Quote Originally Posted by Hatstand View Post
I don’t think that being too powerful is really a good criticism, especially when it comes to dps. The Heavensward SCH felt good to play. They could have nerfed the dps potencies significantly and it would have felt the same to play, healing always comes first, and you always do as much damage as you can around the healing, however much that is. When it comes to healing potencies, it’s a bit more complicated because changing the healing potencies will change the way you use your kit, but generally speaking I think that if a kit is fun but the numbers aren’t right, you change the numbers, not the kit.
I disagree here. When dps is the main worthwhile metric in this game it means that if one of the healers had a significant edge in dps it will be far and away the best option. SCH was dealing significantly more damage then AST and SCH in that era.

And no, I agree, heavensward sch was FUN, but you know what else it was? needlessly complex and prone to discouraging good play in less skilled players, all those memes about SCH's just dpsing while putting the strain on their co-healers, while not accurate to high skill levels, existed for a reason. No to mention cleric stance was just so...unnecessarily convoluted and punishing. I understand, it feels good to overcome these challenges and know you're contributing on both the offense and defensive front, but this is not something I think we need to go back to.

This is why for the most part I prefer stormblood, it wasn't needlessly convoluted, but it also wasn't just spamming Broil the whole time. It was a compromise, it with a few more system tweaks to make the overall experience smoother is my 'ideal' version of SCH.