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  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rohen View Post
    • As it stands playing a lvl 20ish dungeon as max level, for example, is punishing, highly unrewarding, because the abilities are removed. There has to be a better way to handle this that doesn't involve punishing the max level player.
    Unless I'm misinterpreting but isn't this the whole purpose of the "Limited Leveling Roulette" setting that you can find within the Duty Finder Settings?

    If it isn't then I can't help but think that they should expand upon this further. It would be nice, but I don't want it to come at the expense of having higher leveled players potentially ruining the experience, both learning and in general for newer players when they are utilizing their full toolkit as a Level 80/90 in a significantly lower level dungeon.
    (1)

  2. #12
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kaurhz View Post
    If it isn't then I can't help but think that they should expand upon this further. It would be nice, but I don't want it to come at the expense of having higher leveled players potentially ruining the experience, both learning and in general for newer players when they are utilizing their full toolkit as a Level 80/90 in a significantly lower level dungeon.
    Didn't even know this was there but I think it's different from what I'm suggesting.
    (0)

  3. #13
    Player
    Titancleaver's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Titan Fafnirsbane
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Rohen View Post
    Hi there, then it sounds like they need to rethink raids. An example take the WoW Mage, they can blink constantly and the only limiting factor is mana. Why can't we have that! If we have an ability that allows us to get out of trouble, then let us use it, it's why we chose the class in the first place right, because they have that one skill we really like ? It's their job to think of these game balancing solutions and not take the easy way out with just limiting actions and giving us limited character abilities.
    I don't know what WoW you're playing but Mages blink have always had a cooldown. I think it's 15 seconds right now. It's a bit more frequent than Ninjas yes but not "THEY CAN BLINK CONSTANTLY".

    I honestly don't know what you think is a fun ability either tbh. It's not really clear at all at this point. As a WoW veteran since Vanilla I don't think WoW has had any fun abilities in a long time (maybe a few exceptions, Draught of Souls trinket on Warrior was fun in Legion).
    Dragoon has a cool and fun kit. Black Mage has badass big monster slaying spells. Except for teleporting around unlimited (which wouldn't work in any game trying to maintain som balance) you've not said anything that would make FF14 abilities more "fun".

    Limiting abilities also makes sense from a lore perspective, since you've been talking so much about immersion breaking, it wouldn't make sense if our characters could just do everything constantly. There's such a thing called fatigue. Doing your special move twice in a row might be too much for our hero and make them unable to assist for the remainder of the fight.

    "Limiting actions and giving us limited character abilities" is literally what balancing means. Even if we removed ALL cooldowns on everything we'd just get a Stamina bar that if we used too many of our abilities we'd run out of. But I would be interested to see this magic solution you have.
    (5)

  4. #14
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I completely disagree about '' skating '', in fact I have the opposite problem.
    For example when you move as Dancer and the animation just stops, it feels bad.
    I fail to see how it looks '' unnatural '', what looks unnatural to me is when damage comes out but no animation.

    FFXIV isn't a realistic game either, I think any talk about immersion in that sense are a bit silly.
    You need to judge immersion based on the established setting, not as a comparison to real life and the animations in this game and how things work are not like real life.
    Our characters already break every law of physics there is.
    It's like complaints about armor or lack thereof is '' immersion breaking '', like this ain't a medieval simulator and the game is full of characters and npc's that are canon and either don't wear armor or wear ulta fantastical armor.
    This ain't real life and it's the wrong game to have that expectation.

    Same with switching Jobs etc, this is just part of the setting.
    We're not playing DnD or WoW here, in those it'd be strange but not in FFXIV.

    And the Jobs are all the same?
    Just wat?
    Are we even playing the same game here?
    (3)
    Last edited by Kolsykol; 07-10-2021 at 09:24 PM.

  5. #15
    Player
    LittleArrow's Avatar
    Join Date
    Apr 2011
    Posts
    681
    Character
    Little Sprinkles
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rohen View Post
    Hey there toxic first responder, your points are invalid, they can still balance the game nicely and the travel I'm suggesting will still be fast travel. Also the very use of the word "netcode" makes me thing you don't even know what "netcode" really is.

    As I've very clearly stated, if you would have read, I am not arguing against fast travel, I'm arguing over the reason of why we can fast travel.
    But he isn't toxic, he's just stating a point. Of course back in the day when we first started playing MMO's it was different. It was a different era. I came from FFXI, and if you know anything about XI, you know that game was b.r.u.t.a.l. to the player. I thought I craved that incredible mysterious world that was so terrifying and soul crushing (de-lvling/losing xp upon death = literal RL days lost). However, going back and watching videos, there's just no way I'd go back to that.

    Perhaps you're not wearing nostalgia goggles like I was, but everything spoke here in opposition to your suggestions is overwhelmingly the majority. The convenience over the immersion is just incredibly valuable to our RL time. I'm not 16 anymore. I'm 35 with two small kids, a husband, full time job, and I'm thankful that Yoshi values me as a player still, even though I can't sink 10+ hours per day in this game to get anywhere.

