Quote Originally Posted by AnotherPerson View Post
Which still doesn't change the question, what would be considered "good utility"?
Ultimately, all the non-essential utility in FFXIV is mainly for non-optimal situations or used for trash mobs and everyone calls those bad utility because they're never always needed or even used properly. Then what is considered good utility?
-"Good" utility is anything that restores your resources i.e. HP, MP, TP, job gauge. Things like equilibrium, lucid dreaming, goad, infuriate, etc. that immediately benefit you and is almost always a DPS increase because of ease-of-use and flexibility.

-"Non-essential" utility is anything that is tied to mechanics i.e. stuns, silence, slows, etc. These are situational and supplement DPS but doesn't inherently contribute to it because it is planned and predicted and tied to mechanics. Things like stunning Ifrit eruptions are good but mechanically redundant because it existing doesn't change the fact that you have to deal with it and only offers slight variability in a fight outcome. The same could be said for reprisal, addle etc.

Make note that non-essential utility is useful for extreme, savage, ultimates, and players who actually give a damn about how they play. Every other instanced content is merely there as an option.