So you want to remove the melee combo buttons to add a melee combo button to a place where it matters less? That makes no sense.
....reprise's job is more for movement when you can't stutterstep.no need for Reprise
But what is the gain? You make raids worse for raiders, and you make dungeons worse for dungeon-grinders, by moving complexity from where complexity is rewarded, to where complexity is not desired.But let's.... .
There's no need for this 'fluidity.' The content where you'd use this does not exist.It's an AoE and fluidity buff; plain and simple.[/B]
In AoE situations the gcd you use Contre Sixte in does, in fact, do 620-867 potency per 2.5 seconds. RDM is better AoE than a summoner, in 2021. If you hypothetically needed to hold on to it for a couple seconds for a sudden AoE pack it would kill, you'd hold on to it--or just let someone else do it.I wasn't aware that Contre Sixte dealt 600-800 AoE potenc
Useless. There's no use for this except in two-enemy packs. Only one exists in expert roulette right now, and none in anything harder.Usually, the request is merely that Verflare, Verholy, and Scorch deal 50% of their damage as AoE
The damage this would cause to the game, however, is it would become a 'false choice.' Players would opt into using single target damage because 'Verholy/Verflare/Scorch are my AoE' which will make your dungeon experience worse overall.
You lose 150 AoE damage from the resources you piss away.~1.8 GCDs
That's the problem--you'd have RDMs giving up 1220 AoE damage in 10 seconds to do 650 because 'finishers feel cooler.' Traps are bad.
We'd be better off with a different concept.
Introduce a second resource, which would be built by the use of Moulinets, and the ogcd attacks. Gather enough, and you'd be able to use one spell--that spell would be a big blap that would have potency sufficient for both aoe and single target situations. It would also consume Verstone/Verfire Ready for a bit of extra damage and balance guage--this would make it a tool for not only being a cool blast, but also a lossless way to clear procs going into melee so that we never need to overright procs again.
That one button would actually solve problems that exist, while adding gameplay, rather than tricking players into bad gameplay to solve encounters which don't meaningfully exist.