    The forums are for suggestions, and of course you should make your desires known and maybe the dev team will take some of them and give some content for those old school MMO players. However, please, if at all possible, try not to just label people who have a concise criticism to your requests. They have just as much merit as you, and they're not toxic.

    I would strongly suggest you seek out games that are still up and going that totally cater specifically to you. EQ, EQ2, XI, Classic WoW, and many more MMO's are out there waiting for you to jump in and enjoy that old school feel.


    [EDIT] Check the tag at the bottom
    (2)
    Last edited by LittleArrow; 07-10-2021 at 09:47 PM.

  6. #16
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Titancleaver View Post
    I don't know what WoW you're playing but Mages blink have always had a cooldown. I think it's 15 seconds right now. It's a bit more frequent than Ninjas yes but not "THEY CAN BLINK CONSTANTLY".
    Ah ok I guess it's been a while but I guess back in the day I just felt I could teleport much more often. Regardless it's a heck of a lot more frequent than what abilities in FFXIV allow.

    Fun abilities: Using WoW's mage as the example, blink, sheep, nova, group portals, conjuring and being able to trade something you conjured, really just all those CC abilities are incredibly fun to use both in a PvE and PvP setting. There are zero (or very few) CC abilities in the game at all...


    Quote Originally Posted by Titancleaver View Post
    Limiting abilities also makes sense from a lore perspective
    Yes your point makes sense and even so they still feel incredibly restrictive. It obviously wouldn't be great to be an unlimited thing, but the long cooldown and limited number of uses just make the ability seem not that fun nor useful during fights.
    (0)

  7. #17
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kolsykol View Post
    I completely disagree about '' skating '', in fact I have the opposite problem.?
    It's there
    (1)

  8. #18
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by LittleArrow View Post
    But he isn't toxic, he's just stating a point. Of course back in the day when we first started playing MMO's it was different. It was a different era. I came from FFXI, and if you know anything about XI, you know that game was b.r.u.t.a.l. to the player. I thought I craved that incredible mysterious world that was so terrifying and soul crushing (de-lvling/losing xp upon death = literal RL days lost). However, going back and watching videos, there's just no way I'd go back to that.

    Perhaps you're not wearing nostalgia goggles like I was, but everything spoke here in opposition to your suggestions is overwhelmingly the majority. The convenience over the immersion is just incredibly valuable to our RL time. I'm not 16 anymore. I'm 35 with two small kids, a husband, full time job, and I'm thankful that Yoshi values me as a player still, even though I can't sink 10+ hours per day in this game to get anywhere.

    The forums are for suggestions, and of course you should make your desires known and maybe the dev team will take some of them and give some content for those old school MMO players. However, please, if at all possible, try not to just label people who have a concise criticism to your requests. They have just as much merit as you, and they're not toxic.

    I would strongly suggest you seek out games that are still up and going that totally cater specifically to you. EQ, EQ2, XI, Classic WoW, and many more MMO's are out there waiting for you to jump in and enjoy that old school feel.
    Fast travel makes way more sense in FFXIV than it does in games like Skyrim or ESO too.
    I fail to see how it's immersion breaking in the context of this setting at all.

    Maybe in WoW because in WoW creating portals and all that is directly linked to specific Classes, but in FFXIV the Aetheryte is part of the lore and how we teleport around.
    Again context matters, these things need to be judged based on the setting.
    It actually does annoy me with the pseudo-realism in a lot of Western games where they try and go for '' realism '' but then armor is just made out of butter, but that is because the intent and stated goal is to '' aim for realism '' so yes then it becomes immersion breaking.
    But in a game like FFXIV or heck even WoW my expectations are totally different because they're not marketed as realistic and they're very clearly not pretending to be.
    And as long as it stays consistent with that then that is what you need to judge the immersion on.

    Quote Originally Posted by Rohen View Post
    It's there
    I never said that it wasn't there.
    (4)

  9. #19
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kolsykol View Post
    Fast travel makes way more sense in FFXIV than it does in games like Skyrim or ESO too. I fail to see how it's immersion breaking in the context of this setting at all..
    I just really dislike that they went with turning into atoms and then putting yourself back together, and then I just ask what's stopping someone from just sneaking into the bad guy's base and putting up one of those teleporting spinning thingies and then getting all your warrior of light friends to teleport in and beat the bad guy.

    I guess I just really wished they would have gone with something else, like with the airship or some sort of vehicle idea as it sound a heck of fun and more authentic to the FF experience. BTW I also posted this is my last thing and very clearly stated how unrealistic it would be to change it.
    (1)

  10. #20
    Player
    Vonleo's Avatar
    Join Date
    Apr 2012
    Posts
    251
    Character
    Vonleo Slanzar
    World
    Coeurl
    Main Class
    Reaper Lv 90
    Holy crap these bait threads need to end.
    (1)

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