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  1. #1
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    They'd have to do a lot of terrain and map work to remove them.

    Almost none of the maps would line up or have good transitions of they just "got rid of the loading screens". They weren't designed that way.

    Wow was. Simple as that.
    Yeah. Making even just the two halves of the older cities fit together would quire a good deal of additional work for little actual payoff. Let alone outdoor zones even in the same region.

    It'd be nice but the devs have new zones to be working on, not worth the time and resources it would take compared to doing new areas.

    And in EW things are way too disconnected geographically so even if they 'were' at a point they could say, put all six of an expansoin's zones into one instance, which I doubt they are, they wouldn't be able to do it in 6.0 either.
    (3)

  2. #2
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    Seriously, Blizzard solved this problem already in 2004. You had loading screens when you made a continent switch or when you entered an instanced area. But those situations were very rare. In FF14, which is younger than WoW vanilla you have loading screens everywhere. And now we have 2021. I cannot understand that it is still in this game.


    Cheers
    Blizzard don't have to take console into consideration, and it's not like wow is a graphical monster compared to 14, granted 14 has some terrible textures.
    (4)

  3. #3
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Sotaris View Post
    Blizzard don't have to take console into consideration, and it's not like wow is a graphical monster compared to 14, granted 14 has some terrible textures.
    Its true Blizzard doesn't ever have to take console into consideration but I think you are underestimating WoW graphics, its way more detailed and has way more textures on just about everything in FF14, FF14 has flashier spells but thats about it.
    (1)

  4. #4
    Player
    Cortawraith's Avatar
    Join Date
    Jul 2015
    Posts
    58
    Character
    Aryn Wraithverge
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    after they overhauled the graphics in WoW. Back then it looked shittier compared to FF14 (even during the time FF14 was released)
    (0)

  5. 07-14-2021 09:09 AM
    Reason
    double post

  6. #6
    Player
    Fayt1203's Avatar
    Join Date
    Oct 2017
    Location
    Limsa Lominsa
    Posts
    441
    Character
    A'shtola Rhul
    World
    Zodiark
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Larirawiel View Post
    And now we have 2021....
    Cheers
    Really don't understand why 2021 is relevant in this discussion. there are a lot games that where out this year and the last that has those loading screens so the its 2021 meme is getting really tired.
    (15)
    The seas continue to rise while the lesser moon continues to fall, and ilm by ilm, the world becomes ever more unlike itself, without the illumination of knowledge, we but vainly flail as specters in the dark.

  7. #7
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Larirawiel View Post
    Seriously, Blizzard solved this problem already in 2004. You had loading screens when you made a continent switch or when you entered an instanced area. But those situations were very rare. In FF14, which is younger than WoW vanilla you have loading screens everywhere. And now we have 2021. I cannot understand that it is still in this game.


    Cheers
    It takes my PC longer to load between covenant zones or in a WoW HS than it does FFXIV to load a new zone when I teleport.

    FFXIV zones are supposed to be a bit of travel between them- it's not suddenly you're in a forest, suddenly you're in the tundra thing- those load screens represent a bit of travel between biomes.

    I'm not sure when loading a new zone takes under 5 seconds nowadays how it's an issue to have the split... and if the load takes longer for you due to your PC, it'd take longer even if they made them 'seamless', it'd just be masked in a different way.
    (3)

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,417
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Larirawiel View Post
    Seriously, Blizzard solved this problem already in 2004. You had loading screens when you made a continent switch or when you entered an instanced area. But those situations were very rare. In FF14, which is younger than WoW vanilla you have loading screens everywhere. And now we have 2021. I cannot understand that it is still in this game.


    Cheers
    As someone who was around for vanilla WoW; while it didn't have loading screens between zones on the same continent, there were definite load times between zones. I had a fairly bad PC at the time (I could not run through Orgrimmar worth a damn), so if a zone was busy while I crossed over, I could see things popping into existence. It's also why most WoW zones don't place mobs or other important interactions near area transitions, and why, if you look from the air (both in vanilla/Classic while on a flight path, or after the Cataclysm revamp on your own flying mount), there's a lot of empty terrain in the borders between zones. Blizzard didn't solve the problem, they just used a different work-around for it.
    (4)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    It's easier to make hyper diverse environments since you can just wave off transitioning terrain, but it would be neat to have a loadless environment in the future (I'm thinking next mmo kind of future, since it could be insane amount of work and potential catastrophic issues when trying to merge our current stuff).

    Maybe they can make screen transition effects and move the teleport animation through that to give a similar element to changing water / land (for drives that are fast enough it would appear sort of loading screenless).
    (2)
    Last edited by Shougun; 07-14-2021 at 12:28 AM.

  10. #10
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Fusing the towns back to 1 area may be possible, since we have big Kugane and Cristarium. It's just the usual problem of "updating old content" which FFXIV devs are allergic to.
    (4)

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