Quote Originally Posted by Shurrikhan View Post
Then Diversion would be useless. It literally does not matter whether its a Normal mode 8-man, Savage mode 8-man, an Extreme, or an Alliance Raid.

If you or any other DPS is getting threat, it's because the remaining tanks didn't secure it. The sole exception to this is the "marks all tanks with bombs" mechanics -- themselves fairly rare -- for which, at best, you're asking for a hit-on-CD button that, so long as your damage is low enough, forces someone else (with higher damage and/or fewer Diversion presses) else to die in your place (the "peasant" in place of you, the "queen", to borrow your words). That... honestly sounds like a worthwhile expense of toolkit space to you?

At best, it's an additional button tax one is obliged to hit if dealing more damage than the other DPS on the off-chance that an emergency occurs in the future you won't be the first to drop if any only if they suck it up and don't hit the button so that they drop before the player otherwise putting out more enmity.


It's a zero-sum issue here. The danger you don't take is the danger you're foisting onto someone else so long as they hit the "please let me die last" button less than you do.
See now this is just sad. Nowhere, nowhere did I or anyone else say that diversion would be useful for anything in high-end content. Nobody ever said anything about diversion doing anything significant for the game.

Again.. For the 20th time.. This is a light-hearted discussion about a single skill that would only serve a purpose for specific people in very niche situations. You are taking it far too seriously. And, yes, allowing other weaker players to die in your stead is THE POINT.