Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 34
  1. #21
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    honestly i'm positive on a formula like FFXI, where stats counts, but not so much.
    Gear driven mmos force you to keen on pair with every new content, literally trashing everything in the meanwhile
    (0)

  2. #22
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    this thread is also about, if SE thinks the stats are ok, can we get a better understanding of how they work at least. I personally don't have the time to stat test every class i play.

    if a stat caps at 280 then make it red so i now not to put any more points in it.

    honestly i'm positive on a formula like FFXI, where stats counts, but not so much.
    Gear driven mmos force you to keen on pair with every new content, literally trashing everything in the meanwhile
    gear driven doesn't have to mean things become obsolete. if moogle weapons had the same stats as ifrit but had a lighting damage effect then people would want to get them to save for fights were enemy's are weak to lightning while still holding onto the ifrit weapons. Only when they dramatically increase the attack power will other weapons become obsolete.
    (1)
    Last edited by syntaxlies; 02-23-2012 at 05:11 AM.

  3. #23
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Base stats and gear should be equal imo.

    40% Base Stats
    40% gear (30% base stats 10% materia)
    10% Food
    10% Buffs (Protect etc)

    Is how I feel it should be.

    Edited for wording ><
    Quote Originally Posted by Rau View Post
    Shouldn't materia/gear have a heavier weight?
    Like I said, it's just my opinion, but I don't feel like the materia should matter more than the gear does.

    It's my opinion that materia should supplement gear.

    If stats were balanced correctly, a 10% increase in any stat should be substantial.

    Right now? No 10% stats wouldn't be substantial.. I was just making up numbers for my above hypothetical example.
    (1)
    Last edited by DoctorMog; 02-23-2012 at 05:32 AM.

  4. #24
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    A couple things,

    1. I believe that for level 50 and below content (keep in mind, 50 is NOT endgame...it's mid-game at best) gear should make things easier but NOT be required to be able to complete a fight. Once you start requiring uber sexy gears, you start eliminating who can and can't do that content. Everyone should be able to beat Moogle/Ifrit/DH etc. on their player skill alone, and not because they are wearing sexy gears.

    2. However gear SHOULD make it much easier. So if you are all decked out in top level gear, and have decent player skills, and are in a party of people geared the same, you should be able to quickly and efficiently kill the Primal/Stronghold/etc content.

    3. Foods, potions etc, should just give an additional edge.

    4.Now based on this, I'd say stats actually aren't that far off...esp. if all that was changed is gear stats, esp melded gears, to give a more visible boost to stats and damage in the level 50 fights.

    But to say that just because a skilled party in reindeer suits killed Ifrit/Moogle etc, the stats are broken is wrong. Player skill should ALWAYS be > gear and weapons. People might have a stronger point if Ifrit/Darkhold/Moogle was cleared just as quickly, risk-free with level 1 gears/naked as a party completely geared up in the best stuff. But to my knowledge it has not been. (I don't recall seeing a less than 10 min clear in reindeer suits for instance).
    (1)

  5. #25
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree with OP base stats should be low.

    As someone else said in the other thread, if base stats were around 50-70 @ lvl 50 a piece of gear with a +3 stat would be massive and really make a difference.

    Also agree with the person who suggested dynamic tool tips , same for visible stat caps.

    Quote Originally Posted by Kinseykinz View Post
    1. I believe that for level 50 and below content (keep in mind, 50 is NOT endgame...it's mid-game at best) gear should make things easier but NOT be required to be able to complete a fight. Once you start requiring uber sexy gears, you start eliminating who can and can't do that content. Everyone should be able to beat Moogle/Ifrit/DH etc. on their player skill alone, and not because they are wearing sexy gears.
    This is madness, fact is even if you don't have the top tier gear you should be wearing at least something besides your panties and bra, killing stuff naked is a joke and proves that gear really doesn't have much purpose in this game.
    Anybody should beable afford or make a regular set of lvl 48 gear by the time they are lvl 50.

    I agree with Dr.Mog that materia should be scaled back quite a bit.

    I would go base stats 25% and gear 65%
    (1)
    Last edited by Jinko; 02-23-2012 at 06:17 AM.

