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  1. #91
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Would like longer fights, but I doubt we'll ever see them outside of bosses.
    (0)

  2. #92
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    The problem is they want to game to still be semi solo friendly. Longer fights would mean raising mob HP and/or def, and probably make it harder to solo. But even so, i would prefer tougher/more drawn out fights. It's like the Risk Factor in that other thread.

    I do like the way SWTOR did this (and maybe other games). They have the "strong" and "elite" type mobs, but they are the same lvl as other mobs just harder to kill. SE could just put some mobs in like that (in groups) for ppl that want to grind exp with more fun fights. Just increase the exp they award accordingly.
    (0)
    Last edited by Riv; 02-23-2012 at 04:37 AM.

  3. #93
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    I don't understand something...in an RPG the greatest rewards is the journey you took when you get your character from level 1 to max level...the best part of doing all of that was everything you did in between...whether it be grinding in parties or solo, questing and following the main storyline...the endgame was another aspect of the main story...of course endgame became the it thing to do...but to be able to do endgame you had to progress through the game...but now we have people talking about getting to max level to do endgame...without even learning or experiencing anything that the game has to offer...this is an RPG...not and action game or a FPS or anything like that...the progress is meant to be slower more methodical...it involves interacting with everything and everyone...in involves writing hints down when you find something so that you can go back to it later...it involves getting together with other people to do different things...it involves everyone doing something different, everyone being different but working together to achieve a goal...
    I do hold SE responsible for making the games as easy as they have, I can guarantee you that the majority of players calling for faster gameplay and easier leveling what not know what to do if this game had been done the way a true RPG should be done...but can't beat this horse any more than we already have...the game will change, and hopefully we can go back to what makes an RPG an RPG, and then we toss in the FF aspect and make it even more fun...


    TL; DR:...I want longer battles...I want everyone to be able to actually contribute to the fight...not just 2 melee jobs/classes, I want mages to use more than 2 spells...
    (10)

  4. #94
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I think if we had a little longer fights, pick up groups for Ifrit wouldn't be filled with retards who don't know how to play their class, luckily I do Ifrit now with a ls, or all previous good people I've done shouts with, but sometimes you just pick up one retard with a 50, that absolutely cannot play their class and it is awful. I liked distinct camps also, it kept the population together, by giving people too many camps to level at it does lessen competition, but I want very distinct camps, that can support 3-4 parties, not stand in thanalan get pl'd or thm combo that. I mean I leveled up my thm pre the new updates, back when scourge was my main, thm is my main class always has been, now everyone is super scene leveling it to thm burn, kind of sad people aren't original and can only level up classes that are powerful not ones that appeal to them. But anyways, back in the day I couldn't even nuke crap, the mob was dead in 2 secs my dumb people who poke stuff. Now its the complete opposite, where mages nuke, and everyone is like "OK gonna hit this...dead". Where's the balance? I'm sorry for those of you who don't want to spend a long time leveling, but you best bring you're A game at endgame then, cause most of you I have played with play their class like 4 year olds. Its not "let me learn everything at endgame", its "let me learn strat for end game at endgame" okay.
    (3)

  5. #95
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by zaviermhigo View Post
    I think if we had a little longer fights, pick up groups for Ifrit wouldn't be filled with retards who don't know how to play their class
    except fights took forever in ffxi, and leveling to 75 took forever in ffxi (i quit before they bumped the cap, so i can't comment on anything higher)... and yet the large majority of players still didn't really understand how to play their jobs.

    and when you'd try to give some helpful advice on how to perform better, you'd generally get a "whatever man i have 75 DRK WAR NIN RDM DRG PUP i know what i'm doing"

    apparently not, though?

    bad players will be bad, no matter how much grind you throw at them.


    anyway, i still think the answer isn't to prolong battles in normal leveling. seems better to me to have more dungeon content along the leveling path, and have the mobs inside those dungeons be harder, take a little longer to kill, etc.

    but if that isn't really an option until 2.0, then i guess having longer battles in normal xp would be fine as long as the xp reward is boosted to match.


    Quote Originally Posted by Allistar View Post
    I want mages to use more than 2 spells...
    and again- what good does it really do for mages to use more than 2 spells when leveling when they only use those 2 spells in endgame anyway?

    you're trying to treat the symptoms, not the cause.
    (1)
    Last edited by fusional; 02-23-2012 at 05:56 AM.

  6. #96
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Battle is too spammy in this game right now. Server spams mob repops, we spam skills to take them down in a couple seconds even in exp groups.
    (2)

  7. #97
    Player

    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    12
    I don't see the point in having longer-drawn out fights, especially if the mobs just do the same thing; longer, boring fights isn't fun even with more XP. Again this is what the nms/bosses/primal fights are for.

    The game also allows you to scale fights to make then longer if you like it that way. Go ahead, solo-grind leve quests at +12 your level, see if thunder->thundara combos still 2-shot the mobs.
    (1)

  8. #98
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    SOo why not have every fight interesting and fun like primals? Why even bother killing anyways. Lets just get rank 50 in one second!~
    Also, so you are saying ifrit and moogle are boring? long drawn out fights?
    (0)

  9. #99
    Player
    Hhaven's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    40
    Character
    Dennthota Ahtahrmwyn
    World
    Balmung
    Main Class
    Pugilist Lv 23
    Quote Originally Posted by Allistar View Post
    I don't understand something...in an RPG the greatest rewards is the journey you took when you get your character from level 1 to max level...the best part of doing all of that was everything you did in between...whether it be grinding in parties or solo, questing and following the main storyline...the endgame was another aspect of the main story...of course endgame became the it thing to do...but to be able to do endgame you had to progress through the game...but now we have people talking about getting to max level to do endgame...without even learning or experiencing anything that the game has to offer...this is an RPG...not and action game or a FPS or anything like that...the progress is meant to be slower more methodical...it involves interacting with everything and everyone...in involves writing hints down when you find something so that you can go back to it later...it involves getting together with other people to do different things...it involves everyone doing something different, everyone being different but working together to achieve a goal...
    I do hold SE responsible for making the games as easy as they have, I can guarantee you that the majority of players calling for faster gameplay and easier leveling what not know what to do if this game had been done the way a true RPG should be done...but can't beat this horse any more than we already have...the game will change, and hopefully we can go back to what makes an RPG an RPG, and then we toss in the FF aspect and make it even more fun...


    TL; DR:...I want longer battles...I want everyone to be able to actually contribute to the fight...not just 2 melee jobs/classes, I want mages to use more than 2 spells...
    Bravo, my good friend. Bravo.
    (7)

  10. #100
    Player
    Arksniper's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    122
    Character
    Ark Sniper
    World
    Excalibur
    Main Class
    Miner Lv 50
    I want my leveling mobs to be like killing Pandemonium Warden and my moogles to be short like killing marmots.

    Honestly though I think the current primals are ok 8-15 min fights depending on the group. It would be nice for a HNM 1 day pops or 45 min max fights like Kirin.

    Oh and I want Sch school girls~
    (0)

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