shorten the timer from 5 minutes to 2 and a half minutes.
shorten the timer from 5 minutes to 2 and a half minutes.



It's a toss up at that point whether you want to roll for loot or fight enemies. Sometimes when people are constant pulling you then have to choose between helping with the fight and rolling for things, and if you're the tank (lets be real, tanks aren't always allowed to set the pace) or the healer, that could be bad.
There's also cutscenes to consider (sure you don't watch, other people might).. so SOME leeway is necessary.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
It's a toss up at that point whether you want to roll for loot or fight enemies. Sometimes when people are constant pulling you then have to choose between helping with the fight and rolling for things, and if you're the tank (lets be real, tanks aren't always allowed to set the pace) or the healer, that could be bad.
There's also cutscenes to consider (sure you don't watch, other people might).. so SOME leeway is necessary.Fair points, for some reason I completely forgot about cutscenes lol.
Maybe if chests couldn't be opened until all cutscenes ended? Though that would probably cause a good chunk of issues as well.
Has to be long enough to last past the longest cut scene that pops at the moment someone can loot.
Some of the longer ARR dungeons may be on the longer end.
Newbies shouldn't have to decide between cut scene or loot.
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