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  1. #31
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Kes13a View Post
    well, for your unfun level 20 dungeons...

    open duty funder (U)
    click on the gear in the top left
    select Limited Leveling Roulette if you are the leader

    the roulette chosen should be within 8 levels of the lowest team member

    yes, not having your full kit at 80 is inconvenient, but have to remember, the game is also not entirely about you and what you want.
    wandering Statasha with your full kit is fun... maybe once, and certainly is no challenge
    but if you are doing a leveling at 79, chances are you are doing it for the rewards not much else. the xp rewards are boosted for those of a higher level so... its a trade off.




    Limiting the skills I have mixed thoughts on, but ultimately I think it adds some variety.
    Most of the dungeons are also painfully easy, making them even easier would be the wrong direction imo if anything I think they should make them harder.

    I rly do like how they try and keep old content relevant, but the biggest flaw with it imo is how easy it is.
    I'd like to see them buff the dungeons and/ or scale you down or the mobs up further tbh.
    Watching Asmongold do the early dungeons in particular on Stream was pretty painful because I remember them being harder than they were, and he didn't even get to see some of the mechanics.

    Back in ARR when I did Sastasha for example I do remember actually having to do the mechanics with the wells.
    But when he was playing the boss basically died the moment the add spawned.
    And that's with him being totally new and a lot of the people he queued up with too.
    (3)

  2. #32
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kolsykol View Post
    Limiting the skills I have mixed thoughts on, but ultimately I think it adds some variety.
    Most of the dungeons are also painfully easy, making them even easier would be the wrong direction imo if anything I think they should make them harder.

    I rly do like how they try and keep old content relevant, but the biggest flaw with it imo is how easy it is.
    I'd like to see them buff the dungeons and/ or scale you down or the mobs up further tbh.
    Watching Asmongold do the early dungeons in particular on Stream was pretty painful because I remember them being harder than they were, and he didn't even get to see some of the mechanics.

    Back in ARR when I did Sastasha for example I do remember actually having to do the mechanics with the wells.
    But when he was playing the boss basically died the moment the add spawned.
    And that's with him being totally new and a lot of the people he queued up with too.

    Totally agree, it's a snooze fest. I actually think FFXVI ARR's dungeons are an effective treatment against insomnia, not sure why professionals don't recommend this.

    I do think the content can be spiced up a bit by my initial suggestion of giving us more meaningful skills and abilities. They added the ability to interrupt, and I think this is a step in the right direction. But it's like they are painfully shy of going all the way though. I say this because you get to interrupt something, sometimes, very rarely, and on a cooldown, and it's really just optional. You don't ever "have" to interrupt anything.

    While on this subject, you don't really "have" to use any ability except your regular 1, 2, 3 combo to get through the dungeon. As long as you're not pulling the entire dungeon. Total snooze fest.
    (1)
    Last edited by Rohen; 07-10-2021 at 10:30 PM.

  3. #33
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rohen View Post
    But more so than an inconvenience, it's like a slap in the face. All that work you put into leveling your character and if you wanna go back and revisit a dungeon you are leveled back down... it's the opposite of progress. They are doing this to make sure the game is balanced and for the benefit of new players.

    Sorry but didn't really understand your other points.
    the there is something in the settings called "unsynched" can walk through there like a god.
    (2)

  4. #34
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Trying to get back on the more important point of the responsiveness and movement.

    Now I admit I haven't played WoW seriously in a very long time, but just remember how when you pressed something, it instantly happened and you instantly received feedback. There was no unnecessary extra movement. There is some real quality work done there that I really wish FFXIV ARR had. Even Guild Wars 2 feels a bit better.

    If you were on the fire and you moved, unless you had some lag, you know you were in or out of the fire with nearly 100% visual accuracy. WoW just has this responsive feel that it always got right but FFXIV ARR to this day hasn't.


    I can't believe more people don't get bothered when you see just some character take one step and they suddenly start doing the moon walk, or a character moving that is sliding in a circle all while facing one direction, you can't even tell what direction they're gonna go next or in what direction they were trying to move towards in the first place. It looks so incredibly awkward and confusing and I hope the devs can make this improvement one day.
    (0)

  5. #35
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rohen View Post
    Trying to get back on the more important point of the responsiveness and movement.

    Now I admit I haven't played WoW seriously in a very long time, but just remember how when you pressed something, it instantly happened and you instantly received feedback. There was no unnecessary extra movement. There is some real quality work done there that I really wish FFXIV ARR had. Even Guild Wars 2 feels a bit better.

    If you were on the fire and you moved, unless you had some lag, you know you were in or out of the fire with nearly 100% visual accuracy. WoW just has this responsive feel that it always got right but FFXIV ARR to this day hasn't.


