Quote Originally Posted by Awha View Post
I for one if I had to pick something I know people will call me crazy I do wish they would design dungeons around the use of CC and incorporate mechanics like having a dps be forced to kite a group of mobs around or something. In short I wish dungeon design took job function and utility into question, even though this would push a meta comp I would be okay with that.

I get this is a bad idea and would suck but yeah I am weird like that.
What to bring back
-Sense of danger
-Elemental grid/table
-Card system
-Uniqueness (every class has a purpose)
-Unique gear that can be traded, but rare to find.
-Classic RNG (loot tables, percentages)
-Open world content (monsters are unique, they all have specific loot tables,the market would be diverse)
-Stats system (allocate points into your stats)

What to get rid of
-Homogenization/balance (everyone does the same thing)
-Recycled content
-Min/Maxing
-Cyclic gear (gear that gets thrown out with a new expansion/patch)
-Trading walls (let us trade every piece of gear)
-Lobby worlds (FFXIV is one huge lobby)