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  1. #161
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    It's not a huge deal, but one bad thing about Regen during a pull is that it makes it more difficult to grab everything while pulling.

    Once I get close to a group of enemies I get proximity aggro, which means they all converge on me in an organized fashion to eat the AoE. If I have regen on, however, nothing converges on me, instead once I'm in proximity everything runs past me. This means spread out enemies don't gather towards me; a close by enemy will have run past me by the time a far away enemy is in range; etc.
    In such cases it's possible to just time the AoE to hit while they're running past you, assuming you're still somewhat ahead of the healer. They're still grouped, they're just heading behind you rather than directly to you.
    (0)
    im baby

  2. #162
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ZedxKayn View Post
    In such cases it's possible to just time the AoE to hit while they're running past you, assuming you're still somewhat ahead of the healer. They're still grouped, they're just heading behind you rather than directly to you.
    They don't all run past you at the same time, though; especially if you're also running forward. The closest enemies will already be too far behind you by the time the far away enemies are in range. That's why it's helpful when enemies are always running to you, instead of away from you during a pull.
    (0)

  3. #163
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Probably my biggest pet peeve in dungeons is tanks that pull a group, stop to attack for about 10 seconds and then go. Then they get to the next group, stop and go, and the process repeats itself. Seriously, if you are going to keep going then just GO ALREADY and quit messing up my AoE rotations!
    (2)

  4. #164
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Goji1639 View Post
    They don't all run past you at the same time, though; especially if you're also running forward. The closest enemies will already be too far behind you by the time the far away enemies are in range. That's why it's helpful when enemies are always running to you, instead of away from you during a pull.
    I don't see how that's a big problem tbh. Tanks have voke and ranged attacks. And if they can't grab aggro of everything during the pull, it's just alright, they can do se when the healer brings the mob to them.

    For GNB/PLD/DRK, it's pretty hard to have too many stragglers when you engage with a gapclose and an AoE (and add an AoE oGCD if feel like it) because the mobs are usually all in range for the AoE, and pick the potential stragglers with a single target oGCD while they run by or a ranged GCD. WAR is a bit more of a pita but ultimately, as long as by the end of the pull, all the mobs are grouped neatly, getting aggro should be a non-issue.
    (1)
    im baby

  5. #165
    Player
    Xtrasweettea's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    361
    Character
    Aelda Schuvorther
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ZedxKayn View Post
    Yeah, in pre-pull overhealing is fine because the GCD spent on casting the heal couldn't have been spent on DPSing anyways, so as long as it heals about anything, it's not a waste. It's very unlikely for a tank to not have his health nibbled at during a pull, even with benison, if regen gives even just a bit of health back, then it wasn't a poor choice to cast it. If the healer gets some aggro for a bit, it's fine, by the end of the pull they're expected to be standing in middle of the mobs close to the tank for their AoE (or CU for AST) so the tank doesn't need to go out of his way to get aggro back anyways.

    Personally I definitely see a difference in the tank's health when the pull stops between a pre-pull regen and none, and the former is a lot more comfy.
    Thanks for the clarification.
    (1)

  6. #166
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ZedxKayn View Post
    I don't see how that's a big problem tbh. Tanks have voke and ranged attacks. And if they can't grab aggro of everything during the pull, it's just alright, they can do se when the healer brings the mob to them.

    For GNB/PLD/DRK, it's pretty hard to have too many stragglers when you engage with a gapclose and an AoE (and add an AoE oGCD if feel like it) because the mobs are usually all in range for the AoE, and pick the potential stragglers with a single target oGCD while they run by or a ranged GCD. WAR is a bit more of a pita but ultimately, as long as by the end of the pull, all the mobs are grouped neatly, getting aggro should be a non-issue.
    Like I said, it's not a huge deal as long as the healer doesn't panic when he gets aggro and knows to just keep running with the tank. A lot of healers who pregen also seem to be the types who think the tank losing any aggro means the tank is going to ABORT PULL and double back to save them, so they just sit there waiting.

    End of the day there isn't really much benefit to pregen, especially if it's done before the tanks actually pulled anything. It just makes pulls more chaotic; especially, like you said, for Warriors who don't have any OCDs to use when a really spread out group of enemies just runs past him instead of gathering towards him.
    (0)

  7. #167
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Caurcas View Post
    Tanks not immediately sprinting to the mobs and not pulling wall to wall. Tanks that mad when they get rescued into more mobs, as it's the nicest way of telling them to pull more.
    No, asking them to pull more is the nicest way lol. Rescuing them comes off as passive aggressive.
    (7)

  8. #168
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    DPS who don't use their AOE rotation. Especially in pre-40 dungeons where the powers that be as of the last couple class pruning sessions decided healers shouldn't have ANY AOE. I had a Stone Vigil not that long ago where nobody was AOEing and since Art of War isn't available until 46 I basically had no way to make up for the slack in AOE. Which made for a much longer, much for frustrating, experience.
    (2)

  9. #169
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Enla View Post
    DPS who don't use their AOE rotation. Especially in pre-40 dungeons where the powers that be as of the last couple class pruning sessions decided healers shouldn't have ANY AOE. I had a Stone Vigil not that long ago where nobody was AOEing and since Art of War isn't available until 46 I basically had no way to make up for the slack in AOE. Which made for a much longer, much for frustrating, experience.
    Some DPS classes also have late learning of AoE's.

    Such as Dragoon at level 40.

    So sometimes it's not the DPS fault they aren't AoE'ing.
    (2)
    Last edited by Seera1024; 08-03-2021 at 06:18 AM. Reason: Given topic text, assumed Stone Vigil was sub-40, it's not

  10. #170
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Goji1639 View Post
    It's not a huge deal, but one bad thing about Regen during a pull is that it makes it more difficult to grab everything while pulling.

    Once I get close to a group of enemies I get proximity aggro, which means they all converge on me in an organized fashion to eat the AoE. If I have regen on, however, nothing converges on me, instead once I'm in proximity everything runs past me. This means spread out enemies don't gather towards me; a close by enemy will have run past me by the time a far away enemy is in range; etc.
    Not really? If the healer is good, they are going to be near you at all times and therefore make it easier for you to use your AoE combo and even if you miss a few, the healer isn't going to die in 2 seconds because they have the resources to keep themselves alive even while moving.
    (6)

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