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  1. #1
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sotaris View Post
    What do you mean?
    1.0 was on a completely different engine most likely written in a completely different coding language, it's unlikely that any kind of 1.0 code is present in XIV
    (0)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rinhi View Post
    1.0 was on a completely different engine most likely written in a completely different coding language, it's unlikely that any kind of 1.0 code is present in XIV
    I'm sorry, but as much as we all wish they had, ARR was not made independently of 1.0.

    They did not code an entire MMO from scratch in 2 years, let alone do so in secret while still supporting 1.X.

    ARR was built on the back of 1.0 and loads of code is still present. That's where all these "spaghetti code" issues come from.
    (3)

  3. #3
    Player
    SniperCT's Avatar
    Join Date
    Jun 2019
    Posts
    72
    Character
    Aveline Dawnguard
    World
    Mateus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Naoki34 View Post
    The Ps4 is perfectly capable of handling a full open world game like TESO or Black Desert Online.
    So yes, if it was wanted it would have been done long ago.
    ESO has loading screens between every zone.

    Quote Originally Posted by Rinhi View Post
    1.0 was on a completely different engine most likely written in a completely different coding language, it's unlikely that any kind of 1.0 code is present in XIV
    They had to import 1.0 characters, so there has to be code to make that work, at the very least.
    (3)

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