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  1. #71
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Yes I would like to see fights 2-4 times as long as the current ones and provide 2-4 times as much XP to compensate.
    (2)

  2. #72
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    they need to improve combat with more HP mobs and force us to fight stronger ones to can level in party.
    (1)

  3. #73
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80


    I will not be satisfied until the game has at least one of these.
    (7)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  4. #74
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Yes, but only if the fights are made longer and more difficult via means of enhanced combat mechanics and mob AI, not something lame like simply increasing attack, defense, and hp stats.
    (3)
    Proud owner of a Goobbue Mount

  5. #75
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by NefarioCall View Post


    I will not be satisfied until the game has at least one of these.
    A ridiculously hard boss is cool, but make the god-damn reward worth. Nothing he dropped was good besides that throwing item.
    (0)

  6. #76
    I would like to have longer fights. They could just make the longer fights give more exp. Sick of killing things in 5 seconds
    (2)

  7. #77
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Leveling right now:

    (4)

  8. #78
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I want my fights to feel like Final Fantasy fights. That means they should last longer than five seconds unless the enemy is significantly below your level. I would prefer xp, however, to not increase as we currently level far too fast and need a speed redux. I leveled PGL, LNC, and MRD from 14, 10, and 10 all to 30 with a 48 hour period a few days ago. That's pretty ridiculous if you ask me, but that is a subject for another thread.
    (4)

  9. #79
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Do the enemies more difficult to beat adding better IA, make then do differents strategies like causing status effects and even calling reinforcement and escape to tend you an ambush, give them more elemental and magical attacks and make us think. The duration of the battle will be longer inderectly without need of cheap HP improvements, and only the work of the party or the player will decide how fast the battle ends.

    Enemies should need different stratigies to be defeated, and they should force the player to change his strategy in battle to avoid monotony battles. For example, a monster can low its defense but rose its attacks to dangerous levels, which will force player to play more defensively if he dont want to be dead in 2-3 attacks of the monster. The same monster can rise its defenses very high, making the player to rely on magic or debuffer skills, or special attacks to break the defense while taking care of his HP.

    Other monster can rise it evasion, making it hard to kill, or raise its magic so you can put in use your magic defense. Other can teleport in battle and summon other weaker monster, and we can go on listing possibilities!

    More variated and difficult battles will make combat longer, or atleast thats how I see it ^^
    (0)
    Last edited by Elgeron; 02-22-2012 at 07:19 AM.

  10. #80
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    if people find moogle/ifrit difficult, longer fights and more of a grind probably aren't going to help them much.

    besides, you only use thunder and thundara on ifrit anyway. how will having longer fights change anything?
    (0)
    Last edited by fusional; 02-22-2012 at 07:22 AM.

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