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  1. #1
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Please avoid punishing players for playing lower level content
    • As it stands playing a lvl 20ish dungeon as max level, for example, is punishing, highly unrewarding, because the abilities are removed. There has to be a better way to handle this that doesn't involve punishing the max level player.

    Please fix PvP
    • Changing and decreasing ability count for PvP was really the wrong move. What is the in game explanation behind it?
    • Crazy skating movement, weird animation locks, and the movement lagging, going back to the first and second point. If that's fixed I would think that PvP is drastically improved.

    Please make travel in the world meaningful
    • The current travel system in the game is teleportation to an "atheryte". However in most FF games travel occurred using an airship, a boat, a vehicle. It seems like it would have been a bit more authentic to the game if travel actually happened using a vehicle around the world to "landing zones" but whatever, the atheryte is the decision they made and it's too late to change it.
    • It would be unrealistic to suggest it, but I have to put it out there regardless. In the future I would recommend replacing this "atheryte" system and replacing it with airships and landing zones around the world. It can still be an instant click of a button, but it would be more immersive.

    Just a final thing that annoys me
    Being a FF7 fan I had to buy the bike mount. It looks great! And to my amazement it flies. What in the world were the devs thinking, why can this bike fly? At the very least give it some wings or something. I mean come on... it's as if FFXIV ARR is trying very hard to break my immersion constantly.

    Why else would I play an MMORPG, if not to be immersed in a role with a massive amount of online players from around the globe.
    (4)
    Last edited by Rohen; 07-10-2021 at 08:33 PM.

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rohen View Post
    • As it stands playing a lvl 20ish dungeon as max level, for example, is punishing, highly unrewarding, because the abilities are removed. There has to be a better way to handle this that doesn't involve punishing the max level player.
    Unless I'm misinterpreting but isn't this the whole purpose of the "Limited Leveling Roulette" setting that you can find within the Duty Finder Settings?

    If it isn't then I can't help but think that they should expand upon this further. It would be nice, but I don't want it to come at the expense of having higher leveled players potentially ruining the experience, both learning and in general for newer players when they are utilizing their full toolkit as a Level 80/90 in a significantly lower level dungeon.
    (1)

  3. #3
    Player
    Rohen's Avatar
    Join Date
    May 2014
    Posts
    20
    Character
    Darius Ends
    World
    Mateus
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kaurhz View Post
    If it isn't then I can't help but think that they should expand upon this further. It would be nice, but I don't want it to come at the expense of having higher leveled players potentially ruining the experience, both learning and in general for newer players when they are utilizing their full toolkit as a Level 80/90 in a significantly lower level dungeon.
    Didn't even know this was there but I think it's different from what I'm suggesting.
    (0)

  4. #4
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Things like unresponsiveness in pvp are likely linked to it being a dated game not built from the ground up for large pvp entanglements- unfortunately that also likely means this is something they can't fix even if they wanted to. It's also something you get in basically all pvp mmos- these types of massive games just can't handle pvp well, so sieges in GW2/ESO/BDO, or 40v80 raids entering BRM in classic WoW are always going to have massive lag issues. Maybe one day an mmo will figure this one out, but it's clearly not going to be FFXIV a game where pvp is a side activity not a focus.

    As for travel in the world- the teleports are not only fully explained by a very integral part of the storyline, they almost go into far too much detail on several occasions- but the aetheryte teleportation is a very big part of the primals storylines and the ascian storylines, and there's even some parts about the imperial one where they get into it. So teleportation is not only immersive- it would actually be extremely lore breaking if they took it away now. Having air ships show up everywhere and able to take us everywhere (including spots a ship can't get to, or certain places where they wouldn't be able to fly over due to story reasons) would actually be extremely unimmersive- there are some boats/airships in the game, in spots that they can make sense.

    As for abilities that make a difference- you even noted they're there, but they have CDs. That's part of a good ability- using it sparingly or when needed. The abilities that are in are what fits the content- take CC for example.

    Adding more to CC simply wouldn't be effective- CC is generally something that you're going to use in an mmo for pvp (which is a side activity, though since they have their own ability lists they could easily add CC specific to pvp, I think that'd be great since it wouldn't clutter our already full hotbars even more in pve), world content (but most content is easy to handle with your chocobo, and things that aren't like hunts wouldn't be CC'able), or challenge dungeons.

    The game's abilities are tailored to what higher end content would require- which is going to be largely raid bosses, who are immune to CC. For them to add CC, they'd have to add trash mobs to raids that are controllable and need to be to avoid their effects (healing, buffing other mobs, or just high damage)- which also slows down trash clearing which would change the dynamic of raids. Or, they'd have to add smaller content where CC is needed- normally that's dungeons, but as is nobody would CC in dungeons since trash is just all gathered up for aoe. You would need something akin to a 'savage' dungeon difficulty where trash is brutal to make CC a thing.
    (2)

  5. #5
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Rohen View Post
    Please avoid punishing players for playing lower level content
    • As it stands playing a lvl 20ish dungeon as max level, for example, is punishing, highly unrewarding, because the abilities are removed. There has to be a better way to handle this that doesn't involve punishing the max level player.
    It doesn't punish the high level character- the roulette is specifically meant to retain the challenge of that content if you were at that level with gear that you could have obtained during that xpac- it'll still be easier than it was at launch due to both nerfs and of course the fact that you're basically in the highest level gear at that level... but it's as close as they can get. That's the point of the roulettes and syncing down, to not give people advantages. You also get aptly rewarded for it.

