Zonelines are one of my favorite additions to 2.0. I hated how much space was wasted in 1.0 with featureless loading corridors; I’d rather have a well-edited zoneline that takes me directly to the interesting part.
For example, if I have a fight on top of the crater of a volcano, don’t make me spend ten minutes climbing that mountain every time I want to see that fight.
That philosophy could have worked in the sandbox genre, but it’s tedious in an age of duty finder and zonelines.