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  1. #61
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Acece View Post
    Did the healer community even want all these changes to healers? I know a couple Whm in Sb wanted Whm to be on par with Ast and Sch but I really didn't see too many healers begging to heal more when at the time we had god Kefka which is (or was) the hardest fight to heal. Besides a few slyphies I really didn't see it. Also blaming the community for their miss handling of healers is kind of dumb.
    I mean, I didn't mind the loss of the dps spells at all and, in fact, love the thought of getting new healing spells. Ultimately, I want to have to use heals more; don't have much interest in being a discount dps. I just don't mention it much because some people will really jump down your throat if you're not all about having more dps spells on healers.
    (2)

  2. #62
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mutemutt View Post
    I mean, I didn't mind the loss of the dps spells at all and, in fact, love the thought of getting new healing spells. Ultimately, I want to have to use heals more; don't have much interest in being a discount dps. I just don't mention it much because some people will really jump down your throat if you're not all about having more dps spells on healers.
    I'd like more Damage oriented spells, but I don't want more DoTs. Unless the DoTs facilitate another mechanic, they're among the most boring buttons to push, not helped by how FF14 coagulates all DoT potency together.
    (1)

  3. #63
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    There's plenty of ways of making whm unique again, same with sch, ast and sage. By focusing on making unique playstyles for them while keeping the numbers reasonably similar. Each one would have another tertiary method of making them play differently. Sch is a pet job, Astro has its cards, whm having gotten its self buffing stolen by sage, could have debuffs, bringing elemental wrath on the enemy. More blood for the blood lily!

    In a healer there are 2 core elements, damage and healing. Damage is broken down into personal damage vs raid damage and healing is regens vs shields. You can further break damage into another style: burst vs uptime
    Each healer is already apparently being dealt one of the two healing styles (I say apparently as whm and astro still had shield esque effects in the trailer) and they should also get the others. Each job should have at least 1 piece of raid damage buff, with the raid dps focused healers getting more, while the low raid dps healers get more personal damage

    Only the devs treat healers as an afterthought being so dps focused. Notice how gunbreaker and warrior got to have dps skills shown off? Meanwhile healers didn't yet the number 1 complaint about healers in this expansion is that they are 1 button dps. They took months to even get a vague idea for sage, but the moment they got to make a dps job, they finalised it in a few weeks at most.
    (5)

  4. #64
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    The game I came from (Swtor) handles healers pretty darn well. Over there my preferred healer was sorcerer for the versatility and infinite force (mana). This meant it would never ever ever have to sacrifice deeps for healing as mana began to run low.

    Swtor healers themselves have a fluctuating dps style rotation with active and passive combos that create different effects when one heal is weaved into another. Most of the heal spells and nearly all of sorcerer heals were gcd heals or barriers with instant cast ones mixed in.

    Here are some neat examples! Sorcerer has a barrier skill similar to divine benison that can be placed on party members. It is a instant cast gcd so can be placed on nearly every party member if you wish to with one catch, the debuff. You can only shield someone once every thirty seconds. The barrier interacts with your mana regeneration mechanic, when it expires it removes stacks of force weakness accumulated by regenerating mana (force). When wearing certain armor or using tacticals the barrier can also aoe heal on application.

    You have one smaller casted heal and one larger casted heal buuuuut these combo so if you cast one the other becomes instant and will guarantee that it does critical healing. It does not have a chance to do this it is like dps class's 1,2,3 combo.

    You have one ground placed aoe heal ability on sorcerer that interacts with the above skills. Cast the big boy heal and your ground aoe also becomes instant cast giving you rotational choice. Do I use the instant cast single target heal or make my aoe instant.

    Your fourth healing ability works kinda like the fay union skill only cast by yourself. You tether to one party member applying a most powerful hot. This "heal beam" as I enjoy calling it interacts with your mana regenerating ability each time it critically hits giving you stacks you can spend for additional force points and no force weakness debuff.

    The sorcerer's fifth healing ability is sorta boring, it is only standard hot exactly like white mage regen or is it? With the appropriate armor set any healing applied to a target you have used regen on can cause the regen to apply additional ticks of healing and gives mana back each refresh. With passives your regen also applies 10% damage reduction to the target.

    Wandering mend (your best party heal) is their sixth healing ability. Imagine a world where excogitation when proced would bounce to another party member each time that person took damage. That is how this lovely fricken ability works! It interacts with your regen too! If you apply wandering mend to someone who has regen ticking on them then wandering mend will bounce its maximum number of times without waiting for incoming damage. This spell can be used for burst aoe healing or incremental damage simultaneously.

    Theeeen you have this bad boy over here --->
    The Metaphysical Mender tactical with the description of; Damaging an enemy with Volt Rush causes your ally closest to the enemy to be healed, scaling with how many Empowered charges you have. Each charge of Empowered reduces the amount of Force that Volt Rush consumes by 30%.

    This is not entirely true, it was actually buffed so that it will select the lowest health target for healing.

    So we have healer rotations for our heals and dps skills that apply healing and never once did I see anyone complaining about having to deal damage over there as a healer. The difference between a bad sorcerer and a well played one is not insubstantial. Perhaps in a world most perfect we could get that in FF14 land but will not hold the breath, I would suffocate if I did.
    (2)

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