In such cases it's possible to just time the AoE to hit while they're running past you, assuming you're still somewhat ahead of the healer. They're still grouped, they're just heading behind you rather than directly to you.It's not a huge deal, but one bad thing about Regen during a pull is that it makes it more difficult to grab everything while pulling.
Once I get close to a group of enemies I get proximity aggro, which means they all converge on me in an organized fashion to eat the AoE. If I have regen on, however, nothing converges on me, instead once I'm in proximity everything runs past me. This means spread out enemies don't gather towards me; a close by enemy will have run past me by the time a far away enemy is in range; etc.
im baby
They don't all run past you at the same time, though; especially if you're also running forward. The closest enemies will already be too far behind you by the time the far away enemies are in range. That's why it's helpful when enemies are always running to you, instead of away from you during a pull.
Probably my biggest pet peeve in dungeons is tanks that pull a group, stop to attack for about 10 seconds and then go. Then they get to the next group, stop and go, and the process repeats itself. Seriously, if you are going to keep going then just GO ALREADY and quit messing up my AoE rotations!
I don't see how that's a big problem tbh. Tanks have voke and ranged attacks. And if they can't grab aggro of everything during the pull, it's just alright, they can do se when the healer brings the mob to them.They don't all run past you at the same time, though; especially if you're also running forward. The closest enemies will already be too far behind you by the time the far away enemies are in range. That's why it's helpful when enemies are always running to you, instead of away from you during a pull.
For GNB/PLD/DRK, it's pretty hard to have too many stragglers when you engage with a gapclose and an AoE (and add an AoE oGCD if feel like it) because the mobs are usually all in range for the AoE, and pick the potential stragglers with a single target oGCD while they run by or a ranged GCD. WAR is a bit more of a pita but ultimately, as long as by the end of the pull, all the mobs are grouped neatly, getting aggro should be a non-issue.
im baby
Thanks for the clarification.Yeah, in pre-pull overhealing is fine because the GCD spent on casting the heal couldn't have been spent on DPSing anyways, so as long as it heals about anything, it's not a waste. It's very unlikely for a tank to not have his health nibbled at during a pull, even with benison, if regen gives even just a bit of health back, then it wasn't a poor choice to cast it. If the healer gets some aggro for a bit, it's fine, by the end of the pull they're expected to be standing in middle of the mobs close to the tank for their AoE (or CU for AST) so the tank doesn't need to go out of his way to get aggro back anyways.
Personally I definitely see a difference in the tank's health when the pull stops between a pre-pull regen and none, and the former is a lot more comfy.
Like I said, it's not a huge deal as long as the healer doesn't panic when he gets aggro and knows to just keep running with the tank. A lot of healers who pregen also seem to be the types who think the tank losing any aggro means the tank is going to ABORT PULL and double back to save them, so they just sit there waiting.I don't see how that's a big problem tbh. Tanks have voke and ranged attacks. And if they can't grab aggro of everything during the pull, it's just alright, they can do se when the healer brings the mob to them.
For GNB/PLD/DRK, it's pretty hard to have too many stragglers when you engage with a gapclose and an AoE (and add an AoE oGCD if feel like it) because the mobs are usually all in range for the AoE, and pick the potential stragglers with a single target oGCD while they run by or a ranged GCD. WAR is a bit more of a pita but ultimately, as long as by the end of the pull, all the mobs are grouped neatly, getting aggro should be a non-issue.
End of the day there isn't really much benefit to pregen, especially if it's done before the tanks actually pulled anything. It just makes pulls more chaotic; especially, like you said, for Warriors who don't have any OCDs to use when a really spread out group of enemies just runs past him instead of gathering towards him.
No, asking them to pull more is the nicest way lol. Rescuing them comes off as passive aggressive.
DPS who don't use their AOE rotation. Especially in pre-40 dungeons where the powers that be as of the last couple class pruning sessions decided healers shouldn't have ANY AOE. I had a Stone Vigil not that long ago where nobody was AOEing and since Art of War isn't available until 46 I basically had no way to make up for the slack in AOE. Which made for a much longer, much for frustrating, experience.
Some DPS classes also have late learning of AoE's.DPS who don't use their AOE rotation. Especially in pre-40 dungeons where the powers that be as of the last couple class pruning sessions decided healers shouldn't have ANY AOE. I had a Stone Vigil not that long ago where nobody was AOEing and since Art of War isn't available until 46 I basically had no way to make up for the slack in AOE. Which made for a much longer, much for frustrating, experience.
Such as Dragoon at level 40.
So sometimes it's not the DPS fault they aren't AoE'ing.
Last edited by Seera1024; 08-03-2021 at 06:18 AM. Reason: Given topic text, assumed Stone Vigil was sub-40, it's not
Not really? If the healer is good, they are going to be near you at all times and therefore make it easier for you to use your AoE combo and even if you miss a few, the healer isn't going to die in 2 seconds because they have the resources to keep themselves alive even while moving.It's not a huge deal, but one bad thing about Regen during a pull is that it makes it more difficult to grab everything while pulling.
Once I get close to a group of enemies I get proximity aggro, which means they all converge on me in an organized fashion to eat the AoE. If I have regen on, however, nothing converges on me, instead once I'm in proximity everything runs past me. This means spread out enemies don't gather towards me; a close by enemy will have run past me by the time a far away enemy is in range; etc.
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