Quote Originally Posted by fusional View Post
can anyone tell me exactly what the problem is with short 'spammy' regular mob encounters?
Anything is better than *battle music fade i-FADEOUT* *3 seconds field music* *battle music fade in* *battle music fade out*

And no, don't tell me to turn it off, why have music in the game in the first place then.

can anyone give me empirical evidence suggesting short spammy fights leads to a base of bad players?
Short spammy fights don't let you get to know your character's skill as well as longer, more dangerous ones. If one skill per player in a 8-man party is enough to finish a mob, you will simply just use that one to conserve mp or just to simplify things as people always choose the way of least resistance.