    I can't believe more people don't get bothered when you see just some character take one step and they suddenly start doing the moon walk, or a character moving that is sliding in a circle all while facing one direction, you can't even tell what direction they're gonna go next or in what direction they were trying to move towards in the first place. It looks so incredibly awkward and confusing and I hope the devs can make this improvement one day.
    while I believe it happens, its not something I have seen or experienced unless someone was disconnecting

    so it may not be that people wouldnt be bothered by it, but given the large variations in connections and computers, it may not be as prevalent as you believe
    (2)

  6. #36
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kes13a View Post
    while I believe it happens, its not something I have seen or experienced unless someone was disconnecting

    so it may not be that people wouldnt be bothered by it, but given the large variations in connections and computers, it may not be as prevalent as you believe
    I'm sure it always happens just some people might not be so sensitive to these sort of details or everyone has just gotten used to it, but man does it's always bothered me hehe.. Every single time I watch a YouTube video of FFXIV ARR of someone else I see this so I can 100% ask you to link some random YouTube video of a raid or a dungeon and I can time stamp this for you.

    FYI: This does not happen on your character, it's other's characters on your screen.
    (0)

  7. #37
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rohen View Post
    I'm sure it always happens just some people might not be so sensitive to these sort of details or everyone has just gotten used to it, but man does it's always bothered me hehe.. Every single time I watch a YouTube video of FFXIV ARR of someone else I see this so I can 100% ask you to link some random YouTube video of a raid or a dungeon and I can time stamp this for you.

    FYI: This does not happen on your character, it's other's characters on your screen.
    generally as a healer I am not watching what other people are doing, I watch health bars, and mechanics. could be why it doesnt bother me much when I dont have time to be a tourist. kinda concentrating on doing what I am doing lol. and when I watch videos, its usually to learn mechanics, so, again, not watching teh players, watching the boss

    for years I played games on an underwhelming system, so, a certain level of glitch really doesnt bother me, makes my gaming experience a lot happier than yours I suspect
    (3)

  8. #38
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rohen View Post
    I'm sure it always happens just some people might not be so sensitive to these sort of details or everyone has just gotten used to it, but man does it's always bothered me hehe.. Every single time I watch a YouTube video of FFXIV ARR of someone else I see this so I can 100% ask you to link some random YouTube video of a raid or a dungeon and I can time stamp this for you.

    FYI: This does not happen on your character, it's other's characters on your screen.
    actually, in thinking about this, it is technically impossible to avoid from the player perspective based on what I stated previously about other users systems and/or connection. it doesnt happen to you because you are "real time" other players are in their own "real time" and the game does its best to mesh those two. to implement a fix to your satisfaction, everyone has to be using identical systems with identical connections. any kind of implemented caching would make it even worse and some boss fights impossible I think
    (1)

  9. #39
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    My thoughts on limited spells for level sync is that it will punish new players and low level players for not having a competed kit. It could unintentionally cause hostility towards new players for not being able to play a class at its full potential even if you gave new players a lvl 80s kit they would be over whelmed and not have time to comprehend their kit by the time the party starts to engage.
    (1)

  10. #40
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Things like unresponsiveness in pvp are likely linked to it being a dated game not built from the ground up for large pvp entanglements- unfortunately that also likely means this is something they can't fix even if they wanted to. It's also something you get in basically all pvp mmos- these types of massive games just can't handle pvp well, so sieges in GW2/ESO/BDO, or 40v80 raids entering BRM in classic WoW are always going to have massive lag issues. Maybe one day an mmo will figure this one out, but it's clearly not going to be FFXIV a game where pvp is a side activity not a focus.

    As for travel in the world- the teleports are not only fully explained by a very integral part of the storyline, they almost go into far too much detail on several occasions- but the aetheryte teleportation is a very big part of the primals storylines and the ascian storylines, and there's even some parts about the imperial one where they get into it. So teleportation is not only immersive- it would actually be extremely lore breaking if they took it away now. Having air ships show up everywhere and able to take us everywhere (including spots a ship can't get to, or certain places where they wouldn't be able to fly over due to story reasons) would actually be extremely unimmersive- there are some boats/airships in the game, in spots that they can make sense.

    As for abilities that make a difference- you even noted they're there, but they have CDs. That's part of a good ability- using it sparingly or when needed. The abilities that are in are what fits the content- take CC for example.

    Adding more to CC simply wouldn't be effective- CC is generally something that you're going to use in an mmo for pvp (which is a side activity, though since they have their own ability lists they could easily add CC specific to pvp, I think that'd be great since it wouldn't clutter our already full hotbars even more in pve), world content (but most content is easy to handle with your chocobo, and things that aren't like hunts wouldn't be CC'able), or challenge dungeons.

    The game's abilities are tailored to what higher end content would require- which is going to be largely raid bosses, who are immune to CC. For them to add CC, they'd have to add trash mobs to raids that are controllable and need to be to avoid their effects (healing, buffing other mobs, or just high damage)- which also slows down trash clearing which would change the dynamic of raids. Or, they'd have to add smaller content where CC is needed- normally that's dungeons, but as is nobody would CC in dungeons since trash is just all gathered up for aoe. You would need something akin to a 'savage' dungeon difficulty where trash is brutal to make CC a thing.
    (2)

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