Paladin serves to refute your claim of "And how would we even know, when not a single job has been changed for the more nuanced/involved/creative, only the opposite?"
The playflow changes between StB and ShB Paladin are (1) Atonement (which will almost never act as anything but an even-numbered RA combo in greater rotation) and (2) the incredibly rare case where the added potency per Requisite phase from Confiteor in a given length of boss jump will slightly overperform keeping it synced per normal macrorotation (e.g., in alignment with Fight or Flight).
Somehow that's fundamentally different, but Requiescat and Inner Release are fundamentally the same, let alone 4.3 Warrior and 5.x Warrior in their macrorotation?
it's rotation becomes very nuanced depending on fights. But guess that still won't be good enough for you, huh?
I never said its fight-specific alignments didn't appeal to me. I've not even called Requiescat itself dull.
I literally said, only, that "While I like the back and forth, I'll admit HS spam is... really dull for those 10 seconds of Req," and, off the cuff, that I wouldn't mind if there was more going on under the Req buff itself than just HS/HC spam and a trailing Confiteor. Hell, most of my comment that you've gone so far out of your way to, what, call painfully naïve(?) was specifically talking about when the skill was introduced
in StB, and how I had at the time hoped it'd fit or, later, been expanded upon.
when PLD was a strict rotation, yet while strict in some respects, now has the most complex rotation out of all of the tanks in optimisation
I know. I've never disagreed with that. What part of "HS spam" has anything to do with any other part of PLD's rotation than... the HS spam? My concern is not the number of globals under Req. It is solely on how repetitively those globals play out.
Paladin need to recoup it's mana otherwise failing to do so may result in failing to gain the Requiescat buff, by having MP under 80% of maximum
Again, I know. It's in the damned tooltip.
And no because when the buff window is open you spam fell cleave 6 times over
Inner Release lasted 7 GCDs at the time, if taking even 3.8% Skill Speed, which any Warrior would. Yes, it could only do 6 Fell Cleaves, but that meant it actually had a preferred alignment in one's rotation to include a Storm's Path, as to additionally afford (as they were not at the time free) an Onslaught and Upheaval.
Admittedly, that constraint functioned very differently from Req's 80+% MP requirement, in that it provided additional space for optimization rather than fewer rotational choices for viable use, but I'm curious why you'd ignore that and harp on Req's little extra feature. Granted, I still don't know why you're telling me about it, as I've not called them the same; only you have. I only said I dislike consecutive spam, especially when there are, and have been, other options.
So end goal is fundamentally the same, spam x button for y times while buff is active.
And, what, the intermediate goals just don't matter?
Which is it? Is PLD not fundamentally the same, because it adds further points of engagement which can be capitalized upon for unique capacities? Or is it fundamentally the same, and thus not "really" any more complex?
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Again, it's very simple:
I'd prefer PLD to be less spammy (e.g., during Req).
Technically, I'd also like Req's MP requirement to be removed or made more lenient, since it only reduces its available points of viable use rather than adding any depth to its actual execution, but that's a separate issue.
I'd prefer WAR to be less spammy (e.g., during IR).
I'd prefer DRK to be less spammy (e.g., during Delirium).
That's it. It's a personal preference.
By all means, feel free to again conflate whatever number of iterations of each of those jobs as "fundamentally" the same. Feel free to call that preference naïve, in that complaints would still exist even if each were made less spammy. But that's all there is to it.
I want X, and you're... somehow opposed to X because it's not a comprehensive solution to something I'd never intended it to be? ...Whatever. You do you.