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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Theplatter View Post
    Funny, I was just talking about this issue earlier today, even before I knew this thread existed. I 100% agree that materia causes too much of an issue now, and I think SE should have waited to implement it (possibly even after 2.0). How is AF going to be significant with 2/3+ slotted materia gear as an alternative? Sure it will look cool, but functionality-wise, they're going to have to add some nifty stats to AF if they want it to compete with what's available now.
    Yup agree with this, I think its time Yoshida sat down and decided which he wants in this game, Materia or U/U gear because they aren't going to co-exist.

    I was really excited for materia when they first suggested it was coming, but they did it so badly, I would much prefer it to work like VII's system where you can put pieces into pre allocated sockets. (pay the goblin to remove them, destroying the materia in the process)

    I also agree about itemisation being extremely poor but its not just this, its characters base stats being too high, there is a lack of thought and balance gone into many aspects of the game, hopefully they will be ironed out and rebalanced before 2.0.

    Does Yoshida even consider there a problem though ?

    Quote Originally Posted by Madruk View Post
    I've said in multiple threads that pure crafted gear should only in very rare cases trump gear obtainable through raids. Crafted should be the stepping stone to harder content. Suggestions have been said over and over on how to integrate the two and I won't rehash it here. Since we won't be seeing raids till 2.0, all we can do is wait.
    People are making a lot of sense today
    (2)
    Last edited by Jinko; 02-22-2012 at 09:36 PM.