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  1. #21
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Raubahn EX wasn't simply due to players logging into the game but rather how the MSQ immediately forced everyone into an instance within five quests. This made it so players didn't naturally funnel off into a variety of activities you'd expect with a new expansion but were all bottled necked at the exact same point, all trying to queue into the same instanced at once. The same issue occurred at the beginning of Deltascape because Yoshida gave into the dev team begging him to allow them this "super cool" instance. With predictable results.

    Hence why come Shadowbringers, we didn't have any instanced content until well into the MSQ and the branching path for Allise and Alphinaud were made considerably longer. They also launched the expansion with every single new city having extra instances to split players up. In other words, they learned a harsh lesson from SB and aren't likely to repeat it.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #22
    Player
    znushu's Avatar
    Join Date
    Nov 2018
    Location
    Gridania
    Posts
    183
    Character
    Vylesha Eumoilhar
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Drakonic View Post
    This is clearly out of left field for Square Enix and they've admitted as much. Already we're starting to see problems. They ran out of game codes. There have been server instabilities on Aether lately, albeit mostly with regards to the inability to load character data (which isn't a huge deal). New character creation is basically impossible in the entirety of NA during weekend primetime, which I know will attract fanboys of the game to deflect that "tHeY CaN jUSt MaKE a New ChARaCteR dUriNG ofF-PeAk hOURs", conveniently sidestepping the elephant in the room that this is a very bad first impression for new players. Free trial characters are also struggling to actually log into NA servers because of the congestion.

    Yoshi P suggested that any expansion of the server infrastructure will probably not come before Endwalker. They might very well do it at the same time as Oceania DC launch, but that is no respite for the coming storm - Endwalker early access. Will we see Raubahn 2.0? It might not be a solo instance shenanigan this time round, since they've changed that system. But other issues might crop up, who knows. Get ready to get your shovels ready for you'll be mining a lot of salt in November.
    As long as they keep things the way they are currently ingame, no they can't handle the influx. I'm already seeing this appear again more and more ever since the game started to pick up traction with popular streamers. which at the rate it's going it's only going to get worse and worse man.



    If you ask me they really gotta revert back to how it was like in 1.0. instead of how it's like now with everything cut-up into like 2-6 separate instances including major cities.
    (0)
    Last edited by znushu; 07-14-2021 at 09:36 AM. Reason: spacing

  3. #23
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    On top of everything else in this topic, in SHB they added a queue system for solo instances if the instance server is experiencing congestion. So Raubahn literally can't happen again; you'll go into queue and then simply go watch netflix till your turn comes up. Might be a wait depending on how popular the EW launch is, but you won't be spamming confirm for literal days.

    (6)

  4. #24
    Player lezard21's Avatar
    Join Date
    Feb 2021
    Posts
    750
    Character
    Arngrim Hallbjorn
    World
    Louisoix
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Tyssyn View Post
    No idea how this sort of thing works, but maybe they could add a world to the data centers that are overwhelmed? Would be less expensive than a whole new data center.
    You can always just create a new character in Balmung. It's the only world that's not been consistently full since the game sold out 2 days ago. People just know.

    (3)

  5. #25
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Normally the pessimist in me would say no as I have dealt with MMO companies across the board. Honestly I can give a damn if the queue on Siren is 1,000 then I will just chill out and wait too play Endwalker because I know it will be worth it.

    To say there is serious hype around this that is going to test the servers to their absolute limits is THE MOTHER OF UNDERSTATEMENTS.

    Quote Originally Posted by lezard21 View Post
    You can always just create a new character in Balmung. It's the only world that's not been consistently full since the game sold out 2 days ago. People just know.
    IT"S A TRAP!!!!!
    (2)

  6. #26
    Player
    Septonyte's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    S'epto Nyte
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by lezard21 View Post
    You can always just create a new character in Balmung. It's the only world that's not been consistently full since the game sold out 2 days ago. People just know.
    I've leveled fisher to 80, I know bait when I see it.

    Quote Originally Posted by ForteNightshade View Post
    Raubahn EX wasn't simply due to players logging into the game but rather how the MSQ immediately forced everyone into an instance within five quests. This made it so players didn't naturally funnel off into a variety of activities you'd expect with a new expansion but were all bottled necked at the exact same point, all trying to queue into the same instanced at once. The same issue occurred at the beginning of Deltascape because Yoshida gave into the dev team begging him to allow them this "super cool" instance. With predictable results.

