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  1. #1
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    This is madness, fact is even if you don't have the top tier gear you should be wearing at least something besides your panties and bra, killing stuff naked is a joke and proves that gear really doesn't have much purpose in this game.
    Anybody should beable afford or make a regular set of lvl 48 gear by the time they are lvl 50.
    True, if you're in your bra and panties, you shouldn't be able to beat the encounter. I totally agree there, however, I'd really hate to see this game go down the road of the whole reverse funnel gearing trend, where you have the widest variety of gear available at the lower levels, slowly dwindling to a few select "best in slot" pieces later on.

    If you place too much emphasis on gear stats, you inevitably wind up in a situation where people get turned down for content because they don't have the required gear, where ideally the criteria should be whether or not they are appropriately geared.
    (0)
    Proud owner of a Goobbue Mount

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mishakai View Post
    True, if you're in your bra and panties, you shouldn't be able to beat the encounter. I totally agree there, however, I'd really hate to see this game go down the road of the whole reverse funnel gearing trend, where you have the widest variety of gear available at the lower levels, slowly dwindling to a few select "best in slot" pieces later on.

    If you place too much emphasis on gear stats, you inevitably wind up in a situation where people get turned down for content because they don't have the required gear, where ideally the criteria should be whether or not they are appropriately geared.
    This is true but isn't that just the nature of the beast ?

    Personally I play MMO's to strive to get the next best gear, I don't see any reason to kill a boss more than once if it has nothing of value to offer.

    I think they mention that in 2.0 they plan to have hard mode content as well as regular so there should be room for both the elitist and casual to play side by side. (I would probably fall somewhere in the middle)

    When Ifrit came out people were turned away for not having Sentinel or not being a Lancer, players will always find the path of least resistance.

    I would rather be turned away for not having good enough gear than not having 1 silly little skill, not to mention if the game had gear with suitable fire resistance we wouldn't really need sentinel.
    (1)
    Last edited by Jinko; 02-23-2012 at 06:39 AM.

  3. #3
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    This is true but isn't that just the nature of the beast ?

    Personally I play MMO's to strive to get the next best gear, I don't see any reason to kill a boss more than once if it has nothing of value to offer.

    I think they mention that in 2.0 they plan to have hard mode content as well as regular so there should be room for both the elitist and casual to play side by side. (I would probably fall somewhere in the middle)
    It is the nature of the beast. I love to collect gear just as much as the next person. I'm running out of inventory slots on myself and both retainers just because I like to collect my gear. I know that with the armor sets for the jobs we're going to have a lot of people looking alike etc.. I just hope that SE takes a slightly different route than other games have in recent years.

    Maybe it isn't the fact that a majority of the stats are on the gear itself, perhaps it's the rather large jump in stats from tier to tier that makes older gear useless too quickly.

    Unfortunately I don't have a solution, I'm just able to identify what I feel the problem with gear based progression is. Armor set 1 -> Armor set 2 -> Armor set 3... I can get that kind of progression in so many MMOs today that I'd probably make myself sick typing them all out. FFXIV launched with essentially 100% crafted gear, and any gear you happened to get as a reward was able to be crafted as well.. I'd really like them to stick to that ideal as much as possible.

    Find a way to reward players for completing difficult content that doesn't involve pigeon holing them into certain gear sets.

    Look at what GW2 is doing... The armor that drops from higher level encounters is cosmetic only. Maybe SE could take that kind of route. Rather than getting gear with amazing stats from boss encounters, you get skins/appearance mods for gear you currently have to make you look more unique.
    (0)
    Proud owner of a Goobbue Mount

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Mishakai View Post
    Unfortunately I don't have a solution, I'm just able to identify what I feel the problem with gear based progression is. Armor set 1 -> Armor set 2 -> Armor set 3... I can get that kind of progression in so many MMOs today that I'd probably make myself sick typing them all out. FFXIV launched with essentially 100% crafted gear, and any gear you happened to get as a reward was able to be crafted as well.. I'd really like them to stick to that ideal as much as possible.
    the problem is gear doesn't have to be that way. take darkhold/ifrit/moogle drops. if darkhold had stats based on attack power, ifrit had crit, and moogle had something like bonus lightning damage then each of those pieces of gear would have their own usages. all 3 sets of gear would be viable, but with the way gear is introduced now darkhold and moogle weapons are completely worthless and the only weapons people use are ifrit.

    they could still have around the same base stats on the different types of gear they introduce per level range, but they could add additional stats that vary depending on the gear to have situational gear sets.
    (2)


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