Quote Originally Posted by Soukyuu View Post
Finally an OP that doesn't make a fool out of themselves.

I agree with most of what you have said, leveling is too fast for various reasons, especially this one:
Exactly, so why bother with low-level dungeons? I don't want to turn this thread into another PL debate, but it is an issue that is being played down by too many people. Even if SE adjusts the leveling curve, it still won't stop people getting PLed past low level content.

As for battle not being dangerous, it's only true if you are leveling on mobs too close to your level. If you level on mobs that are more than 5 levels above you, wiping is a high possibility once someone messes up (linking too much or healer healing the wrong target, or healing at the wrong time pulling hate to themselves)

Economy being in shambles is mostly because the majority of the playerbase already burned through all of the content, having all classes leveled to cap. That's why supply heavily outweighs demand. It should get better if we ever get a decent influx of new players, but that probably won't happen until 2.0
You're absolutely right, and I'm not debating PL, but I'm saying it must go once 2.0 is introduced or keep it and forever forget about low level content. Just like to-to-rak, there is absolutely no reason for that dungeon. I suggest since SE got the assets, scrap it and put level 60+ mobs in it and make it a lvl50 dungeon.

That is of course like I said they fix that in 2.0 (which they seem to say they'll fix everything in it).

For the battle, you were right. Go level on higher mobs and then complain about the battle not being hard. What to complain about is besides the healer, there is no job definition for the rest (a tank maybe, but people even tanked Ifrit with a PGL or MRD). Every battle is a zerg-fest. Very few times you'll need to sleep and kite mobs (moogle battle). where in FFXI even bird parties needed the bard to keep sleeping and managing mobs. Perhaps the jobs will add some flavor to the battle?