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  1. #171
    Player
    FrogDog's Avatar
    Join Date
    Aug 2013
    Posts
    338
    Character
    Jubei Murata
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SavageCipher View Post
    I'll start it off with (and this is pure protip for dps starting). Don't run ahead of the tank, even if you've done the dungeon plenty of times before...you will die, no one will heal you, and the tank is not going to follow you.

    I feel like this one has stood the test of time, in all my years healing and tanking, it alwas happens. You get some gung-ho archer or lancer, run ahead and boom, dead, because they thought the team would follow them.

    -Never ask for a recommendation....can't believe somebody would even....
    I genuinely don't understand how tanks in this game can have ego problems like this. Also, dungeons are hallways so there's really no issue of following the leader. Just run and hit your aoe abilities, your job is that easy for trash pulls.

    I'll share some of my own peeves. Tanks who do small pulls. A tank's job is exactly the same if they pull single groups or wall to wall. There's no added complexity and you just get the most out of your cooldowns when you pull big. On big pulls you just share the burden of putting out enough DPS to not have trash go on for too long and exhaust your and the healer's CDs.

    Another tank peeve, if somebody pulls aggro from dpsing during the pull, then just finish the pull if you can't hold aggro on the move. I see so many tanks turn around and slow down a wall to wall pull because there's some straggler hitting me or someone else. It just gives enemies more opportunities to get hits on you as you're pulling. Finish the pull and get aggro back with literally one or two GCDs. DPS have their own tools to survive minor damage, especially melee dps.
    (4)

  2. #172
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FrogDog View Post
    I genuinely don't understand how tanks in this game can have ego problems like this. Also, dungeons are hallways so there's really no issue of following the leader. Just run and hit your aoe abilities, your job is that easy for trash pulls.
    This is almost never a problem for me, but I understand the frustration of having someone pull for you. Had it happen a few times while I was learning to tank. Couldn't really fault them since I wasn't really using the community standard, but it added some stress. I got over it fast though. The best way to solve that issue is to stay ahead of everyone else, so I threw myself into the deep end and learned out to "swim". But yeah, even if it does happen on occasion for whatever reason I just suck it up and keep moving. Letting people get their faces eaten or die is just petty, and it doesn't make the run go any faster. It just slows things down. The only time I will let someone else take what they pulled is if my co tank(s) in a raid/alliance raid decides they need to assert their dominance by provoking endlessly. I don't play that game. They can have their tank war. I will have no part in it.
    (3)
    Last edited by Vahlnir; 08-03-2021 at 12:11 PM.

  3. #173
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,536
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    The last time I had someone bring some enemies to me was in the last section of Pharos Sirius (Hard) in that big circular room where there's like machines spawning bombs adds I think. I appreciated the help because it had been a while since I ever got that dungeon in a roulette, and I didn't remember the layout.

    Any other time though, nobody gets to pull enemies for me because I'm already 2 steps ahead. Can't get mad about DPS/healers pulling if you pull first.
    (6)

  4. #174
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,925
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    This happens a lot. A tank goes in a single pulls a group, I wait about 5 seconds to see if he will move to do a double pull. He doesn’t. Fine. I drop my Doton as ninja (ground aoe) and then he decides to move to double pull after all?! Like seriously? And it’s a conflict but of course I prefer the bigger pull but make up your mind. This has happened more than once, and I’ve also encountered tanks that think Doton must be an AOE or something because they actively move the mobs away from it.

    Is it a big deal or do I say anything in game? Of course not. But wow does it annoy me internally. Tanking is for confident people. Wishy washy tanks are a big pet peeve.

    And yeah I know there’s tank anxiety out there and everything or maybe you don’t have any confidence and are scared people may judge you, but let me tell you if you are being indecisive as a tank you aren’t doing yourself any favors and people will be judging that too. Just commit.
    (1)

  5. #175
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nestama View Post
    Not really? If the healer is good, they are going to be near you at all times and therefore make it easier for you to use your AoE combo and even if you miss a few, the healer isn't going to die in 2 seconds because they have the resources to keep themselves alive even while moving.
    Usually the healer isn't near me at all, and can barely keep up during pulls, and I'm not even sprinting. I actually have to stop and wait a lot of the time. I can pick up the adds in most cases, by pre-aoeing when they start running past, but it is still a minor annoyance.
    (1)
    WHM | RDM | DNC

  6. #176
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    One of the biggest pet-peeves is when healers rescue me for whatever reason.
    Like i know what i am doing and where to stand, but then suddenly bam!, i am yanked off to somewhere i wasn't a second before, which is somewhat disorienting.
    (1)
    Sometimes rumors are just... rumors.

  7. #177
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    biggest pet peeve recently is ripping aggro away from tanks (????) with whm by spamming holy (??????)
    (0)

  8. #178
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Stop-and-go tanks. Whatever pull size you're going for, commit to it. If you want to go big, don't stop at every single mob group for 3-4 GCDs and then decide to make a run for it after Doton, Leylines, Tech etc. are out. Hit them once so they don't turn around to a dps for daring to breathe but even if a mob does, the dps will manage. And if you're running at full speed at something, just pull it.
    Don't decide last second "uhh... maybe not, I'm suddenly scared" and turn around. Goes for trash as much as bosses.

    Pulling trash packs away from their spawnpoint for no good reason. Like in Heroes Gauntlet the group of 4 before the bridge. Almost every tank pulls them to the bridge, splitting a perfectly stacked group up. The group has two casters and every mob ends up moving at different speed, which makes it take forever to stack them again for no other reason than "hehe look at me, I'm already at the next spawn point thehe".
    Speedrunning gone wrong.

    Healers that spam Succor/ Asp Helios/ Medica II during trash pulls when nobody is taking any noticable damage. I've heard the Medica II sound so often, it's starting to grate my ears when a healer spams it. It feels like a not-so-subtle "Look at me! I'm a good healer, I'm healing! See? I'm taking good care of everyone! You're all safe with me ♥".

    Physical ranged and sometimes casters always standing at the far edge of the arena, making it impossible to hit them with tank mitigation or party buffs as a melee. Don't stand in Narnia. I'm not running across the whole arena to stack with you. Be sensible and stay at melee or mid-range depending on the boss. There is no downside to standing at least mid-range.

    People suddenly remembering that buffs exist when they see me using one and overwriting it. Waiting a few seconds doesn't kill anyone. This is escpecially annoying if I try to use mine at odd times (like instant Trick) instead of the usual timing or adjusting my timing around theirs so we don't overwrite buffs and they somehow still manage to overwrite mine.

    I usually don't say anything in partychat and if I do, it's just a friendly little hint like "I'll wait for your trick and then use mine when it ran out". But it still annoys me.
    (3)

  9. #179
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Nestama View Post
    Not really? If the healer is good, they are going to be near you at all times and therefore make it easier for you to use your AoE combo and even if you miss a few, the healer isn't going to die in 2 seconds because they have the resources to keep themselves alive even while moving.
    "If the healer is good" then pretty much anything weird or inconvenient they do won't actually be a problem. Plenty of healers who pregen also lag behind and don't know what to do when they get aggro, though.

    Honestly, I can't even remember the last run where the healer was actually anywhere near me during a pull, but that's not entirely on them because they don't have gap closers like tanks do.
    (3)
    Last edited by Goji1639; 08-03-2021 at 10:21 PM.

  10. #180
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    Whm who doesn’t use holy in expert roulette. Instead just casting glare in wall to wall pulls.
    (2)

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