YES YES YES YES YES
Longer fights = more time for actual strategy, if adjusted right I really think this would be nice.
YES YES YES YES YES
Longer fights = more time for actual strategy, if adjusted right I really think this would be nice.
Clearly does not understandyou are the one who determines the length of the fight. if its too easy do something harder that takes longer. If its still easy dont bring a full party. if its still to easy solo it.
i was doing gc leves and the stars were too high. i was getting over 1k xp but not having enough time to finish cause the fights were taking too long.
exactly how long would you get to experience these dungeons? 1 hour. because that's about how long it takes to gain 5 levels with the current time per encounter mechanicbut if we could have some dungeons at, say... level 15, and every 5 levels or so after that- i feel that would work a lot better. the mobs in there can be stronger, the fights can be longer, and there can be boss (like in toto rak) encounters. that's the kind of environment i'd rather learn in.
lol I think most ppl do too, Sniper....Unfortunately, threads start out nice, asking the community for feedback, and then "trolls" come in and ruin it. Let's hope that isn't going to be the case here. I'm only 3 pages into the thread, so only time will tell O.O
Well, dude, you have to remember this is a "fantasy" game. You're not fighting cats, birds, dogs, iguanas, gorillas, and w/e other ridiculous shit you can think of...you're fighting "magical creatures." Do you really think that NPCs would be fearful of a bunch of squirrels and rats that a handful of "naive, poorly skilled, weapon-weilding douchebags" can kill? No...and that's what the current fights come off as; and i'm not the only one that feels that way.What 1 hit. I never said 1 hitting stuff would be good, unless they are way way below your power. I'm just asking to stay away from boring designs like having to fight a normal every-place mob that is at your power level for like 1 minute or more. It makes soloing for experience become non-efficient, item farming by hunting mobs even less efficient, combat slow, probably introduces needlessly long downtimes between mobs, and generally gives off a sluggish feeling. Like I said, there are so many better and smarter ways of introducing longer and more immersive battles with tougher mobs, than making normal mobs a chore to fight.
We're supposed to be fighting monsters that terrify "non-adventurers." What's so terrifying about monsters that a child could run out in kill if he/she had enough practice swinging a piece of metal around, rigorously. It's stupid. Do you ever see movies where two fighters just run up to each other and flail aimlessly at one another?
No...they square off, exchange blows, defend, maneuver, exploit weaknesses, counter, etc.
can anyone tell me exactly what the problem is with short 'spammy' regular mob encounters? can anyone give me empirical evidence suggesting short spammy fights leads to a base of bad players?
the only way to make sure players suck a little less on 'boss' content like ifrit/moogle is for them to have *more practice* on 'boss'-type content, and learning what works best and what rotations to use and blah blah... because 'boss'-type content isn't the same as leveling content. if it is, either your leveling is way too hard or your bosses are way too easy.
(and actually, 'bosses' in this game ARE way too easy, but that's another topic)
Anything is better than *battle music fade i-FADEOUT* *3 seconds field music* *battle music fade in* *battle music fade out*
And no, don't tell me to turn it off, why have music in the game in the first place then.
Short spammy fights don't let you get to know your character's skill as well as longer, more dangerous ones. If one skill per player in a 8-man party is enough to finish a mob, you will simply just use that one to conserve mp or just to simplify things as people always choose the way of least resistance.can anyone give me empirical evidence suggesting short spammy fights leads to a base of bad players?
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