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  1. #1
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Shyd View Post
    I laugh at gear damage especially because of all the STACKS and STACKS of dark matter i have from doing primals. So death is really only an inconvenience in this game, in the fact i have to un-equip gear, repair it, put it back on, and wait a few mins for timers to be up. Plus weakness, but all this does is make you wait a few mins.
    Another point i meant to bring up. No one cares about dying in FFXIV, where as in FFXI if you died you lose exp and *gasp* sometimes DELEVELED!!!

    This was actually a good thing. It provided the "push" part of the "push and pull" towards end game and long term interest. The "pull" was the fact that it was hard to level up, so being lvl 75 anything was an achievement in it's own. Low level players looked up to lvl 75s in their shiny AF armor and attracted them as much as did the hard to get weapons and gear that also provided a "pull" towards end game.

    The exp loss per death coupled with the difficulty of gaining exp provided the perfect balance between incentive towards lvling up and disincentive against carelesness that would cause death. And, considering that if you died your party was likely to die and EVERYONE would be penalized, that alone was another incentive pushing people towards paying attention, gearing themselves out, and being extra careful with top notch strategy and awareness.
    (6)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Matsume View Post
    Another point i meant to bring up. No one cares about dying in FFXIV, where as in FFXI if you died you lose exp and *gasp* sometimes DELEVELED!!!

    This was actually a good thing. It provided the "push" part of the "push and pull" towards end game and long term interest. The "pull" was the fact that it was hard to level up, so being lvl 75 anything was an achievement in it's own. Low level players looked up to lvl 75s in their shiny AF armor and attracted them as much as did the hard to get weapons and gear that also provided a "pull" towards end game.

    The exp loss per death coupled with the difficulty of gaining exp provided the perfect balance between incentive towards lvling up and disincentive against carelesness that would cause death. And, considering that if you died your party was likely to die and EVERYONE would be penalized, that alone was another incentive pushing people towards paying attention, gearing themselves out, and being extra careful with top notch strategy and awareness.
    that was ff11 once upon a time. someone in my shell got lvl 50 in a matter of hours recently they said.
    (2)

  3. #3
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by syntaxlies View Post
    that was ff11 once upon a time. someone in my shell got lvl 50 in a matter of hours recently they said.
    I haven't played FFXI in years. I am specifically referencing the Golden Years of Chains of Promethia and the Rise of Zilart.

    LOL at your increasingly large sig, +1
    (2)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Matsume View Post
    Another point i meant to bring up. No one cares about dying in FFXIV, where as in FFXI if you died you lose exp and *gasp* sometimes DELEVELED!!!

    This was actually a good thing. It provided the "push" part of the "push and pull" towards end game and long term interest. The "pull" was the fact that it was hard to level up, so being lvl 75 anything was an achievement in it's own. Low level players looked up to lvl 75s in their shiny AF armor and attracted them as much as did the hard to get weapons and gear that also provided a "pull" towards end game.

    The exp loss per death coupled with the difficulty of gaining exp provided the perfect balance between incentive towards lvling up and disincentive against carelesness that would cause death. And, considering that if you died your party was likely to die and EVERYONE would be penalized, that alone was another incentive pushing people towards paying attention, gearing themselves out, and being extra careful with top notch strategy and awareness.
    No, that wasn't a good thing. It was an awful punishment and a timesink. If they ever put de-leveling in this game, I'm quitting. Sometimes death isn't always your fault, as your example even mentioned. Sometimes it just takes one member of the party to screw up and everyone dies. I've died more times than I can count on shitty pulls and hell on Ifrit alone it's dozens. This is not a game made for such hardcore players. I don't want progress taken away from me just because someone screwed up, or even if I screwed up.

    You want to know what my motivation is for playing well? To not suck and bring the party down. What a novel concept, playing well for the sake of playing well. What happened to that? Do we really need to be kicked in the nuts every time we die? Can't we just die and accept that as a failure and work to better ourselves? Do we really need to be punished for every death?

    If there's one thing I can't forgive in a game it's wasting my time and XP loss/de-leveling is a huge waste of time. If people need that kind of thing to play well, I'd rather not play with them at all.
    (4)

  5. #5
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Matsume View Post
    Another point i meant to bring up. No one cares about dying in FFXIV, where as in FFXI if you died you lose exp and *gasp* sometimes DELEVELED!!!

    This was actually a good thing. It provided the "push" part of the "push and pull" towards end game and long term interest. The "pull" was the fact that it was hard to level up, so being lvl 75 anything was an achievement in it's own. Low level players looked up to lvl 75s in their shiny AF armor and attracted them as much as did the hard to get weapons and gear that also provided a "pull" towards end game.

    The exp loss per death coupled with the difficulty of gaining exp provided the perfect balance between incentive towards lvling up and disincentive against carelesness that would cause death. And, considering that if you died your party was likely to die and EVERYONE would be penalized, that alone was another incentive pushing people towards paying attention, gearing themselves out, and being extra careful with top notch strategy and awareness.
    Yea this is how i feel. I'm not bothered with dying in this game. I think one of the better things about 11 was the whole exp system. I liked grouping up to exp, plus the threat of death and loosing my hard earned exp. And then with Merits added a whole constant need to group up and exp.

    That was 11 though. Great ideas. We need something similar in my honest opinion.
    (5)

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