Imagine thinking it’s all that simple LMAOI would keep garleans since sum of them aren’t so bad but I would get rid of the ascians don’t know about anyone else but I would never help a group that has slaughtered countless of innocent people by their rejoinings I’m surprised that doesn’t matter to you but maybe I shouldn’t be surprised.
Totally agree on all those points. I'm not an Alisaie fan but by the end of SHB I find her less irritating than either of the people you mentioned. Fandaniel I still hope will have some potential in the secret he supposedly holds.Less G'raha. I just want to punch that annoying fan boy square in the face and leave him on the side of the road somewhere. Why can't we have just more regular friends? Alisaie is great in that role. She isn't arrogant like her brother, she talks to us like we are a normal person, she doesn't fawn over us...she's just a bud.
Also for them to stopkilling off all the good villains and leaving us with the just awful ones. Emet and Yotsuyu and Iceheart were all just magnificent, even characters like Regula van Hydrus that were not given nearly enough screen time, were good. But nooooo they were all killed off so we could have more cringy anime villains (Zenos and so far Fandaniel fit this bill quite nicely), blech
When the game's story becomes self-aware:
More G'raha just to piss off the people who have this weird hate boner.
Also bringing back job quests would be something I would like to see. Giving them the same level of quality DRK got, but sadly that's not gonna happen.
Let the WoL be free of the Scions, give us a complete new set of characters by the end of 6.0, I feel like this chapter needs to be desperately closed.
Character Custom. overhaul, more face options, more hairstyle options, more facial feature options. Some base races need a serious overhaul, it's a bit jarring having a Hyur stand next to a Viera, the differences in texture quality is kinda sad.
For the hunt scholar npc's to tell u how long ago the SS, S and A ranks were killed in the those zones.
My biggest wish for Endwalker is that they start adding Item Level syncs as part of the final trial on the base expansion MSQ. It's depressing going into Shinryu with Level 70 Item Level cap and him becoming a wet noodle. Equally so it's depressing going into Hades and seeing him turn into a wet noodle.
Unreal 50-80 dungeons roulette
Level-Skill sync to dungeons original level requirements. i.e. if the dungeon was level 54...you only get skills up to that level.
Keep current HP and stats, but the catch is the dungeon automatically tunes to PARTY average ilevel and tailors the difficulty for each and every single run. Making each run unique. So if you're 90 with party average 600 ilevel...the dungeon auto scales for ilevel 610.
No AOE telegraphs!
Random dungeon until you complete your weekly, then you can que for other dungeons until the next reset.
Increased tomestones of relevant tier.
I would like the challenge of going through the older dungeons, with an unreal twist but get's increasingly harder with better player gear and skill.
Part of me misses WoW Cataclysm heroics...and how brutal they were at release...truly had to work as a team....I miss that challenge...FFXIV dungeons are face roll easy. And a weekly savage static that meets once a week just don't keep me logged in. If I can get paired up with random people and truly walk into a dungeon that is challenging yet fair at max level stats...sign me up.
Nothing wrong with not liking a character but the intensity of hate I see against G'raha specifically is kind of ridiculous, you'd think he spat on a childs face or something.
Also it's totally fine to have moments of peace in an apocalypse, regular citizen indulge in those all the time, I see no issue with G'raha taking 2 minutes out of his week to not be a doom and gloom.
While, like FATEs, I'd be happy to lose them if it meant we were actually getting something better in their place (a living world, for instance), little in XIV has warranted that assumption. Given that, guild leves, while barebone, are well... incredibly low-cost, development-wise, while still getting a little more use out of the open world in a highly freeform way. I can't imagine dropping or discontinuing them -- in favor of... absolutely nothing in their place, as we've seen -- being a boon.
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