

imo that thread is a little all over the place. i wanted my op to be a clear question to the dev team.Isn't that what this thread talks about?
its hard to make any type of valid point when theres a flame war going on.
Last edited by syntaxlies; 02-23-2012 at 01:25 AM.
Personally I don't like a majority of stats coming from gear like that. I don't want to be on an endless gear upgrade treadmill for character improvement.
That said, it would be nice if there was more information about caps etc.
Proud owner of a Goobbue Mount



It would be nice if U/U Gear had stats that were not found on any other gear nor on materia....after all it is supposed to be UNIQUE (like Kraken Club)


there is that here and there but its not that great. mog weapons have drain hp/mp, ifrit weapons do fire damage for extra damage(which is very good actually) sent arms have +5 block rate(still doesn't help blocks though)
but yea, more unique stats would be nice.
imo endgame is gear driven. half my LS don't want to do moogle anymore cause they don't want the gear.
im pretty sure they mentioned changing them because people wanted stats to mean more then they did. but your right with all the other changes the stats would have needed to be reworked anyway.I don't think they changed them solely because people were unhappy though. We have gone through a series of combat, class, crafting, equipment and soon to be medicine/food reforms. Add on top of all of that jobs and it becomes pretty apparent that they NEEDED to change how stats worked to accommodate all of those things.
i personally find it sad that people don't pursue better gear because they don't see any benefit from doing so. i think it will end in fail if it goes unchecked for too long.
Last edited by syntaxlies; 02-23-2012 at 01:47 AM.



Yes, Moogle and Ifrit weapons are a good example of this even if they totally screwed up on the mag weapons in both cases (don't get me started on the mp proc on melee).there is that here and there but its not that great. mog weapons have drain hp/mp, ifrit weapons do fire damage for extra damage(which is very good actually) sent arms have +5 block rate(still doesn't help blocks though)
but yea, more unique stats would be nice.
imo endgame is gear driven. half my LS don't want to do moogle anymore cause they don't want the gear.
im pretty sure they mentioned changing them because people wanted stats to mean more then they did. but your right with all the other changes the stats would have needed to be reworked anyway.
i personally find it sad that people don't pursue better gear because they don't see any benefit from doing so. i think it will end in fail if it goes unchecked for too long.
And as Darkstarpoet mentions above, the fact that Primals can be taken out with Reindeer Suits + Ifrit Weapon is proof positive that stats themselves need to be reworked.
I guess it boils down to your take on endgame. In games more like WOW, end game is definitely gear driven, as you need the gear from one tier of endgame to progress to the next. The biggest issue there is homogonization of the looks of the classes.imo endgame is gear driven. half my LS don't want to do moogle anymore cause they don't want the gear.
i personally find it sad that people don't pursue better gear because they don't see any benefit from doing so. i think it will end in fail if it goes unchecked for too long.
One thing I LOVE about XIV is the fact that I can walk by a bunch of different say.. Marauders.. all around the same level, and rarely will the two look alike. Now at 50, when everybody is wearing the crafted Cobolt gear, well, OK we all start to look a bit the same, but at least we can pick from a couple different colors.
I guess I'm really on the fence a bit.. I mean, I want gear to improve my combat performance, however, at the same time, I don't want to be forced to get a specific piece of gear because that is what is necessary in order to progress through the game.
I pursue new gear all the time. The benefit? My character looks freakin' cool when I get a new set of duds!
Proud owner of a Goobbue Mount




they need to be reworked. i hate seeing someone naked wearing just a good weapon being almost as effective as someone that's wearing double slotted gear. to me the game shouldn't be based on having the best gear, although it does help, but it should be based on wearing gear that is of the correct level.
i guess if i broke it down a rank 50 character should be good with r41-50 gear, but better with materia r50 gear. if they are wearing a reindeer suit then they should be one shot by an equal level mob.
http://crystalknights.guildwork.com/
In general, I tend to agree with this. Wearing level 1 gear should get you obliterated in the ifrit, moogle, DH battles, but it doesn't. Wearing apropriate level gear sure make a huge difference, and wearing top end gear should make a a bigger difference still.they need to be reworked. i hate seeing someone naked wearing just a good weapon being almost as effective as someone that's wearing double slotted gear. to me the game shouldn't be based on having the best gear, although it does help, but it should be based on wearing gear that is of the correct level.
i guess if i broke it down a rank 50 character should be good with r41-50 gear, but better with materia r50 gear. if they are wearing a reindeer suit then they should be one shot by an equal level mob.
Personally, I would prefere about double the amount of points we can allot per class as well.
It would be nice to see a greater effect placed on stats. This doesnt mean stats have to be reworked from the ground up. Only that they be adjusted to have a greater impact.
It is especially distressing in crafting. A higher % to materia meld based on mgk crft crft and control would be desireable as well.


I agree we need stats looking at again, if a tank can survive ifrit's swipe/vulcan burst/w/e else the tank gets hit by in a reindeer suit/santa suit/bikini/naked there is a problem, I think stats need re-evaluating urgently, stats on armour are barely noticable, infact after I melded a +17 STR materia to my LNC hands and I was hitting Ifrit for exactly the same, +17 STR should have a noticable differance but because stats are balanced with 500+ then there is no point in single melds with T4 materia because there is barely any differance, the only point is with double, triple or further.
I wouldnt entirely say make base stats very low, because that will effectively make people think "use xxx gear of gtfo" but with careful balancing it could be made that slightly inferior gear is still useful, and the single STR/DEX/MND/INT/PIE melds have use for the people that cant afford to blow up 10 pieces of gear and 20 pieces of materia to just get one double meld to work.
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