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  1. #11
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    More people would do FATEs if they were worth doing aside from just killing time. They give trash xp, trash amount of gil, trash amount of seals, give no other form of currency or rewards [except for the very rare 'world boss' type], and have no effect on the overworld if you fail or outright ignore them. ShB's shared FATEs concept was good, but it was also a 'do once and done' system.

    Maps and hunts are similar ish forms of content, yet far superior because they actually feel rewarding to do
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  2. #12
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,094
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Allegor View Post
    More people would do FATEs if they were worth doing aside from just killing time. They give trash xp, trash amount of gil, trash amount of seals, give no other form of currency or rewards [except for the very rare 'world boss' type], and have no effect on the overworld if you fail or outright ignore them. ShB's shared FATEs concept was good, but it was also a 'do once and done' system.

    Maps and hunts are similar ish forms of content, yet far superior because they actually feel rewarding to do
    The XP from FATEs really isn't that bad. You're going to get roughly the same for the time investment as you do by direct queuing for a dungeon the same level (not via roulette). I've finished level grinds via FATEs several times because I didn't want to wait until the next day for roulettes to reset. It only gets frustrating when you've cleared all the available FATEs and you're stuck waiting 1-2 minutes for more to spawn (something I wish SE would fix).

    Those "trash" amounts of gil and seals add up when you chain FATEs. So does what you can make by buying items with gemstones earned in the ShB zones and selling them on the MB. I'm frequently going back and doing more FATEs in ShB zones, especially Archaeotania and Formidable.

    Could things like Archaotania and Formidable be more frequent? Sure, though if they get too frequent players would stop caring. My understanding of GW2 is that dungeon rewards are trash at high levels compared to the open world events, which is why players choose to do the latter (I've never played the game so I don't know how true it is).

    Part of this game's problem is that it does not handle large groups of players at the same location well. Look at the large hunt trains where other players and even the hunt mark will disappear randomly depending on where you are standing. The same thing happens with the major FATEs if enough players are present. It could be that is part of why SE doesn't more or more frequently large scale FATEs.

    There's also a limit of 300 players per zone. Imagine players trying to progress through MSQ not being able to enter a zone because there's a very rewarding large scale level cap event in progress. That would be exceedingly frustrating to the player who just wants to progress MSQ and has no interest in the large scale event at that time.

    Those things would need to be addressed before more large scale open world events would work here.
    (2)

  3. #13
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    I agree with the OP. FFXIV could be nearly the perfect game for some of us. There is just not enough engaging content outside of small instances. I'm hoping more variety to come to fates and in general to the open world in the future. I wouldn't mind a return of Behest (public guildhests) as well, these were a nice touch in the open world of 1.0. This and party-based battlecraft leves would be fun to do, too.
    (2)

  4. #14
    Player
    ForctyusGold's Avatar
    Join Date
    Jan 2016
    Location
    Ul-Dah
    Posts
    152
    Character
    Forctyus Goldmaul
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    there are already big fates, nobody is doing , like in every expansion. maybe just the ones in Coerthas Central or those special fates. ppl in general dont care about fates and doing them alone can be really hard sometimes. so i like how they bring some tokens in ShB , so you can exchange them for some nice things, but this could work also with other expansions o/
    (0)

  5. #15
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by ForctyusGold View Post
    there are already big fates, nobody is doing , like in every expansion. maybe just the ones in Coerthas Central or those special fates. ppl in general dont care about fates and doing them alone can be really hard sometimes. so i like how they bring some tokens in ShB , so you can exchange them for some nice things, but this could work also with other expansions o/
    The thing is that these big FATEs don't scale enough. They should be soloable for most of the time, too.

    In GW2 for example not only the HP and damage the mobs inflict will change regarding how many people participate in a Public Quest.

    Its also the amount of monsters that get reduced. And also here and there are some NPC who help soloplayers out.

    Example for a bigger starter public event quest in GW2:
    VIDEO: Defending Shaemoor - multiple players

    VIDEO: Defending Shaemoor - solo


    Thats something FFXIV Fates miss for most of the time.
    And as i said 90% of the FATEs are not really attractive or engaging / fun enough.
    Most of the time FATEs are boring grind fests with the same scheme over and over.


    Maybe they should mark huge FATEs differently like instead of blue they should be marked yellow so that everybody knows that this is a rare / bigger FATE or whatsoever.
    There would be also so many possibilities i guess to make FATEs more attractive, much more fun, interesting and also rewarding (loot/exp)
    (1)
    Last edited by Tonkra; 08-03-2021 at 01:31 AM.

  6. #16
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I started playing GW2 again and it's funny that even the lvl 10 events are more engaging than everything concerning FATEs since 2.0 . The way XIV underutilises its overworld is a crime.
    (2)

  7. #17
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,633
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Tonkra View Post
    The thing is that these big FATEs don't scale enough. They should be soloable for most of the time, too.

    In GW2 for example not only the HP and damage the mobs inflict will change regarding how many people participate in a Public Quest.
    You are reduced in level to the rating for the FATE you choose. Go try to do The Eyes Have It solo, and you'll get your pride handed to you for a reason ... that 'swing' is enough to one-shot you. Similar things happen in Heavensward FATEs (the 30 minute ones).

    Difficulty increases with every successful completion of that FATE.

    I play GW2, and their super-duper World Boss encounters are on a timer -- I can literally go to a website and find out what's going to spawn in the next hour. There are a grand total of 16 of them, and 12 of them require you be level 43+ to get any rare gear from the one-per-day per account chest.

    In FFXIV, they are, when you get down to it, the equivalent of a Hunt, rather than a FATE, and they don't drop gear because you get all the gear you need for your level by popping through Dungeon instances/Trials/Raids and the Market Board. It's a different system for an extremely different game.
    (0)

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