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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    I’ve been getting into MNK recently due to haveing probably the worst rep in the game second to BRD DRK and SCH. My experience is..

    50s it’s ok, but with literally no gauge it feels like a lesser dragoon or a less fun SAM. Got some neat tricks like Mantra and perfect balance being stacked based is better than rushing in those Bootshines. Also getting dragon kick this late is abit confusing for new players that are used to bootshine starting it’s combo.

    60s it’s lackluster, a issue some jobs have is their ties to their older incarnations are not completely severed and your left with dead weight, chakra gauge is essentially dead weight with no control in battle that isn’t a dps loss. Formless fist is another notable improvement but besides that generic ogcds which spice up MNK but Ogcds can only do so much

    70s is where MNK shines, with a riddle and brotherhood you finally have a point of structure with the job due to the absence of internal release, its kinda needed. Besides a GL trait 70 and 80s are mostly the same. And the job feels exceedingly simple at times but also oddly enough is daunting due to the strict positionals and buff/debuff times. I found myself enjoying it more than I thought but does require practice and it has a lot of room to grow! As the MNK mains can attest
    (2)

  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jirah View Post
    I’ve been getting into MNK recently due to haveing probably the worst rep in the game second to BRD DRK and SCH. My experience is..

    50s it’s ok, but with literally no gauge it feels like a lesser dragoon or a less fun SAM. Got some neat tricks like Mantra and perfect balance being stacked based is better than rushing in those Bootshines. Also getting dragon kick this late is abit confusing for new players that are used to bootshine starting it’s combo.

    60s it’s lackluster, a issue some jobs have is their ties to their older incarnations are not completely severed and your left with dead weight, chakra gauge is essentially dead weight with no control in battle that isn’t a dps loss. Formless fist is another notable improvement but besides that generic ogcds which spice up MNK but Ogcds can only do so much

    70s is where MNK shines, with a riddle and brotherhood you finally have a point of structure with the job due to the absence of internal release, its kinda needed. Besides a GL trait 70 and 80s are mostly the same. And the job feels exceedingly simple at times but also oddly enough is daunting due to the strict positionals and buff/debuff times. I found myself enjoying it more than I thought but does require practice and it has a lot of room to grow! As the MNK mains can attest
    You should have tried those 70's when they came out....it did NOT shine....until they fixed perfect balance and riddle of wind (removed). Plus you still had GL.

    I'm sure it's way better now without GL
    (1)