Squadrons were probably always just a prototype for Trusts. I doubt we'll see command missions expanded in any meaningful way.
Squadrons were probably always just a prototype for Trusts. I doubt we'll see command missions expanded in any meaningful way.



They're good enough for leveling at your own pace, and way faster/more efficient than trusts too. It would be nice if they went all the way to lv70 content but 61~70 feels like it goes way faster than 51~60 IMO that I don't miss them that much.
I can't believe the prototype is better designed than the complete product!



Trust AI stops doing absolutely anything to avoid AoEs and mechanics.
Squadron don't even need to dodge majority of the mechanics.
Trusts only have 1 glamour option, which isn't even great.
Squadron can glamour anything in your dresser.
Trusts take an eternity to kill trash and even with Y'shtola around they rarely AoE at all.
Squadron also don't aoe properly unless they're ACN, who contribute a lot more to AoEing trashes than any Trust, but not only kill faster by default but also let you configure their damage vs survivality output.
Trusts take no orders from you. You have to hope they don't let you take too much damage from the coming pack because "tank" sometimes reacts slowly. A certain trust is crazy about wasting LB.
Squadron will use LB, engage and disengage in advance/anytime you order them to. Also their LB increases the target's vulnerability for a short time afterwards.
Trusts can't be customized at all beyond the crappy 2 choices glamour, no matter how much you use them.
Squadron unlocks higher levels for their tactics so you can increase their resistance or damage even further.
The only things Trusts are efficient at:
-Help you learn boss mechanics... but it's only MSQ dungeons, which are the easiest duties of the game.
-Fanservice.
-Make dungeon design significantly more shallow.
Last edited by ReynTime; 07-22-2021 at 01:59 AM.
Only sort of. There's a reason you can only use squadrons in specific dungeons. Trusts are hand crafted for each dungeon, which is why they can do mechanics and such. Squadrons are just generic NPCs. Some dungeons would be much harder, or even impossible with only the brain dead squadron AI. Can you imagine a squadron doing Qarn, or Cutter's Cry? How about the turtle boss in Stone Vigil hard? Even Brayflox is kind of terrible having to micromanage positioning on the last boss. Squadrons are great for the dungeons with no mechanics beyond "kill everything" but relatively few dungeons fall into that category.
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