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  1. #41
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hyrist View Post

    No I can confirm that it's not a meme and has never been one. Sorry but this isn't one of those situations where it's ironically 'bad' and secretively good. They've actively nerfed this dungeon and I've still, recently seen people still take the half-hour-hand-slap to avoid this dungeon. Sorry but I think you've been misled there.
    Nah, that is just people being lazy to put any effort. Like it is a leveling dungeon for "gods" sake. It never was anything to pull hair off, even in the past. Just something to keep you on your toes, like being careful in the first room and avoiding Mr Coin's attacks by watching the animation/skill name.
    But apparently that is already too much nowadays. Any kind of effort is viewed negatively in gaming communities nowadays

    That dungeon never was any good in a map design or thematic way imo. The fun part was that it wasn't a total faceroll like every other 4 man content is in this game.
    (12)
    Last edited by Jin-; 07-11-2021 at 08:09 AM.

  2. #42
    Player
    Hycinthus's Avatar
    Join Date
    May 2012
    Location
    Limsa Lominsa
    Posts
    758
    Character
    Alonzo Vivas
    World
    Exodus
    Main Class
    Paladin Lv 100
    I have always felt that the major reason of dungeon simplification is that they cannot be bothered to do proper coding for the Trusts. More complicated mechanics will just be more complicated for the Trusts.
    (2)

  3. #43
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,038
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hycinthus View Post
    I have always felt that the major reason of dungeon simplification is that they cannot be bothered to do proper coding for the Trusts. More complicated mechanics will just be more complicated for the Trusts.
    While I believe that it was certainly part of the reason that ShB dungeons are all just the same dungeon with a different coat of paint, the same can't be said for Stormblood dungeons.
    (6)

  4. #44
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    But most of the dungeons you mention that you liked minus Snowcloak, OP, were optional dungeons. The recent ones you list that you don't like are MSQ.

    I think the problem is that SE saw people weren't doing the optional dungeons so they tried to make them more appealing. Almost every time I get Aurum Vale in queue these days it's a Join in Progress because people bailed right at the beginning. SE should have just said "These are optional. They're going to be more challenging and we're not going to change that" like they stuck to their guns about Ultimate, but unfortunately they didn't.
    (0)

  5. #45
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Absurdity View Post
    While I believe that it was certainly part of the reason that ShB dungeons are all just the same dungeon with a different coat of paint, the same can't be said for Stormblood dungeons.
    I had much more fun with stormblood than Shadowbringers.

    Doma Castle has hazards, Castrum Albania has small DPS checks for speed, Kugane Castle has vital mobs that self destructed, Temple of the Fist has hazards and a DPS buster, Skalla had awareness mechanics that weren’t telegraphed, The Burn had hazards and Enfeeblments that were deadly, Ghimlyt had on-route mechanics like stacks and aoe circles. SHB has.........

    Good music?
    (7)

  6. #46
    Player
    Embry's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Embry Heartilly
    World
    Kujata
    Main Class
    Scholar Lv 90
    I've been playing this game for a long time, and the only dungeon that has ever been even close to challenging was the original Pharos Sirius (before nerf). For me, once I do a dungeon one or two times, I lose all interest in doing them because they're just so unstimulating. I hope they eventually change their design philosophy for them, but I highly doubt it at this point.
    (1)

  7. #47
    Player
    Sadge's Avatar
    Join Date
    Jul 2021
    Posts
    7
    Character
    Kurisu Niniel
    World
    Ragnarok
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Izar_Chillen View Post
    Dungeons going forward , if they continue to make them available as Trust applicable , will always be simplified in order for the AI to be able to manage mechanics . If dungeons were to throw unique things back in and add variety, which many of us would love to see back again , SE would either have to vastly improve the Trust system , or get rid if it. I dont see SE doing either.
    I'm glad they're designing group content around people who don't want to group in an MMO /s



    What stress?
    (15)

  8. #48
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I expect the usual useless posts about how the user is a known troll despite the fact this topic is legit and a complaint other people have had for years.

    Myself included. I agree with pretty much the whole opening post. But I'll also add that HW started the hallway sim design. Only difference is HW's trash, when the content wasn't aged, posed more of a challenge than SB onwards.

    And this design philosophy aimed at people who hate investing time in PvE content can also be seen in how Normal Raids changed since Stormblood.

    I absolutely despise Alliance/Large-scale Raids as the main focus like they've been suggesting it would be in recent interviews because your contribution feels way too small but when you have you-don't-pay-my-sub dead weights you immediately feel the difference. Their design is also just a thicc version of the current 4-man dungeon design, with way more hp-spongey bosses. Like TC said I also hate doing my roulettes because "expert" is utterly disgracefully boring. Imagine that but longer then. I completely H A T E the Nier raids because the few interesting fights it has don't compensate the natural frustration of doing a duty with 24+ people being 1/4 or more of them usually people who actively don't want to put effort.

    My dream is for them to add 4/8-man dungeons (I said dungeons, not RAIDS) that are designed as optional content for people who actually don't feel offended about the notion of socializing outside Limsa's square and ERPs in order to make fixed parties for challenging content. People keep throwing the word "savage" but I'd take something more midcore that doesn't take a week to complete but is still tailor made for 4/8 people who actually communicate and don't feel offended by receiving instructions.
    Because making every dungeon DF-friendly is the main reason why the design is so incredibly shallow now.
    (10)

  9. #49
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Welcome to japanese level design. It's abhorrent.
    (0)

  10. #50
    Player

    Join Date
    May 2021
    Posts
    178
    Quote Originally Posted by TaleraRistain View Post
    But most of the dungeons you mention that you liked minus Snowcloak, OP, were optional dungeons. The recent ones you list that you don't like are MSQ.

    I think the problem is that SE saw people weren't doing the optional dungeons so they tried to make them more appealing. Almost every time I get Aurum Vale in queue these days it's a Join in Progress because people bailed right at the beginning. SE should have just said "These are optional. They're going to be more challenging and we're not going to change that" like they stuck to their guns about Ultimate, but unfortunately they didn't.
    They could've made it another progression system with optional dungeons and just copied Mythic+ lol
    (0)

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