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  1. #71
    Player
    KaitoAsaha's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    194
    Character
    Erotic Humor
    World
    Balmung
    Main Class
    Lancer Lv 29
    Maybe after EW we can see the secondary rings go too, and have that space used for something else? Doubling stats and allowing for more materia placements in a single ring should work right? With belts going I feel that they could've dumped the secondary ring as well, now that this is apparently a thing they can do.
    (0)
    Last edited by KaitoAsaha; 07-13-2021 at 11:04 AM.

  2. #72
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,739
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by KaitoAsaha View Post
    Maybe after EW we can see the secondary rings go too, and have that space used for something else? Doubling stats and allowing for more materia placements in a single ring should work right? With belts going I feel that they could've dumped the secondary ring as well, now that this is apparently a thing they can do.
    Rings at least show it's model unlike belts, which is one of the reasons they were removing it since it was merely a stat stick.
    (3)

  3. #73
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,508
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Rings at least show it's model unlike belts, which is one of the reasons they were removing it since it was merely a stat stick.

    I don't think I have seen very many ring glamours over the years. And everyone wears the best stats which is basically the same ring twice. If they can't fix what they currently have. Which the community seems to think that they can't or just gives them a pass. The another choice is to look at what you can delete. Maybe it isn't rings, but the game can use a lot more pruning that isn't even story related.
    (1)

  4. #74
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Enkidoh View Post
    Citation please, because from what I knew about FFXI and XIV's development this statement is basically complete hyperbole (if not outright nonsense). FFXIV ARR had 1.0 player character data from FFXIV 1.0 transferred into ARR, but this is not 'old recycled code' but just a table of parameters that controlled character settings like what gear to start with in their inventory and what levels and EXP they would start at. Basically it's just a set of flags.

    It's not 'recycled code' from 1.0, which is why ARR runs a lot more stable than 1.0 ever did. ARR uses an entirelly different game engine to 1.0 and even though certain gear, character models and enemy models may have returned from 1.0, they've been rerendered from scratch in the new engine and are not simply old 1.0 models (the proof of this is the Healer's Robe, in 1.0 this had a huge gap at the back when equipped to a miqo'te, for their tail to poke through, but in ARR, it's different, when worn on a miqo'te the gap is filled in and the miqo'te tail is instead attached directly to the model and looks a lot better, proving it is a new and entirelly different model to the 1.0 version).

    And it should go without saying FFXIV 1.0 was an entirelly different engine to FFXI, a PS2 game (FFXIV 1.0 used the PS3-designed engine Crystal Tools), and used it's own independent coding that had nothing to do with FFXI (this is why 1.0 was such a mess software wise). The '1.0 spaghetti code' statement is just a stupid meme at this point with no basis in reality.
    Oh crap... I think I saw it in a liveletter from... Heavensward?
    I did some digging but couldn't find it again, especially because searching for "FF14" and "code" pulls up waves of irrelevant info about recruitment codes and registration codes and so on.

    But also I don't think they (or I) need to cite anything specific.
    Games are almost never completely 100% coded from scratch. To save time and money developers will almost always use "snippets" (unoffial term for it) of code from past projects to get a lot of the little (yet time consuming) details out of the way, like collision detection, how quest flags function, etc. (not just the tables of parameters you've mentioned).
    IIRC they said FF11 actually WAS made mostly from scratch, but that was because it was SQEX's first MMO and they didn't have many compatible projects to draw from. For FF14, there are a lot of snippets they were able to borrow over from FF11 despite the game running on a different engine as changing the engine doesn't mean you can't use the same coding.

    For example, a lot of the coding from the early Quake games is still used in modern 3D games. Here is an example of it being used in something as recent as Half Life Alyx:
    https://www.thegamer.com/valve-half-...g-light-quake/
    (A much larger disparity than than difference you referenced between the PS2 dev kit FF11 was made on, and the PS3 Crystal tools FF14 was made on).

    While I do not have the interview on hand where Yoshi P affirms pieces from FF11 were used in FF14, as such behavior is the industry standard it's not a statement that should be surprising or contested. It'd be far more surprising if he had claimed that FF14 was all original code.

    FF14 having code from FF11 isn't hyperbolic, it's something that should be expected.
    In fact, if we knew more about the source code for / development of FF11, we could probably find examples of code from even earlier games that was recycled into FF11 before being recycled again for FF14. I wouldn't be surprised if some of the basic backbone stuff (like code for how when you pick up items they get added to inventories) might realistically be from pre-FF11.
    (0)
    Last edited by ItMe; 07-14-2021 at 04:03 AM.

  5. #75
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Moonlite View Post
    I don't think I have seen very many ring glamours over the years. And everyone wears the best stats which is basically the same ring twice. If they can't fix what they currently have. Which the community seems to think that they can't or just gives them a pass. The another choice is to look at what you can delete. Maybe it isn't rings, but the game can use a lot more pruning that isn't even story related.
    I always glamour my rings - wedding ring on the right hand, one of my favorite rings (I have a small selection) on the left.
    (1)

  6. #76
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,708
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I still think it's funny how long it took them to realise the belts issue.

    I mean, yeah. You created that problem yourself when you decided they'd no longer be visible. 8 years ago.
    (3)

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