guess a wish would be to have them no longer nerf duties to make them easier when people complain on here about not being able to clear it. Most of these tend to be duties with a number of basic game mechanics in them to follow and less about gear and ilvl.

    Alot of the story duties at the launch of the later expansions feel like they were designed just to be like a review or refresher of game mechanics. A design I actually am fine with as I'm sure alot of people hitting that content when it drops probably haven't played the game in a long time and came back the check out the new story.
    The thing is, that usually they can stand in the giant glowing spot on the floor.

    What bothers me about this the most is that it makes me feel like a complete idiot for actually doing the mechanics.
    In Doma Castle recently for example the BLM that got the bomb mark every time didn't move an inch and was up in melee range, I was literally the *only* person that moved away.
    What happened?
    People took like 60% of their health or something and the healer just healed everyone up instantly.

    Like I was just standing there in the corner by myself trying to actually do the mechanic and no one else did anything, and I was the one made to feel like a moron.
    A lot of the mechanics are simply too forgiving, they either barely deal any damage or they don't deal enough to be a genuine threat worth thinking about.
    When you feel like an idiot for actually doing the mechanics there is something wrong.

    There are exceptions to this, but they're rare.
    (4)