Considering who our characters are and the scope of it I already think they do this really well.I'm tired of being the focus of the story. These games were at their best (not FFXIV, of course) when we were treated as bit players who contributed, but could never claim to be solely responsible for any triumph. Games like this needs to do more to acknowledge the cooperative reality that we're all just little pieces of a whole.
The other story characters are VERY involved, our characters actually take the backseat quite a lot and the other characters have so many scenes where they shine.
And if you think that we're solely responsible or take all credit for everything then I don't think that you're paying much attention tbh.
Our characters are obviously the strongest and all that, but it's still a team effort and everyone is involved especially in Shadowbringers.
Do away with Grinding 100 x Monster Quests that were a bane to MMO Society.
Its not fun, its boring.
Good luck getting to the Crystarium from Limsa..or anywhere else for that matter..players could just not use the teleport system currently in FFXIV
Really unpopular opinion I think, but I think that mogging should be locked to max level.
The visual progression is part of the journey imo but I am still guilty of mogging anyways.
Especially since everyone else does it then it feels weird to not do it.
If we replaced gear as cohesive sets, I'd even be okay with removing mogging entirely. But consider, most of your leveling gear is going to be a rather eye-rending hodge-podge. It's not going to look like "visual progression" so much as... incongruity. Full plate cuirass and Shisui flipflops.
But I commend your hot take. Have my like.
Last edited by Shurrikhan; 08-09-2021 at 01:18 AM.
Kind of like a GW2 world pvp thing?
Was the question for me? Sorry if it was, or wasn't. If it was I missed it, and if it wasn't I'm over here like OH PICK ME PICK ME lol..
As for the answer, simply put for my perspective at least some of these design choices are just too late to properly implement. Especially in my perspective of that Goldilocks zone of presence, especially tangible in a more intriguing way (when possible) over hold space bar, hold w, done, yet not so tangible that someone goes "I've got 30 minutes today which means I can achieve absolutely nothing today" (which is totally something you would experience if you were playing something like FFXI).
My main point was that travel is an element of concern for many games (this was irrespective of what I think of should be in any MMO, just that travel in and of itself is a major competent of many games), including the FF series, including this game, and it's not in so much a concern like "how do we make there no travel" and it's more like "how do we make it as fun as possible to engage with this world". There is naturally different perspectives on the answer, but the thought is clearly and consistently there and the answer is certainly not always "remove it" (as is many games that require you to engage the terrain, from legendary games to far more niche like those space games that are like "super realistic, takes 1 hour to get to the next planet- yolo").
At least reading other peoples idea this is a wish thread, like you've got magic to just hit the game from every angle at once. Like if someone was going to ARR the game again, cataclysm part 2. We've the genie and we all get to rub the lamp.
The answer therefore is that "it's not really relevant to the desire of wishing", I don't really think it's something you can safely gut and then reupholster from the inside that easily without potentially messing up or pissing off players, but it is something I wish to see in some future mmo. If I was revamping stuff in the game, because... I've no idea why they'd let me- good pipe weed I guess, this desire would be unlikely to be represented much beyond perhaps trying to improve movement feel and detection, perhaps the exploration on foot until teleports are unlocked but not going around and canceling all the atherytes and canceling flying. Things that I think are a bit on the "too late" side, and even if I was at the beginning design (again why in the world? but just thinking in a personal perspective) I'd still not think canceling it all is the right idea- just finding a different ground that celebrates each zone a moment longer, and ideally with systems that compliment that idea (smoother more exciting interplay, from gameplay elements to movement ones like rather than hold w hold space "done"). Or maybe like in a thread I suggested about airship content you might just have a new zone that requires a player to fly their airship into the zone (has no teleport, and depending even that doesn't really distance too far from a teleport), as a future design concept but something that clearly only happens sometimes (and that it's important to me that things are not just holding single keys for long stretches, and in general not having content gates being made up of travel such that you can't do basic tasks simply because you didn't have 30 mins + 15 mins of travel time available).
Last edited by Shougun; 08-06-2021 at 02:01 PM.
I read that entire thing and it answered nothing.
So I repeat:
With no aetheryte crystal, how do you get from Limsa to Porta Pretoria.??
45 minutes travel time? You serious?? I dont have that much time to waste on travel alone in a pay to play MMO.
My time is valuable. Is yours?
Last edited by VelKallor; 08-06-2021 at 02:33 PM.
You realize there's a place at which to dock an airship (no, not referring to the Tiny Bronco's initial crash site) at the edge of the East Shroud facing Porta Praetoria (or was that "Oriens", in which case you ride across two zones to reach Praetoria), no?
There also, shockingly, happens to be an airship dock at Limsa Lominsa.
If you're still looking at an airship ride as "travel alone" (as in, providing no intended or meaningful forms of engagement, but solely moving from place to place), you don't much seem to be engaging with the post answering your question...
Saaaame. With literal tents and a campfire ring, too, maybe a 3-10 minute walk from the various hunting grounds, please.
...I'll add the requirement that said grinding/hunting combat, itself, also be interesting, though, which... isn't too likely in XIV at present, but has been occasionally true in other games.
Last edited by Shurrikhan; 08-06-2021 at 03:43 PM.
I honestly really miss the old MMO design of camping with a party and just grinding for awhile. The first MMOs I played worked this way and there's the aspect of traveling to one of many remote locations with other players and just hanging out for awhile that I haven't experienced in a game for many years. That's not to say I don't like instanced dungeons though, in fact, dungeons are typically my favorite kind of content in an MMO but even dungeon design has been so watered down in many games, between the "no trinity" fad of MMOs a few years back, to now XIV's stance on dungeons.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.