  6. #26
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    This is madness, fact is even if you don't have the top tier gear you should be wearing at least something besides your panties and bra, killing stuff naked is a joke and proves that gear really doesn't have much purpose in this game.
    Anybody should beable afford or make a regular set of lvl 48 gear by the time they are lvl 50.
    True, if you're in your bra and panties, you shouldn't be able to beat the encounter. I totally agree there, however, I'd really hate to see this game go down the road of the whole reverse funnel gearing trend, where you have the widest variety of gear available at the lower levels, slowly dwindling to a few select "best in slot" pieces later on.

    If you place too much emphasis on gear stats, you inevitably wind up in a situation where people get turned down for content because they don't have the required gear, where ideally the criteria should be whether or not they are appropriately geared.
    (0)
    Proud owner of a Goobbue Mount

  7. #27
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mishakai View Post
    True, if you're in your bra and panties, you shouldn't be able to beat the encounter. I totally agree there, however, I'd really hate to see this game go down the road of the whole reverse funnel gearing trend, where you have the widest variety of gear available at the lower levels, slowly dwindling to a few select "best in slot" pieces later on.

    If you place too much emphasis on gear stats, you inevitably wind up in a situation where people get turned down for content because they don't have the required gear, where ideally the criteria should be whether or not they are appropriately geared.
    This is true but isn't that just the nature of the beast ?

    Personally I play MMO's to strive to get the next best gear, I don't see any reason to kill a boss more than once if it has nothing of value to offer.

    I think they mention that in 2.0 they plan to have hard mode content as well as regular so there should be room for both the elitist and casual to play side by side. (I would probably fall somewhere in the middle)

    When Ifrit came out people were turned away for not having Sentinel or not being a Lancer, players will always find the path of least resistance.

    I would rather be turned away for not having good enough gear than not having 1 silly little skill, not to mention if the game had gear with suitable fire resistance we wouldn't really need sentinel.
    (1)
    Last edited by Jinko; 02-23-2012 at 06:39 AM.

  8. #28
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    This is true but isn't that just the nature of the beast ?

    Personally I play MMO's to strive to get the next best gear, I don't see any reason to kill a boss more than once if it has nothing of value to offer.

    I think they mention that in 2.0 they plan to have hard mode content as well as regular so there should be room for both the elitist and casual to play side by side. (I would probably fall somewhere in the middle)
    It is the nature of the beast. I love to collect gear just as much as the next person. I'm running out of inventory slots on myself and both retainers just because I like to collect my gear. I know that with the armor sets for the jobs we're going to have a lot of people looking alike etc.. I just hope that SE takes a slightly different route than other games have in recent years.

    Maybe it isn't the fact that a majority of the stats are on the gear itself, perhaps it's the rather large jump in stats from tier to tier that makes older gear useless too quickly.

    Unfortunately I don't have a solution, I'm just able to identify what I feel the problem with gear based progression is. Armor set 1 -> Armor set 2 -> Armor set 3... I can get that kind of progression in so many MMOs today that I'd probably make myself sick typing them all out. FFXIV launched with essentially 100% crafted gear, and any gear you happened to get as a reward was able to be crafted as well.. I'd really like them to stick to that ideal as much as possible.

    Find a way to reward players for completing difficult content that doesn't involve pigeon holing them into certain gear sets.

    Look at what GW2 is doing... The armor that drops from higher level encounters is cosmetic only. Maybe SE could take that kind of route. Rather than getting gear with amazing stats from boss encounters, you get skins/appearance mods for gear you currently have to make you look more unique.
    (0)
    Proud owner of a Goobbue Mount

  9. #29
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    They at least need to pull back the curtain on the step increases on stats.

    Right now we have base stats sitting in the mid to high 200's. How does adding +20 str relate to the 270 I already have?

    Through player testing it seems that breaking 280 in certain classes stats you see a increase in damage (auto attack) but adding more from 281-300+ you see no increase. SE needs to be more transparent on these "caps".

    Now we just need someone to translate this and post in on the JP side so the devs might answer it. Otherwise you can just calk this one up to being swept under the rug like the rest of our burning questions from non-JP community.
    (2)

  10. #30
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ChiefCurrahee View Post
    Now we just need someone to translate this and post in on the JP side so the devs might answer it. Otherwise you can just calk this one up to being swept under the rug like the rest of our burning questions from non-JP community.
    This how I feel too
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast