Results 1 to 10 of 347

Hybrid View

  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Absurdity View Post
    While I believe that it was certainly part of the reason that ShB dungeons are all just the same dungeon with a different coat of paint, the same can't be said for Stormblood dungeons.
    I had much more fun with stormblood than Shadowbringers.

    Doma Castle has hazards, Castrum Albania has small DPS checks for speed, Kugane Castle has vital mobs that self destructed, Temple of the Fist has hazards and a DPS buster, Skalla had awareness mechanics that weren’t telegraphed, The Burn had hazards and Enfeeblments that were deadly, Ghimlyt had on-route mechanics like stacks and aoe circles. SHB has.........

    Good music?
    (7)

  2. #2
    Player
    Embry's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Embry Heartilly
    World
    Kujata
    Main Class
    Scholar Lv 90
    I've been playing this game for a long time, and the only dungeon that has ever been even close to challenging was the original Pharos Sirius (before nerf). For me, once I do a dungeon one or two times, I lose all interest in doing them because they're just so unstimulating. I hope they eventually change their design philosophy for them, but I highly doubt it at this point.
    (1)

  3. #3
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jirah View Post
    I had much more fun with stormblood than Shadowbringers.

    Doma Castle has hazards, Castrum Albania has small DPS checks for speed, Kugane Castle has vital mobs that self destructed, Temple of the Fist has hazards and a DPS buster, Skalla had awareness mechanics that weren’t telegraphed, The Burn had hazards and Enfeeblments that were deadly, Ghimlyt had on-route mechanics like stacks and aoe circles. SHB has.........

    Good music?
    I mean... ShB dungeons have all those things too....
    On top of my head:
    Hazards: Mt. Gulg, Twinning
    Small DPS check: Amaurot
    Self-destruct enemies: Amaurot
    DPS buster: Qitana Ravel, Grand Cosmos
    Awareness mech that wasn't telegraphed: Dohn Meg, Qitana Ravel, Malikah's Well, Mt. Gulg, etc. (Actually most ShB dungeons have these mechs, the reason it's easier is because you already see how the trusts do them and follow where they go)
    Dangerous debuff: Grand Cosmos
    Moving mechs/AOE or continuous AOE: Holminster Switch, Malikah's Well, Mt. Gulg, Grand Cosmos, Pagl'than
    (3)