    Hence why come Shadowbringers, we didn't have any instanced content until well into the MSQ and the branching path for Allise and Alphinaud were made considerably longer. They also launched the expansion with every single new city having extra instances to split players up. In other words, they learned a harsh lesson from SB and aren't likely to repeat it.
    To be honest, it wasn't just the split of the story. SE did a major overhaul of their duty servers and their queue system for ShB. Raubahn extreme wasn't just caused by the MSQ bottleneck either. A LOT of players used that cutscene to bypass the 30 minute auto-logout timer which ended up pinging the duty servers and furthered the bottleneck at that quest all because they didn't want a login queue. The login queues got really bad on some servers, Gilgamesh and Balmung on Aether DC were the ones I know of that had bad login queues. This caused MORE people to not want to log out. It took Gilgamesh crashing on day 3 of SB early access to alleviate the stress on the system and unclog it. Once that happened it was smooth sailing for both.

    Now if SE had just forced the daily server reset earlier in the expansion to kick the timer bypassers off instead of waiting 2 weeks. That fixed the problem instantly and within a day Balmung went from a 3-hour queue for 2k people (which usually takes 20 minutes on a patch) to 1 minute tops. This was because people stopped bothering to bypass the timer which, in turn, destroyed any long login queues and made it so people didn't want to bother setting up their conversation with their retainer before they went to work knowing they would be logged off when they got home. SE, in essence, starved the problem from its cause - itself.
    (3)
    Last edited by Septonyte; 07-14-2021 at 10:03 AM. Reason: character limit and some grammar

  7. #27
    Player
    Unholychinchilla's Avatar
    Join Date
    Sep 2013
    Posts
    346
    Character
    Tuya Kagon
    World
    Omega
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Stepjam View Post
    Hell, now that I think about it, Heavensward did that too. I have no idea why Stormblood didn't.
    Stormblood did actually. There's a point where you get the option of heading to the peaks or the fringes. The Raubahn Ex duty is even at the end of the Fringes branch. But neither of these branches were particularly long so people hit the duty pretty quickly either way. It was also worsened by both SAM and RDM job quests starting off with a solo duty as well as another MSQ duty not long after Raubahn. Plus the issues with server infrastructure that others have been mentioned.

    As for the main topic, I think we're in for a busier launch than previously but I don't see it being particularly problematic. Maybe the odd bit if server instability here and there. Occasionally sitting at reserving instance for dungeons for a few minutes (or the new solo queue that was introduced as mentioned). Nothing to really worry about as such things aren't unusual for online launches.
    (0)

  8. #28
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,437
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Raubahn EX wasn't simply due to players logging into the game but rather how the MSQ immediately forced everyone into an instance within five quests. This made it so players didn't naturally funnel off into a variety of activities you'd expect with a new expansion but were all bottled necked at the exact same point, all trying to queue into the same instanced at once. The same issue occurred at the beginning of Deltascape because Yoshida gave into the dev team begging him to allow them this "super cool" instance. With predictable results.
    It wasn't just one instance. If you got past Raubahn, there was a second instance very soon afterwards with Pippin. And if you got past that somehow, the next major quest brought you to the Sirensong Sea dungeon. Plus samurai and red mage unlocking at the same time, both with more instanced quests right at the start.

    And, while not SE's fault, there was also a DDOS attack on the instance server, which certainly didn't help.
    (0)

  9. #29
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by znushu View Post
    As long as they keep things the way they are currently ingame, no they can't handle the influx. I'm already seeing this appear again more and more ever since the game started to pick up traction with popular streamers. which at the rate it's going it's only going to get worse and worse man.



    If you ask me they really gotta revert back to how it was like in 1.0. instead of how it's like now with everything cut-up into like 2-6 separate instances including major cities.
    I'm pretty sure reverting to single large cities would just make the problem worse.

    Well after a few seconds of thought, it wouldn't really change anything because Stormblood and Shadowbringers' cities HAVE been one big instance instead of being split up. Presumably Sharlayan will be the same.

    But yeah, making the old cities like that isn't really gonna do anything about influx of players. If anything, it would make it worse since making the cities 2 instances gives two instances to work with instead of EVERYONE being in the same single instance.
    (1)
    Last edited by Stepjam; 07-14-2021 at 10:22 AM.

  10. #30
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    I'm expecting that the idle auto logout timer will probably be reimplemented in the next maintenance, and key zones might become instanced. I not expecting them to add new servers prior to Endwalker's early access.
    (2)

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