


lol I know you're not against what I said, I'm not upset, but don't you think gear making cures 50% more potent seems like too much?Thats all Im saying.. it wasn't a personal attack...
I agree stats work... It says so in the OP... and you know an OP is sacred...
I just would prefer to see more...
I want to see a well geared CNJ with super awesome gear and materia add up to 50% more HP to their Curas....
thats all... Im not refuting you or your findings...
or a geared doing twice the damage of a naked one
I think all the talk of stats really has diluted the message... and I am to blame for that


as opposed to nude... sure... even if it means reducing your base cure
what if Cura healed for 800 nude with a weathered cane
And healed for 1000 fully geared (no materia)....
and healed for 1200 with applicable materia double melded
Im not really asking for us to be stronger... just that we be weaker when nude... and get more boost from gear



In my original post, I mentioned that just because you aren't wearing gear it doesn't mean your character has forgotten combat or suddenly lost levels. It makes sense that a weapon, being an instrument to enhance your power, could greatly effect your end results, but I don't see why gear should be as much. (Don't get me wrong, I still think it should be effective, but balanced as it somewhat seems to be now.) Maybe super legendary gear one day could, though. Gear for the most part, even dungeon gear, is too easy to obtain now to be anymore powerful than it is, I think. Even though it's extremely rare, you can make fairly powerful gear with materia now, though it is difficult. Kind of the legendary gear of our current time, I guess.as opposed to nude... sure... even if it means reducing your base cure
what if Cura healed for 800 nude with a weathered cane
And healed for 1000 fully geared (no materia)....
and healed for 1200 with applicable materia double melded
Im not really asking for us to be stronger... just that we be weaker when nude... and get more boost from gear
If perhaps it was much more difficult to obtain a level 50 class, unlike now, would you still feel the same way about base stats and the effects we currently get with the gear we have?


You don't "forget how to battle," however, your hands would blister beyond use if you attacked with a sword/axe/spear days on end without gloves; using a bow, again, wthout gloves, isn't the best idea. Also, some gloves improve your grip on the weapon, further improving your accuracy and attack power. Using a heavier weapon, some sort of strap around your wrist would help transfer the weight from your hand itself to the wrist, allowing you to lift greater loads. Without shoes, you would be momentarily pained and unfocused by every rock, twig, bone chip, etc. that happens to be lying around. Belts or certain body garments would help relieve pressure on the back.In my original post, I mentioned that just because you aren't wearing gear it doesn't mean your character has forgotten combat or suddenly lost levels. It makes sense that a weapon, being an instrument to enhance your power, could greatly effect your end results, but I don't see why gear should be as much. (Don't get me wrong, I still think it should be effective, but balanced as it somewhat seems to be now.)
It's not all that unrealistic. However, you're right that the increases should be 10~40%, rather than 50%+.
The biggest point I agree with in this thread is that gear should have more of an impact on defense.
Last edited by Mychael; 02-23-2012 at 07:12 AM.



Right. I agree with what you said. Properly made and fitted gear for your caliber of fighter (lol) would definitely help, but yeah I think the balance at the moment is about right really. Considering we can even better that properly made/well-fitted gear with materia. You are better with gear than you are without it indefinitely. I'm just saying you aren't completely useless without gear.You don't "forget how to battle," however, your hands would blister beyond use if you attacked with a sword/axe/spear days on end without gloves; using a bow, again, wthout gloves, isn't the best idea. Also, some gloves improve your grip on the weapon, further improving your accuracy and attack power. Using a heavier weapon, some sort of strap around your wrist would help transfer the weight from your hand itself to the wrist, allowing you to lift greater loads. Without shoes, you would be momentarily pained and unfocused by every rock, twig, bone chip, etc. that happens to be lying around. Belts or certain body garments would help relieve pressure on the back.
It's not all that unrealistic. However, you're right that the increases should be 10~40%, rather than 50%+.


2 things....Right. I agree with what you said. Properly made and fitted gear for your caliber of fighter (lol) would definitely help, but yeah I think the balance at the moment is about right really. Considering we can even better that properly made/well-fitted gear with materia. You are better with gear than you are without it indefinitely. I'm just saying you aren't completely useless without gear.
1. you're right... you don't forget how to heal because you aren't wearing gear....
But I always think of all gear in a fantasy game being enchanted (with the exception of maybe starter gear) to help you do the things you really need to do
2. I get your point... Yes... in an ideal world getting to 50 is an accomplishment.... but thats what gear requirements are for
Instead of Level 50 giving you the best stats,... level 50 gives you the ability to wear the gear that gives the best stats
So you are still being rewarded for your leveling



Level 50 gives you the best base stats and gives you the ability to wear gear that gives you additional stats on top of that. Yes, we are rewarded as we level and with the gear we are allowed to equip. It may not seem like much that we gain to some, but it is noticeable. Perhaps, when there is a level cap increase gear will prove to be even more beneficial, as will your level increasing. Perhaps, even to the point that you want it to reflect in what we have now. But the way I've heard you describe your thoughts on the matter seems more unbalanced than what we have currently. That is my opinion, though, that's all.2 things....
1. you're right... you don't forget how to heal because you aren't wearing gear....
But I always think of all gear in a fantasy game being enchanted (with the exception of maybe starter gear) to help you do the things you really need to do
2. I get your point... Yes... in an ideal world getting to 50 is an accomplishment.... but thats what gear requirements are for
Instead of Level 50 giving you the best stats,... level 50 gives you the ability to wear the gear that gives the best stats
So you are still being rewarded for your leveling
I feel like Yoshida and the development team have examined and re-examined the balance here, so it is a little insulting to them to question it when we don't understand how stats work in their entirety and we are still only at the original level cap for the game. Though, I do understand where your concerns are coming from, so I am sympathetic to the matter.
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