Results 1 to 10 of 831

Hybrid View

  1. #1
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,298
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jojoya View Post
    How do you quantify what is "okay" performance?
    If we assume best is 100, OK would be around 45~55.
    Anyone asking for more than that in a normal duty is being unrealistic. You can ignore them because they are trouble regardless.

    Focus on the real issue which is the average player performing 15~20 thinking they are 45~55.

    This topic suggests giving information/ideas that can maybe fix this issue. Yet you completely ignore this and focus on the unrealistic performance?

    In my book, anyone who reads their tooltip and understands the 'design' of the job can easily do well.
    (3)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Yeol View Post
    If we assume best is 100, OK would be around 45~55.
    Anyone asking for more than that in a normal duty is being unrealistic. You can ignore them because they are trouble regardless.

    Focus on the real issue which is the average player performing 15~20 thinking they are 45~55.

    This topic suggests giving information/ideas that can maybe fix this issue. Yet you completely ignore this and focus on the unrealistic performance?

    In my book, anyone who reads their tooltip and understands the 'design' of the job can easily do well.
    How do you know they're performing at 15-20 compared to the entirety of the player base?

    If you're making that assumption off what gets uploaded to FFLogs, you're not getting a true sample of performance from the player base in general let alone a complete report of all player performance. All you're seeing is what someone bothered to upload. Considering the logs are mainly relevant to the high end raiding community, the majority of the community aren't going to be recorded there because they're not doing high end content or they're doing it casually in pugs where there's unlikely to be anyone recording. Those 15-20 players might actually be 60-70 players if that data was getting collected from everyone.

    I get that the thread was intended to address what some players perceive as a problem. Go back to my original response on the first page of the thread:

    Quote Originally Posted by Jojoya View Post
    You can't teach someone who's not interested in learning. You can't get someone to put in effort when they feel the content is beneath them.

    Those who are willing to learn and put in effort are doing it already.
    You also don't know much about people if you think everyone is able to understand what they're supposed to do just from reading tooltips. Not everyone has critical thinking skills and yet the game is here for anyone to enjoy regardless of what their skill level is. There's a reason so many players ask for guides - they need someone else to figure things out and explain it in language they understand.

    There are a lot of players that won't even ask for a guide. Why? Because becoming a better player isn't necessary for them to enjoy the game. Their enjoyment is coming from sources other than performance.

    The game is here for everyone to enjoy regardless of their skill level. SE places no burden on anyone to "git gud". They've even gone as far as adding the easy and very easy modes to solo duties so no one will be blocked from MSQ progress. If you're running into someone in EX/Savage/Ultimate who can't cut it, by all means remove them from the group. Maybe if they get removed often enough, they finally have the motivation to become a better player.

    But it's not something that can be forced on players.
    (1)
    Last edited by Jojoya; 07-15-2021 at 08:20 PM.

  3. #3
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    The game is here for everyone to enjoy regardless of their skill level. SE places no burden on anyone to "git gud". They've even gone as far as adding the easy and very easy modes to solo duties so no one will be blocked from MSQ progress. If you're running into someone in EX/Savage/Ultimate who can't cut it, by all means remove them from the group. Maybe if they get removed often enough, they finally have the motivation to become a better player.

    But it's not something that can be forced on players.
    How do you know though if you kicked the right person or enough of those that are causing the problem? You can't know those things unless you have a tool that tells you that information. Not that this is about parsers. Part of the problem with the overall skill level of the player base is the lack of situational awareness. I just watched a video of a guy who was getting hit in normal O8 to things that were coming from off their screen due to how their camera was angled. They got lucky with the first few due to just happening to be on the correct side. Then during a phase where you had to dodge the non question marked aoes, people with aoe markers they got hit by one of the attacks that are based off of what the statue was preparing and never understood why/how they took damage just that they did. Not until near the end of the fight did they swivel their camera and see a question mark on the orb the statue held and they went oh I should do what that is asking of me, but still didn't have it dawn on them that some of the attack clues were coming from off screen.

    Not to say tunnel vision isn't a thing or doesn't happen to everyone, but there are many who don't use the contextual clues around them. Heck there are plenty who don't even notice quick enough that something bad to the party is happening and it's their job to fix that or how to fix that. It's how you get dps or healers dead due to tanks not picking up an add they're supposed to get or that the other tank died. Or if the tank during the first boss in Quarn dies that depending on what dps you have one of you is going to need to either start kiting the boss around or actually know how your skills work so you can be the temporary punching bag until hopefully the tank can take control again.

    The game doesn't teach you this and I'm not sure how other players are to teach that. For skill atm the only way you can know you're "ok" is defeating an Stone Sea Sky dummy. Which only lets you know you either have good gear, enough knowledge of your class (for dps mostly) or a little bit of both if you clear it. If you fail and gear isn't the problem how are people to know how they can get better without the need for outside resources? The hall of the novice only teaches you some things and even in on of the dps segments teaches you to only attack the target the tank is attacking which punishes anyone who might know better tactics.

    Even the tank one only teaches you to make sure you have hate on everything which back when this was first implemented meant defensive tank stance on, aoe a few times and then break up your enmity combo on the group of mob while switching to your dps stance. Nothing in the game teaches you about the harder things the game throws at you and reading tool tips only get you so far.
    (2)
    Last edited by SannaR; 07-16-2021 at 01:37 AM.