    If you want to do a level 20 dungeon at max level with your abilities, you can still do it unsynced- so the very thing you're asking for is already in the game. It's the best of both worlds since it gives players that want content that's always relevant and somewhat of a comparable challenge still have that, and players like you who don't want to be punished for being high level and lose all your abilities and power can also still do unsynced.
    (2)

  6. #6
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ElciaDeiLinus View Post
    It doesn't punish the high level character- the roulette is specifically meant to retain the challenge of that content if you were at that level with gear that you could have obtained during that xpac- it'll still be easier than it was at launch due to both nerfs and of course the fact that you're basically in the highest level gear at that level... but it's as close as they can get. That's the point of the roulettes and syncing down, to not give people advantages. You also get aptly rewarded for it.

    If you want to do a level 20 dungeon at max level with your abilities, you can still do it unsynced- so the very thing you're asking for is already in the game. It's the best of both worlds since it gives players that want content that's always relevant and somewhat of a comparable challenge still have that, and players like you who don't want to be punished for being high level and lose all your abilities and power can also still do unsynced.
    Indeed. In a scenario with all abilities with sync down , If a warrior tank at 80 synced down to 15-50 dungeons could run rampant pulling everything and self healing with NF and and 80 WHM could assize, holy everything along with the tank, leaving say the two lowbies in dps doing nothing and being left behind.

    It would change the way new player experience the game. All dungeons for MSQ would be zerg fests as 60+ doing roulette's would all just go for it aoeing , self healing , insta this , insta that , all defenses up etc.

    Then you would get scenarios where a fresh tank player is left stood around confused as the high lvl healer , and dps who are there to do their dailies would go do the dungeon in a rush , or worse we would see rises in new players, at level for the content , being kicked because they will slow these impatient high lvls down.
    (2)

  7. #7
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Izar_Chillen View Post
    Indeed. In a scenario with all abilities with sync down , If a warrior tank at 80 synced down to 15-50 dungeons could run rampant pulling everything and self healing with NF and and 80 WHM could assize, holy everything along with the tank, leaving say the two lowbies in dps doing nothing and being left behind.

    It would change the way new player experience the game. All dungeons for MSQ would be zerg fests as 60+ doing roulette's would all just go for it aoeing , self healing , insta this , insta that , all defenses up etc.

    Then you would get scenarios where a fresh tank player is left stood around confused as the high lvl healer , and dps who are there to do their dailies would go do the dungeon in a rush , or worse we would see rises in new players, at level for the content , being kicked because they will slow these impatient high lvls down.

    I mean, I already do wall to wall pulls anyway so ...
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  8. #8
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rohen View Post

    Being a FF7 fan I had to buy the bike mount. It looks great! And to my amazement it flies. What in the world were the devs thinking, why can this bike fly? At the very least give it some wings or something. I mean come on... it's as if FFXIV ARR is trying very hard to break my immersion constantly.
    Umm, because the bike didn't fly in FF7. They always honor/respect all the lore of things that come before. When you want to fly, you do like they did in FF7, use another form of transportation like a chocobo or an airship. If you want world immersion and to have something for FF7 memories, then go ahead and immerse yourself in it...
    (1)

  9. #9
    Player
    Dragonblanco's Avatar
    Join Date
    Jun 2021
    Posts
    133
    Character
    Dragon Blanco
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Rohen View Post
    Please avoid punishing players for playing lower level content
    • As it stands playing a lvl 20ish dungeon as max level, for example, is punishing, highly unrewarding, because the abilities are removed. There has to be a better way to handle this that doesn't involve punishing the max level player.
    Ironic you talk about immersion in your post but then you have things like this complaining when they do it. You're basically going back in time when you run lower level content in synced dungeons. They are keeping it fair and balanced as best they can with what "veteran players" and "new players" do. If they kept all higher level abilities, you'd have an unfair advantage and it would take away the experiences from newer players of what the run is supposed to feel like.

    The current travel system in the game is teleportation to an "atheryte". However in most FF games travel occurred using an airship, a boat, a vehicle. It seems like it would have been a bit more authentic to the game if travel actually happened using a vehicle around the world to "landing zones"....
    This isn't other FF games. And it's also important to point out we have airships, boats, chocobo, cars, and all sorts of methods for transportation. The Aetheryte is akin to the old crystals in Final Fantasy XI as a faster method of travel. See, what they have done in each of these is built a story about the capabilities for characters in their world. Each Final Fantasy game is a completely new world typically, with a different way of how things work. That's part of what has drawn people to these games, because it's always new and not "stuck" having to follow what's been done before it.

    So if you want fast travel, you hop in the lifestream and ride it to the next aetheryte and appear. You can ride airships from main city to main city and they are instant travel. There are also lots of docks for instant travel to other docks. Or you can hop on one of many mounts to fly, run, or ride to your destination. Isn't it wonderful how immersive it is and where they grant various options to choose from?
    (1)