Quote Originally Posted by Duelle View Post
This isn't as big an issue, as it depends on how much mana is being generated per tick. 2/2 mana per tick sounds about right to me. Increase the amount to something like 5/5 per tick if you want to do something like an oGCD DoT with a 15s duration. There have been situations where a DoT generating mana per tick would have saved me one or two spells worth of time to hit 80/80, so I'm not opposed to a DoT that serves such a purpose.
Still, though, I have to wonder at the point of having a DoT on RDM.

At its most fundamental point of departure, a periodic effect is (1) a soft CD or (2) a means of banking (resource generation afforded through typical play).

Maintained DoTs are skills which outperform direct damage skills after n GCD. Especially when, say, uniquely instant-cast among a particular toolkit, that then gives a level of frequency by which one can use an instant cast against a given target (and increases mobility with target count, up to the point where multi-DoTing is eclipsed by AoE casts, assuming said AoEs are also casted), but doesn't outright prevent otherwise potency-wasteful casts for mobility. In practice, they can therefore function in a surprising clever way so long as some situational advantage is tied to them.

Meanwhile, in the case of Mana generation per tick, one can readily imagine that you might put out a situational (at least, if rapidly-ticking) DoT before you'd otherwise overcap in order to allow for, say, 5 back-to-back Enchanted Moulinet casts.

But if the DoT doesn't have some further allowance, such as the aforementioned mobility-on-soft-CD or opportunities for extended burst/spending, it becomes mere maintenance, and I have to wonder... why we'd necessarily want that. Much like Lead Shot on HW MCH, it just seems like something that'd delay more iconic and engaging gameplay through an incohesive element.