The "gogogo" rush mentality, must wall to wall pull where rescuing the tank and dps pulling mobs is perfectly fine annoys me.

What annoys me more though is that it's understandable. Roulettes are just a daily chore, dungeons are mindlessly simple, dps or healers won't die if they pull mobs, so you can understand why people just want in and out as fast as possible. That's what irks me. How the design of dungeons has lead to this.

Dungeons are a massive waste of developer resources. They're visually amazing and must have countless hours of Dev work poured into them, yet they insist on making them 10 minute zergs that people don't even enjoy and just want to be done and over with. In terms of gameplay, dungeons just aren't good in this game and that's by choice. It's a shame.