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  1. #1
    Player
    BungleBear's Avatar
    Join Date
    Jul 2021
    Posts
    42
    Character
    Feli Cific
    World
    Louisoix
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CaesarCV View Post
    SQUENIX has seemingly assumed so far that Healers don't have to DPS in content, so it's unlikely that they plan around their damage output as a primary balancing measure.
    SE clearly cares about balancing healer rDPS. This is why Malefic has lower potency than Glare. SE also made job changes during Shadowbringers to achieve better healer rDPS balance. And I doubt they assume that healers don't have to DPS, because they released content that cannot be cleared without healer DPS.
    (3)

  2. #2
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by BungleBear View Post
    SE clearly cares about balancing healer rDPS. This is why Malefic has lower potency than Glare. SE also made job changes during Shadowbringers to achieve better healer rDPS balance. And I doubt they assume that healers don't have to DPS, because they released content that cannot be cleared without healer DPS.
    To be exact, I think only part of SE cares about healer DPS, and that's the parts designing the raids. Whereas while they do have at least a bit of input in job design, the ones doing that part clearly thinks that the best way to equalize the three healers was to simply take away their offensive kit.

    That said, I hope that all three healers get a decent amount of utility if SE won't give us proper and interesting DPS kits. Utility can be fun to play with too. Despite how underwhelming AST's cards are when it comes to their effect, actually playing them is still kinda fun. Just not as fun as it used to be when you had to think about not only shuffling, but converting.
    (4)

  3. #3
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dearche View Post
    To be exact, I think only part of SE cares about healer DPS, and that's the parts designing the raids. Whereas while they do have at least a bit of input in job design, the ones doing that part clearly thinks that the best way to equalize the three healers was to simply take away their offensive kit.

    That said, I hope that all three healers get a decent amount of utility if SE won't give us proper and interesting DPS kits. Utility can be fun to play with too. Despite how underwhelming AST's cards are when it comes to their effect, actually playing them is still kinda fun. Just not as fun as it used to be when you had to think about not only shuffling, but converting.
    Yes aka the stormblood cards so much to do then and more solutions vs dry shadow bringer lame redraw or minor only come to think of it i totally forget that undraw exist. I do not ever use it since all of shadow bringers.
    (0)

  4. #4
    Player
    Dearche's Avatar
    Join Date
    Feb 2015
    Posts
    116
    Character
    Dearche Claudia
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by IceBlueNinja View Post
    Yes aka the stormblood cards so much to do then and more solutions vs dry shadow bringer lame redraw or minor only come to think of it i totally forget that undraw exist. I do not ever use it since all of shadow bringers.
    There was no point the moment they separated draw and play. It's a legacy skill that for some reason SE decided to keep in, even though it no longer served a purpose.

    MNK at least has the excuse that their rework was mid-expac, so the changes were pretty rushed. But AST was a full expac change, yet somehow this oversight was allowed through. It's depressing how little SE looks at the healers. Sometimes I prefer that they just eliminate the role and make all healers into support style DPS or something.

    When 90% of our heals are just AOE heals to cover for manditory raid-wide damage, it makes me wonder why we even bother with this farce. Spot healing is way more interesting, even if it's to keep that DPS who keeps standing in the red alive. At least it's more than just hitting one button at a regular interval like our DPS rotation.
    (0)

  5. #5
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CaesarCV View Post
    SQUENIX has seemingly assumed so far that Healers don't have to DPS in content, so it's unlikely that they plan around their damage output as a primary balancing measure.
    Indeed, from Yoshi P interviews, Healer DPS isn't mandatory for the majority of the content.

    However, small note :

    - First weeks savage clear aren't possible without Healer's DPS (not enough gear, not enough damage
    - They still balance Healer damage output. Whether you choose or not you make use of that potential is up to you. But they've always been balancing rDPS capabilities.
    (0)

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    They should do something like this:

    WHM = more personal dps / no group dps buffs
    AST = less personal dps / group dps buffs
    SAG= more personal dps / no group dps buffs
    SCH= less personal dps / group dps buffs

    Despite that, I think defensive and tactical utility buffs should be something relevant for every healer.
    (0)

  7. #7
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Sage probably just gets cleric stance and probably a foul ability just like WHM.

    I'd be genuinely impressed is Sage is going to be as "original" in combat as the rest of the Healers.
    (2)

  8. #8
    Player
    Arnyekok's Avatar
    Join Date
    Aug 2014
    Posts
    14
    Character
    Degimo Ziema
    World
    Lich
    Main Class
    Thaumaturge Lv 61
    Be nice if they did something like Disc Priest in WoW, where you put a buff on players and a portion of damage you do turns to healing
    (0)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arnyekok View Post
    Be nice if they did something like Disc Priest in WoW, where you put a buff on players and a portion of damage you do turns to healing
    Unfortunately very unlikely. It could be a very fun design for a healer but it would give that healer a massive advantage. Healer optimization generally boils down to reducing all unnecessary healing to an absolute minimum and replacing it with more dps. If you have a healer that, by design, is able to do both healing and dps at the same time and doesn't have to trade one for the other then they will quickly become an absolute must-have.
    (0)
    Last edited by Absurdity; 08-01-2021 at 01:10 AM.

  10. #10
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arnyekok View Post
    Be nice if they did something like Disc Priest in WoW, where you put a buff on players and a portion of damage you do turns to healing
    I still believe that whm would be the only healer that could get away with it. The other healers already has a gimmick going them already (ast cards or sch fairy.) Whm on the other hand doesn't really have a gimmick per say so it would be nice on them.

    Quote Originally Posted by Absurdity View Post
    Unfortunately very unlikely. It could be a very fun design for a healer but it would give that healer a massive advantage. Healer optimization generally boils down to reducing all unnecessary healing to an absolute minimum and replacing it with more dps. If you have a healer that, by design, is able to do both healing and dps at the same time and doesn't have to trade one for the other then they will quickly become an absolute must-have.
    Doesn't Ast dps and heal at the same time with no damage loss because of their 1.5s cast times and massive amounts of oGcd's.
    (0)

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