


I thought they had increased mob damage when Shadowbringers released? Either way it seems like a disservice to the party to enter with an "ugh, let's just get this over with" mentality.Except dungeons are the most efficient way to level, and the only option for tomes worth doing if I don't feel like spamming hunts. I also don't mind dungeons but pulling only three mobs makes incredibly boring, especially on a tank or healer where I'm basically a gimped DPS. On a healer, I'll actually have to heal big pulls. One pack? I rarely even need Regen, let alone anything else.
Liam essentially addresses it above. The rush mentality is a result of how pathetically weak dungeons are. If mobs had actual teeth, you'd never see DPS pull because they'd actually die. Look no further than Deep Dungeon. Those mobs will nearly one-shot DPS and healers at the higher levels. Additionally, some demand actual thought in the form of crowd control or being a priority target.
Gamers don't die, we just go AFK
#ottergate
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