Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast
Results 31 to 40 of 58
  1. #31
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    Not sure why we are comparing to ShB.
    This is a different time than ShB. The amount of attention that FF14 is receiving is at an unprecedented high.

    I think they should be more if not double prepared compared to how they did ShB.
    (1)

  2. #32
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hycinthus View Post
    Not sure why we are comparing to ShB.
    This is a different time than ShB. The amount of attention that FF14 is receiving is at an unprecedented high.

    I think they should be more if not double prepared compared to how they did ShB.
    We are roughly 4-5 months away from launch. We've gotten a big surge of players, but who even knows how many will actually keep playing, especially all the way to the end of Shadowbringers. 200+ hours is no small commitment for the average gamer.
    (1)

  3. #33
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    The sky is not, in fact, falling.
    (1)

  4. #34
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by ForteNightshade View Post
    Hence why come Shadowbringers, we didn't have any instanced content until well into the MSQ and the branching path for Allise and Alphinaud were made considerably longer. They also launched the expansion with every single new city having extra instances to split players up. In other words, they learned a harsh lesson from SB and aren't likely to repeat it.
    Exactly this-- and +1 to you Nightshade-- succinct answer that I couldn't have coined any better.

    Quote Originally Posted by Drakonic View Post
    Will we see Raubahn 2.0? It might not be a solo instance shenanigan this time round, since they've changed that system. But other issues might crop up, who knows. Get ready to get your shovels ready for you'll be mining a lot of salt in November.
    Relax-- breathe-- Raubhan EX will never re-occur.

    As ForteNightshade mentioned above, one of the few clever methods that the Devs used to greatly alleviate that problem was the splicing of the MSQ into the Alisie and Alphy paths. The madness that happened during Stormblood was ridiculously insane-- I barely escaped it because I logged in immediately at launch and turbo-ed through the Raubhan instance. However, it was no fun at all being one of the five or seven people who made it to Kugane, and SE learned many valuable lessons.

    The other two highly sophisticated yet subtle ways that networking bottlenecks were fixed in Shadowbringers were the addition of the Trusts system --of which I'm a massive fan (former FFXI player here)-- and the very precise and elegant linear choreography that players undertake at the beginning of ShB.

    Notice that one wanders through a specific linear set of cutscenes that eventually allows the player to arrive at the Crystarium whereupon the player is sent on various "quests" to explore the city, familiarize with certain NPCs etc-- this is very deliberate. In addition to the multiple instances introduced for the city (and other areas), all these elements help to ease the heavy influx rush of players attempting to queue for one sequenced battle, dungeon or MSQ related Duty Finder all at the same time.

    As for the issue with the Aether servers, that is a fixable problem-- it's obviously isolated to that data center due to a larger demographic eager to try out the game-- and there are several solid networking solutions to that.

    Relax and let SE finish fixing the problem-- they already have their sleeves rolled way up and are hard at work making the solution happen.
    (0)
    Last edited by Ramesses; 07-14-2021 at 11:39 AM.
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  5. #35
    Player TroySoFab's Avatar
    Join Date
    May 2015
    Location
    Ul-dah
    Posts
    356
    Character
    Troy La'fabulous
    World
    Excalibur
    Main Class
    Samurai Lv 90
    For once I'm happy I'm not in aether right now. That whole DC is going to stay congested for months, and when expansion hits its just going to get worse. The problem with Raubahn Savage and Pipin Savage was gating MSQ behind two instances with no real queue. That was just bad game design, but what aether is experiencing is out of SE's control unless they decide to completely shut down character creation on aether. Not sure if the backlash from that would be worse than another Raubahn though.
    (0)

  6. #36
    Player

    Join Date
    May 2021
    Posts
    178
    Quote Originally Posted by Ramesses View Post
    Relax and let SE finish fixing the problem-- they already have their sleeves rolled way up and are hard at work making the solution happen.
    Quote Originally Posted by NeoDivinity View Post
    Raubahn wasnt just a server issue, it was a design issue.
    Putting a solo instanced queue right on the 1st pack of quests of the expansion. They add 3 to 4 more instances for each map of the expansion to prevent problems and it lasts for at least until the x.1 patch
    Quote Originally Posted by Curisu View Post
    You answered the question directly with your 2nd post.
    SE learned from the mistake and didn't repeat it in SHB.
    So it will not happen in EW.
    Quote Originally Posted by Kaurhz View Post
    I thought Raubahn Ex was more a serious oversight on their part-- Thinking that it would be good to slap a solo duty on so early in the MSQ.
    Quote Originally Posted by Stepjam View Post
    They aren't gonna have a raubahn ex situation again because they learned their lesson. Shadowbringers avoided that scenario....
    Quote Originally Posted by ForteNightshade View Post
    Raubahn EX wasn't simply due to players logging into the game but rather how the MSQ immediately forced everyone into an instance within five quests......
    and too many others to quote



    Are forum users incapable of reading comprehension? Why is everyone repeating the same shit over and over again. You know I know that right?

    Quote Originally Posted by Drakonic View Post
    It might not be a solo instance shenanigan this time round, since they've changed that system. But other issues might crop up, who knows.
    (0)
    Last edited by Drakonic; 07-14-2021 at 12:05 PM.

  7. #37
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    Quote Originally Posted by Equitable_Remedy View Post
    The sky is not, in fact, falling.
    Right...?

    A few kids seem to think it has-- just ignore them.
    (1)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  8. #38
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,606
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Drakonic View Post
    Are forum users incapable of reading comprehension? Why is everyone repeating the same shit over and over again. You know I know that right?
    There are many other people who have addressed other related concerns that you're ignoring. The MSQ has branching paths that stay branched much longer than during Stormblood. They've done a lot of backend work on the instance server to make things run more smoothly. Light and Crystal didn't exist, so they alleviated some of the load there by doing things like making sure massive servers like Balmung and Gilgamesh aren't on the same data center. People were abusing the instance to get around the auto logout because such congested data centers had login queues through the roof. And there was a DDOS attack that happened to the instance server at the same time.

    Another reason I haven't seen mentioned is the effect of world visit. This will allow people to spread out a bit to get content done instead of congregating on one or two servers.

    So it is incredibly unlikely we're going to have issues because SE learned many lessons the hard way and have put many measures in place to avoid the various problems that came to a head at that time.
    (0)

  9. #39
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    981
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TaleraRistain View Post
    There are many other people who have addressed other related concerns that you're ignoring. The MSQ has branching paths that stay branched much longer than during Stormblood. They've done a lot of backend work on the instance server to make things run more smoothly. Light and Crystal didn't exist, so they alleviated some of the load there by doing things like making sure massive servers like Balmung and Gilgamesh aren't on the same data center. People were abusing the instance to get around the auto logout because such congested data centers had login queues through the roof. And there was a DDOS attack that happened to the instance server at the same time.

    Another reason I haven't seen mentioned is the effect of world visit. This will allow people to spread out a bit to get content done instead of congregating on one or two servers.

    So it is incredibly unlikely we're going to have issues because SE learned many lessons the hard way and have put many measures in place to avoid the various problems that came to a head at that time.
    The is the hypocrite troll, I suggest to just ignore him. He won't listen to anyone since he's only seeking attention.
    (0)

  10. #40
    Player

    Join Date
    May 2021
    Posts
    178
    Quote Originally Posted by TaleraRistain View Post
    There are many other people who have addressed other related concerns that you're ignoring. The MSQ has branching paths that stay branched much longer than during Stormblood. They've done a lot of backend work on the instance server to make things run more smoothly. Light and Crystal didn't exist, so they alleviated some of the load there by doing things like making sure massive servers like Balmung and Gilgamesh aren't on the same data center. People were abusing the instance to get around the auto logout because such congested data centers had login queues through the roof. And there was a DDOS attack that happened to the instance server at the same time.

    Another reason I haven't seen mentioned is the effect of world visit. This will allow people to spread out a bit to get content done instead of congregating on one or two servers.

    So it is incredibly unlikely we're going to have issues because SE learned many lessons the hard way and have put many measures in place to avoid the various problems that came to a head at that time.
    I remember when people said that before Stormblood lmao
    (0)

Page 4 of 6 FirstFirst ... 2 3 4 5 6 LastLast